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MTA Checking is player looking at XYZ


Spc

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Posted

Hey, I'm making a flashbang and i need check, is player looking at XYZ position. For example: The explosion xyz is 0,0,0 and if player camera looks at it, something happens.

Posted (edited)

I'm using this one:

isLineOfSightClear(playerX, playerY, playerZ, explosionX, explosionY, explosionZ, true, true, false, true, true)

 

Another:

local _, _, playerRotZ = getElementRotation(localPlayer)
local angle = math.atan2(explosionY - playerY, explosionX - playerX) + math.rad(180 - playerRotZ)

if angle < 0 then
	angle = angle + math.rad(360)
end

if math.deg(angle) >= 180 then -- facing of explosion
	-- player flashed
end

 

PlayerX/Y/Z works with camera poses.

Edited by Jayceon
  • Like 1
Posted (edited)
1 hour ago, Spc said:

I used getScreenFromWorldPosition and sometimes the function returns false when i was looking at explosion position, and sometimes function returns float when i wasn't looking at explosion xyz.

I fixed it, thanks for help. All works.

Edited by Spc

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