i,xAhmed Posted April 21, 2018 Share Posted April 21, 2018 سلام عليكم , عندي سيرفر حياة واقعية لاكن فيه مشكلة بعد م يموت ويرسبن بالمستشفى الاسلحة م تروح ابيها تروح منه عشان م يرجع يقتل بها Link to comment
SycroX Posted April 21, 2018 Share Posted April 21, 2018 addEventHandler("onPlayerSpawn", root, function() takeAllWeapons(source) end ) Link to comment
i,xAhmed Posted April 21, 2018 Author Share Posted April 21, 2018 للاسف م ضبط بس هذي الاكواد Client addEvent("fadeCameraOnSpawn", true) addEventHandler("fadeCameraOnSpawn", getLocalPlayer(), function() start = getTickCount() end ) local bRespawn = nil function showRespawnButton(victimDropItem) showCursor(true) local width, height = 201,54 local scrWidth, scrHeight = guiGetScreenSize() local x = scrWidth/2 - (width/2) local y = scrHeight/1.1 - (height/2) bRespawn = guiCreateButton(x, y, width, height,"Respawn",false) guiSetFont(bRespawn,"sa-header") addEventHandler("onClientGUIClick", bRespawn, function () if bRespawn then destroyElement(bRespawn) bRespawn = nil showCursor(false) guiSetInputEnabled(false) end triggerServerEvent("es-system:acceptDeath", getLocalPlayer(), getLocalPlayer(), victimDropItem) showCursor(false) end, false) end addEvent("es-system:showRespawnButton", true) addEventHandler("es-system:showRespawnButton", getLocalPlayer(),showRespawnButton) function closeRespawnButton() if bRespawn then destroyElement(bRespawn) bRespawn = nil showCursor(false) guiSetInputEnabled(false) end end addEvent("es-system:closeRespawnButton", true) addEventHandler("es-system:closeRespawnButton", getLocalPlayer(),closeRespawnButton) Server mysql = exports.mysql function playerDeath(totalAmmo, killer, killerWeapon) if getElementData(source, "dbid") then if getElementData(source, "adminjailed") then local team = getPlayerTeam(source) spawnPlayer(source, 263.821807, 77.848365, 1001.0390625, 270) --, team) setElementModel(source,getElementModel(source)) setPlayerTeam(source, team) setElementInterior(source, 6) setElementDimension(source, getElementData(source, "playerid")+65400) setCameraInterior(source, 6) setCameraTarget(source) fadeCamera(source, true) exports.logs:dbLog(source, 34, source, "died in admin jail") elseif getElementData(source, "jailed") then exports["prison-system"]:checkForRelease(source) --[[ local x, y, z = getElementPosition(source) local int = getElementInterior(source) local dim = getElementDimension(source) spawnPlayer(source, x, y, z, 270, getElementModel(source), int, dim, getPlayerTeam(source)) setCameraInterior(source, int) setCameraTarget(source)--]] exports.logs:dbLog(source, 34, source, "died in police jail") else local affected = { } table.insert(affected, source) local killstr = ' died' if (killer) then if getElementType(killer) == "player" then if (killerWeapon) then killstr = ' got killed by '..getPlayerName(killer):gsub("_", " ").. ' ('..getWeaponNameFromID ( killerWeapon )..')' else killstr = ' died' end table.insert(affected, killer) else killstr = ' got killed by an unknown source' table.insert(affected, "Unknown") end end -- Remove seatbelt if theres one on if (getElementData(source, "seatbelt") == true) then exports.anticheat:changeProtectedElementDataEx(source, "seatbelt", false, true) end --Maxime setElementData(source, "dead", 1) local victimDropItem = false -- if killer and (getElementData(killer, "hoursplayed" ) >= 20) then -- victimDropItem = true -- end changeDeathViewTimer = setTimer(changeDeathView, 3000, 1, source, victimDropItem) outputChatBox("If you were killed due to DM or anything similar, /report to get an admin to revive you.", source) outputChatBox("If you accept your death, you may lose some of your items - unless revived.", source) --outputChatBox("Respawn in 10 seconds.", source) --setTimer(respawnPlayer, 10000, 1, source) exports.logs:dbLog(source, 34, affected, killstr) exports.anticheat:changeProtectedElementDataEx(source, "lastdeath", " [KILL] "..getPlayerName(source):gsub("_", " ") .. killstr, true) --logMe(" [KILL] "..getPlayerName(source) .. killstr) end