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Posted

I'm wondering what math I need to do camber effect to wheels, I need to set y rotation based off of x rotation, I'm just not sure how to do it. Can someone help me ?
Debugscript Legend:
INFO: rotation X : rotation Y : amount of camber

Spoiler

kdfMj65.jpg

 

Posted (edited)

Is that screenshot yours? Or are you asking how to do that? If the latter then use setVehicleComponentRotation. Each wheel is a separate component that you may set a rotation for.

Edit: I think I misread it, I can't help you with this then. Ignore me ^_^.

Edited by MIKI785
Posted
5 hours ago, MIKI785 said:

Is that screenshot yours? Or are you asking how to do that? If the latter then use setVehicleComponentRotation. Each wheel is a separate component that you may set a rotation for.

Edit: I think I misread it, I can't help you with this then. Ignore me ^_^.

That is my screenshot yes, but I can't just set y rotation it doesn't work, all the wheels wobble all over the place.
I wanna know how to keep the camber and not have a wobbling wheel. What math do I need?

Posted

If you look at how the front wheel is in the picture, that's how I want it, except when the wheel rotates on the x axis to spin, it messes everything up, like it did with the rear wheel.

I do use objects for the wheels. I'm able to resize them that way.

4 minutes ago, AlexRazor said:

You can update it really often(or you cant?) or you can try to make wheels with objects like wheels on NFS:SA server.

I update it on every frame, the rotation of the wheel is set in render event.

Posted (edited)

Then i cant undertand why it doesnt work(but probarly it needs some hard math). Have you tried to set some constant values of rotation?

 

Edited by AlexRazor
Posted
25 minutes ago, AlexRazor said:

Then i cant undertand why it doesnt work(but probarly it needs some hard math). Have you tried to set some constant values of rotation?

 

Well, if the x rotation was still, it wouldn't be a problem. So I'm guessing the math needs to be based off of the x rotation. I simply don't know what equation I need.

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