end end addEventHandler("onPlayerWasted", getRootElement(), playerDeath) --Maxime function changeDeathView(source, victimDropItem) if isPedDead(source) then local x, y, z = getElementPosition(source) local rx, ry, rz = getElementRotation(source) setCameraMatrix(source, x+6, y+6, z+3, x, y, z) triggerClientEvent(source,"es-system:showRespawnButton",source, victimDropItem) end end addEvent("changeDeathView", true) addEventHandler("changeDeathView", getRootElement(), changeDeathView) function acceptDeath(thePlayer, victimDropItem) if getElementData(thePlayer, "dead") == 1 then if victimDropItem then local x, y, z = getElementPosition(thePlayer) for key, item in pairs(exports["item-system"]:getItems(thePlayer)) do itemID = tonumber(item[1]) local ammo = false if itemID == 116 then ammo = exports.global:explode( ":", item[2] )[2] end local keepammo = false if itemID == 116 or itemID == 115 or itemID == 134 then triggerEvent("dropItemOnDead", thePlayer, itemID, item[2], x, y, z, ammo, false) end end end fadeCamera(thePlayer, true) outputChatBox("Respawning...", thePlayer) if isTimer(changeDeathViewTimer) == true then killTimer(changeDeathViewTimer) end respawnPlayer(thePlayer, victimDropItem) else outputChatBox("You aren't dead!", thePlayer, 255, 0, 0) end end addEvent("es-system:acceptDeath", true) addEventHandler("es-system:acceptDeath", getRootElement(), acceptDeath) --addCommandHandler("acceptdeath", acceptDeath) --addCommandHandler("spawn", acceptDeath) function logMe( message ) local logMeBuffer = getElementData(getRootElement(), "killog") or { } local r = getRealTime() exports.global:sendMessageToAdmins(message) table.insert(logMeBuffer,"["..("%02d:%02d"):format(r.hour,r.minute).. "] " .. message) if #logMeBuffer > 30 then table.remove(logMeBuffer, 1) end setElementData(getRootElement(), "killog", logMeBuffer) end function logMeNoWrn( message ) local logMeBuffer = getElementData(getRootElement(), "killog") or { } local r = getRealTime() table.insert(logMeBuffer,"["..("%02d:%02d"):format(r.hour,r.minute).. "] " .. message) if #logMeBuffer > 30 then table.remove(logMeBuffer, 1) end setElementData(getRootElement(), "killog", logMeBuffer) end function readLog(thePlayer) if exports.integration:isPlayerTrialAdmin(thePlayer) then local logMeBuffer = getElementData(getRootElement(), "killog") or { } outputChatBox("Recent kill list:", thePlayer, 205, 201, 165) for a, b in ipairs(logMeBuffer) do outputChatBox("- "..b, thePlayer, 205, 201, 165, true) end outputChatBox(" END", thePlayer, 205, 201, 165) end end addCommandHandler("showkills", readLog) function respawnPlayer(thePlayer, victimDropItem) if (isElement(thePlayer)) then if (getElementData(thePlayer, "loggedin") == 0) then exports.global:sendMessageToAdmins("AC0x0000004: "..getPlayerName(thePlayer):gsub("_", " ").." died while not in character, triggering blackfade.") return end setPedHeadless(thePlayer, false) local cost = math.random(175, 500) local tax = exports.global:getTaxAmount() exports.global:giveMoney( getTeamFromName("Los Santos Emergency Services"), math.ceil((1-tax)*cost) ) exports.global:takeMoney( getTeamFromName("Government of Los Santos"), math.ceil((1-tax)*cost) ) mysql:query_free("UPDATE characters SET deaths = deaths + 1 WHERE charactername='" .. mysql:escape_string(getPlayerName(thePlayer)) .. "'") setCameraInterior(thePlayer, 0) setCameraTarget(thePlayer, thePlayer) outputChatBox("You have recieved treatment from Los Santos Emergency Services.", thePlayer, 255, 255, 0) -- take all drugs local count = 0 for i = 30, 43 do while exports.global:hasItem(thePlayer, i) do local number = exports['item-system']:countItems(thePlayer, i) exports.global:takeItem(thePlayer, i) exports.logs:logMessage("[SFES Death] " .. getElementData(thePlayer, "account:username") .. "/" .. getPlayerName(thePlayer) .. " lost "..number.."x item "..tostring(i), 28) exports.logs:dbLog(thePlayer, 34, thePlayer, "lost "..number.."x item "..tostring(i)) count = count + 1 end end if count > 0 then outputChatBox("SFES Employee: We handed your drugs over to the SFPD.", thePlayer, 255, 194, 14) end -- take guns local removedWeapons = nil if not victimDropItem then local gunlicense = tonumber(getElementData(thePlayer, "license.gun")) local gunlicense2 = tonumber(getElementData(thePlayer, "license.gun2")) local team = getPlayerTeam(thePlayer) local factiontype = getElementData(team, "type") local items = exports['item-system']:getItems( thePlayer ) -- [] [1] = itemID [2] = itemValue local formatedWeapons local correction = 0 for itemSlot, itemCheck in ipairs(items) do if (itemCheck[1] == 115) or (itemCheck[1] == 116) then -- Weapon -- itemCheck[2]: [1] = gta weapon id, [2] = serial number/Amount of bullets, [3] = weapon/ammo name local itemCheckExplode = exports.global:explode(":", itemCheck[2]) local weapon = tonumber(itemCheckExplode[1]) local ammountOfAmmo if (((weapon >= 16 and weapon <= 40 and (gunlicense == 0 and gunlicense2 == 0)) or (weapon == 29 or weapon == 30 or weapon == 32 or weapon ==31 or weapon == 34) and (gunlicense2 == 0)) and factiontype ~= 2) or (weapon >= 35 and weapon <= 38) then -- (weapon == 4 or weapon == 8) exports['item-system']:takeItemFromSlot(thePlayer, itemSlot - correction) correction = correction + 1 if (itemCheck[1] == 115) then exports.logs:dbLog(thePlayer, 34, thePlayer, "lost a weapon (" .. itemCheck[2] .. ")") for k = 1, 12 do triggerEvent("createWepObject", thePlayer, thePlayer, k, 0, getSlotFromWeapon(k)) end else exports.logs:dbLog(thePlayer, 34, thePlayer, "lost a magazine of ammo (" .. itemCheck[2] .. ")") local splitArray = split(itemCheck[2], ":") ammountOfAmmo = splitArray[2] end if (removedWeapons == nil) then if ammountOfAmmo then removedWeapons = ammountOfAmmo .. " " .. itemCheckExplode[3] formatedWeapons = ammountOfAmmo .. " " .. itemCheckExplode[3] else removedWeapons = itemCheckExplode[3] formatedWeapons = itemCheckExplode[3] end else if ammountOfAmmo then removedWeapons = removedWeapons .. ", " .. ammountOfAmmo .. " " .. itemCheckExplode[3] formatedWeapons = formatedWeapons .. "\n" .. ammountOfAmmo .. " " .. itemCheckExplode[3] else removedWeapons = removedWeapons .. ", " .. itemCheckExplode[3] formatedWeapons = formatedWeapons .. "\n" .. itemCheckExplode[3] end end end end end end if (removedWeapons~=nil) then if gunlicense == 0 and factiontype ~= 2 then outputChatBox("SFES Employee: We have taken away weapons which you did not have a license for. (" .. removedWeapons .. ").", thePlayer, 255, 194, 14) else outputChatBox("SFES Employee: We have taken away weapons which you are not allowed to carry. (" .. removedWeapons .. ").", thePlayer, 255, 194, 14) end end local death = getElementData(thePlayer, "lastdeath") if removedWeapons ~= nil then logMe(death) exports.global:sendMessageToAdmins("/showkills to view lost weapons.") logMeNoWrn("#FF0033 Lost Weapons: " .. removedWeapons) else logMe(death) end local theSkin = getPedSkin(thePlayer) local theTeam = getPlayerTeam(thePlayer) local fat = getPedStat(thePlayer, 21) local muscle = getPedStat(thePlayer, 23) setElementData(thePlayer, "dead", 0) spawnPlayer(thePlayer, 1176.892578125, -1323.828125, 14.04377746582, 275)--, theTeam) setElementModel(thePlayer,theSkin) setPlayerTeam(thePlayer, theTeam) setElementInterior(thePlayer, 0) setElementDimension(thePlayer, 0) setPedStat(thePlayer, 21, fat) setPedStat(thePlayer, 23, muscle) fadeCamera(thePlayer, true, 6) triggerClientEvent(thePlayer, "fadeCameraOnSpawn", thePlayer) triggerEvent("updateLocalGuns", thePlayer) end end function recoveryPlayer(thePlayer, commandName, targetPlayer, duration) if not (targetPlayer) or not (duration) then outputChatBox("SYNTAX: /" .. commandName .. " [Player Partial Nick / ID] [Hours]", thePlayer, 255, 194, 14) else local targetPlayer, targetPlayerName = exports.global:findPlayerByPartialNick(thePlayer, targetPlayer) if targetPlayer then local logged = getElementData(thePlayer, "loggedin") if (logged==1) then local theTeam = getPlayerTeam(thePlayer) local factionType = getElementData(theTeam, "type") if (factionType==4) or (exports.integration:isPlayerTrialAdmin(thePlayer) == true) then --if (targetPlayer == thePlayer) then local dimension = getElementDimension(thePlayer) --if (dimesion==9) then totaltime = tonumber(duration) if totaltime < 12 then local money = exports.bank:takeBankMoney(targetPlayer, 100*totaltime) if not money then outputChatBox("This player does not have enough money in their bank to be placed in recovery.", thePlayer, 255, 0, 0) return end exports.global:giveMoney( getTeamFromName("Los Santos Fire Department"), 100*totaltime ) local dbid = getElementData(targetPlayer, "dbid") mysql:query_free("UPDATE characters SET recovery='1' WHERE id = " .. dbid) setElementFrozen(targetPlayer, true) outputChatBox("You have successfully put " .. targetPlayerName .. " in recovery for " .. duration .. " hour(s) and charged $".. 100*totaltime ..".", thePlayer, 255, 0, 0) exports.global:sendMessageToAdmins("AdmWrn: " .. targetPlayerName .. " was put in recovery for " .. duration .. " hour(s) by " .. getPlayerName(thePlayer):gsub("_"," ") .. ".") outputChatBox("You were put in recovery by " .. getPlayerName(thePlayer) .. " for " .. duration .. " hour(s) and charged $".. 100*totaltime ..".", targetPlayer, 255, 0, 0) exports.logs:dbLog(thePlayer, 4, targetPlayer, "RECOVERY " .. duration) local r = getRealTime() if r.hour + duration >= 24 then local timeString = ("%04d%02d%02d%02d%02d%02d"):format(r.year+1900, r.month + 1, r.monthday + 1, r.hour + duration - 24,r.minute, r.second) mysql:query_free("UPDATE characters SET recoverytime='" ..timeString.. "' WHERE id = " .. dbid) else local timeString = ("%04d%02d%02d%02d%02d%02d"):format(r.year+1900, r.month + 1, r.monthday, r.hour + duration,r.minute, r.second) mysql:query_free("UPDATE characters SET recoverytime='" ..timeString.. "' WHERE id = " .. dbid) end else outputChatBox("You cannnot put someone in recovery for that much time.", thePlayer, 255, 0, 0) end --[[else outputChatBox("You must be in the hospital to do this command.", thePlayer, 255, 0, 0) end]] --[[else outputChatBox("You cannot recover yourself.", thePlayer, 255, 0, 0) end]] else outputChatBox("You have no basic medic skills, contact the ES.", thePlayer, 255, 0, 0) end else outputChatBox("The player is not logged in.", thePlayer, 255,0,0) end end end end addCommandHandler("recovery", recoveryPlayer) function scanForRecoveryRelease(player, eventname) local tick = getTickCount() local counter = 0 local players = exports.pool:getPoolElementsByType("player") for key, value in ipairs(players) do local logged = getElementData(value, "loggedin") if (logged==1) then -- Check all logged in players. local dbid = getElementData(value, "dbid") local result1 = mysql:query_fetch_assoc( "SELECT `recovery` FROM `characters` WHERE `id`=" .. mysql:escape_string(dbid) ) -- Check to see if the player is listed as a current recovery patient. local mm = tonumber(result1["recovery"]) if (mm==1) then local result2 = mysql:query_fetch_assoc( "SELECT `recoverytime` FROM `characters` WHERE `id`=" .. mysql:escape_string(dbid) ) -- Check to see if the player is listed as a current recovery patient. local nn = tonumber(result2["recoverytime"]) local currenttime = getRealTime() local currenttimereal = ("%04d%02d%02d%02d%02d%02d"):format(currenttime.year+1900, currenttime.month + 1, currenttime.monthday, currenttime.hour,currenttime.minute, currenttime.second) local bb = tonumber(currenttimereal) if (nn<bb) then -- Is the time up? If yes: setElementFrozen(value, false) mysql:query_free("UPDATE characters SET recovery='0' WHERE id = " .. dbid) -- Allow them to move, and revert back to recovery type set to 0. mysql:query_free("UPDATE characters SET recoverytime=NULL WHERE id = " .. dbid) outputChatBox("You are no longer in recovery!", value, 0, 255, 0) -- Let them know about it! else setElementFrozen(value, true) -- If they are still in recovery, then make sure they are frozen (if they login). if (player==value) and (eventname=="accounts:characters:spawn") then outputChatBox("You are still in recovery.", value, 255,0,0) end end end end end local tickend = getTickCount() end setTimer(scanForRecoveryRelease, 500000, 0) -- Check every 5 minutes. function scanForRecoveryReleaseF10(player, eventname) local tick = getTickCount() local counter = 0 local players = exports.pool:getPoolElementsByType("player") for key, value in ipairs(players) do local logged = getElementData(value, "loggedin") if (logged==1) then -- Check all logged in players. local dbid = getElementData(value, "dbid") local result1 = mysql:query_fetch_assoc( "SELECT `recovery` FROM `characters` WHERE `id`=" .. mysql:escape_string(dbid) ) -- Check to see if the player is listed as a current recovery patient. local mm = tonumber(result1["recovery"]) if (mm==1) then local result2 = mysql:query_fetch_assoc( "SELECT `recoverytime` FROM `characters` WHERE `id`=" .. mysql:escape_string(dbid) ) -- Check to see if the player is listed as a current recovery patient. local nn = tonumber(result2["recoverytime"]) local currenttime = getRealTime() local currenttimereal = ("%04d%02d%02d%02d%02d%02d"):format(currenttime.year+1900, currenttime.month + 1, currenttime.monthday, currenttime.hour,currenttime.minute, currenttime.second) local bb = tonumber(currenttimereal) if (nn<bb) then -- Is the time up? If yes: setElementFrozen(value, false) mysql:query_free("UPDATE characters SET recovery='0' WHERE id = " .. dbid) -- Allow them to move, and revert back to recovery type set to 0. mysql:query_free("UPDATE characters SET recoverytime=NULL WHERE id = " .. dbid) outputChatBox("You are no longer in recovery!", value, 0, 255, 0) -- Let them know about it! else setElementFrozen(value, true) -- If they are still in recovery, then make sure they are frozen (if they login). if (player==value) and (eventname=="accounts:characters:spawn") then outputChatBox("You are still in recovery.", value, 255,0,0) end end end end end local tickend = getTickCount() end addEventHandler("accounts:characters:spawn", getRootElement(), scanForRecoveryReleaseF10) function prescribe(thePlayer, commandName, ...) local team = getPlayerTeam(thePlayer) if (getTeamName(team)=="Los Santos Fire Department") then if not (...) then outputChatBox("SYNTAX /" .. commandName .. " [prescription value]", thePlayer, 255, 184, 22) else local itemValue = table.concat({...}, " ") itemValue = tonumber(itemValue) or itemValue if not(itemValue=="") then exports.global:giveItem( thePlayer, 132, itemValue ) outputChatBox("The prescription '" .. itemValue .. "' has been processed.", thePlayer, 0, 255, 0) exports.global:sendMessageToAdmins(getPlayerName(thePlayer):gsub("_"," ") .. " has made a prescription with the value of: " .. itemValue .. ".") exports.logs:dbLog(thePlayer, 4, thePlayer, "PRESCRIPTION " .. itemValue) end end end end addCommandHandler("prescribe", prescribe) -- /revive function revivePlayerFromPK(thePlayer, commandName, targetPlayer) if (exports.integration:isPlayerTrialAdmin(thePlayer)) then if not (targetPlayer) then outputChatBox("SYNTAX: /" .. commandName .. " [Player Partial Name / ID]", thePlayer, 255, 194, 14) else local targetPlayer, targetPlayerName = exports.global:findPlayerByPartialNick(thePlayer, targetPlayer) if targetPlayer then if getElementData(targetPlayer, "dead") == 1 then triggerClientEvent(targetPlayer,"es-system:closeRespawnButton",targetPlayer) --fadeCamera(thePlayer, true) --outputChatBox("Respawning...", thePlayer) if isTimer(changeDeathViewTimer) == true then killTimer(changeDeathViewTimer) end local x,y,z = getElementPosition(targetPlayer) local int = getElementInterior(targetPlayer) local dim = getElementDimension(targetPlayer) local skin = getElementModel(targetPlayer) local team = getPlayerTeam(targetPlayer) setPedHeadless(targetPlayer, false) setCameraInterior(targetPlayer, int) setCameraTarget(targetPlayer, targetPlayer) setElementData(targetPlayer, "dead", 0) spawnPlayer(targetPlayer, x, y, z, 0)--, team) setElementModel(targetPlayer,skin) setPlayerTeam(targetPlayer, team) setElementInterior(targetPlayer, int) setElementDimension(targetPlayer, dim) triggerEvent("updateLocalGuns", targetPlayer) local adminTitle = tostring(exports.global:getPlayerAdminTitle(thePlayer)) outputChatBox("You have been revived by "..tostring(exports.global:getPlayerAdminTitle(thePlayer)).." "..tostring(getPlayerName(thePlayer):gsub("_"," "))..".", targetPlayer, 0, 255, 0) outputChatBox("You have revived "..tostring(getPlayerName(targetPlayer):gsub("_"," "))..".", thePlayer, 0, 255, 0) exports.global:sendMessageToAdmins("AdmCmd: "..tostring(exports.global:getPlayerAdminTitle(thePlayer)).." "..getPlayerName(thePlayer).." revived "..tostring(getPlayerName(targetPlayer))..".") exports.logs:dbLog(thePlayer, 4, targetPlayer, "REVIVED from PK") else outputChatBox(tostring(getPlayerName(targetPlayer):gsub("_"," ")).." is not dead.", thePlayer, 255, 0, 0) end end end end end addCommandHandler("revive", revivePlayerFromPK, false, false) -- addEventHandler("onPlayerSpawn", root, function() takeAllWeapons(source) end ) Link to comment
iMr.WiFi..! Posted April 21, 2018 Share Posted April 21, 2018 Server: function playerDeath(totalAmmo, killer, killerWeapon) if getElementData(source, "dbid") then if getElementData(source, "adminjailed") then local team = getPlayerTeam(source) spawnPlayer(source, 263.821807, 77.848365, 1001.0390625, 270) --, team) setElementModel(source,getElementModel(source)) setPlayerTeam(source, team) setElementInterior(source, 6) setElementDimension(source, getElementData(source, "playerid")+65400) setCameraInterior(source, 6) setCameraTarget(source) fadeCamera(source, true) exports.logs:dbLog(source, 34, source, "died in admin jail") elseif getElementData(source, "jailed") then exports["prison-system"]:checkForRelease(source) --[[ local x, y, z = getElementPosition(source) local int = getElementInterior(source) local dim = getElementDimension(source) spawnPlayer(source, x, y, z, 270, getElementModel(source), int, dim, getPlayerTeam(source)) setCameraInterior(source, int) setCameraTarget(source)--]] exports.logs:dbLog(source, 34, source, "died in police jail") else local affected = { } table.insert(affected, source) local killstr = ' died' if (killer) then if getElementType(killer) == "player" then if (killerWeapon) then killstr = ' got killed by '..getPlayerName(killer):gsub("_", " ").. ' ('..getWeaponNameFromID ( killerWeapon )..')' else killstr = ' died' end table.insert(affected, killer) else killstr = ' got killed by an unknown source' table.insert(affected, "Unknown") end end -- Remove seatbelt if theres one on if (getElementData(source, "seatbelt") == true) then exports.anticheat:changeProtectedElementDataEx(source, "seatbelt", false, true) end --Maxime setElementData(source, "dead", 1) local victimDropItem = false -- if killer and (getElementData(killer, "hoursplayed" ) >= 20) then -- victimDropItem = true -- end changeDeathViewTimer = setTimer(changeDeathView, 3000, 1, source, victimDropItem) outputChatBox("If you were killed due to DM or anything similar, /report to get an admin to revive you.", source) outputChatBox("If you accept your death, you may lose some of your items - unless revived.", source) --outputChatBox("Respawn in 10 seconds.", source) --setTimer(respawnPlayer, 10000, 1, source) exports.logs:dbLog(source, 34, affected, killstr) exports.anticheat:changeProtectedElementDataEx(source, "lastdeath", " [KILL] "..getPlayerName(source):gsub("_", " ") .. killstr, true) --logMe(" [KILL] "..getPlayerName(source) .. killstr) end end takeAllWeapons(source) end addEventHandler("onPlayerWasted", getRootElement(), playerDeath) Link to comment
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