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آلسلام عليكم

 

آبي آسوي لو آي وآحد سوي سبآم ينصك ميوت آلآ سيريآلين معينين لو سو سبآم مآ ينصكوآ شي

 

ممكن آحد يعدلي عليهآ بآلكود؟ 


local gPlayerTickCount = { }
local gPlayerSpams = { }
local gPlayerMessage = { }
local gPlayerMsgNum = { }
local gPlayerMuteTimer = { }

local gSettings = { }

addEventHandler( "onPlayerChat", getRootElement( ),
    function( message )
        if not gPlayerSpams[ source ] then
			gPlayerSpams[ source ] = true
			gPlayerTickCount[ source ] = getTickCount( )
            gPlayerMessage[ source ] = message
        else
			if getTickCount( ) - gPlayerTickCount[ source ] > gSettings.delay then
				gPlayerMsgNum[ source ] = 0
				gPlayerMessage[ source ] = nil;
				gPlayerTickCount[ source ] = getTickCount( )
				return
			else
				if gPlayerMsgNum[ source ] >= gSettings.msgNum then
					gPlayerTickCount[ source ] = getTickCount( )
					cancelEvent( )
					if gSettings.mutePlayers then
						mutePlayer( source );
					end
				elseif message == gPlayerMessage[ source ] then
					cancelEvent( )
					outputChatBox( "Don't repeat yourself!!!", source, 255, 0, 0 )
				end
				gPlayerMsgNum[ source ] = gPlayerMsgNum[ source ] + 1
			end
        end
		gPlayerMessage[ source ] = message
    end
)

function mutePlayer( player )
	setPlayerMuted( player, true );
	gPlayerMuteTimer[ player ] = setTimer( unmutePlayer, gSettings.muteTime * 1000, 1, player );
	outputChatBox( "Don't flood the chat!!! You are now muted for " .. gSettings.muteTime .." seconds.", player, 255, 0, 0 )
end

function unmutePlayer( player )
	setPlayerMuted( player, false );
	outputChatBox( "You can talk again. Remeber, do NOT spam!", player, 255, 0, 0 );
end

addEventHandler( "onPlayerJoin", getRootElement( ),
	function( )
		gPlayerMsgNum[ source ] = 0
	end
)

addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ),
    function( )
        gSettings.delay = get( "@differenceBetweenMessages_ms" )
		gSettings.msgNum = get( "@messagesNumber" )
		gSettings.mutePlayers = ( get( "@mutePlayers" ) == "true" ) and true or false;
		gSettings.muteTime = get( "@muteTime" );
		for _, plr in pairs( getElementsByType( "player" ) ) do
			gPlayerMsgNum[ plr ] = 0
		end
    end
)

addEventHandler( "onResourceStop", getResourceRootElement(),
	function( )
		local players = getElementsByType( "player" );
		for i, plr in pairs( players ) do
			if isPlayerMuted( plr ) then
				setPlayerMuted( plr, false );
			end
		end
	end
)

وشكرآ مقدمآ

Link to comment
local serials = {
["السريال الاول"] = true ,
["السريال الثاني"] = true ,
["السريال الثالث"] = true ,
}

local gPlayerTickCount = { }
local gPlayerSpams = { }
local gPlayerMessage = { }
local gPlayerMsgNum = { }
local gPlayerMuteTimer = { }

local gSettings = { }

addEventHandler( "onPlayerChat", getRootElement( ),
function( message )
if not serials [ getPlayerSerial( source ) ] then
if not gPlayerSpams[ source ] then
			gPlayerSpams[ source ] = true
			gPlayerTickCount[ source ] = getTickCount( )
gPlayerMessage[ source ] = message
else
			if getTickCount( ) - gPlayerTickCount[ source ] > gSettings.delay then
				gPlayerMsgNum[ source ] = 0
				gPlayerMessage[ source ] = nil;
				gPlayerTickCount[ source ] = getTickCount( )
				return
			else
				if gPlayerMsgNum[ source ] >= gSettings.msgNum then
					gPlayerTickCount[ source ] = getTickCount( )
					cancelEvent( )
					if gSettings.mutePlayers then
						mutePlayer( source );
					end
				elseif message == gPlayerMessage[ source ] then
					cancelEvent( )
					outputChatBox( "Don't repeat yourself!!!", source, 255, 0, 0 )
				end
				gPlayerMsgNum[ source ] = gPlayerMsgNum[ source ] + 1
			end
end
		gPlayerMessage[ source ] = message
end
end
)

function mutePlayer( player )
	setPlayerMuted( player, true );
	gPlayerMuteTimer[ player ] = setTimer( unmutePlayer, gSettings.muteTime * 1000, 1, player );
	outputChatBox( "Don't flood the chat!!! You are now muted for " .. gSettings.muteTime .." seconds.", player, 255, 0, 0 )
end

function unmutePlayer( player )
	setPlayerMuted( player, false );
	outputChatBox( "You can talk again. Remeber, do NOT spam!", player, 255, 0, 0 );
end

addEventHandler( "onPlayerJoin", getRootElement( ),
	function( )
		gPlayerMsgNum[ source ] = 0
	end
)

addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ),
function( )
gSettings.delay = get( "@differenceBetweenMessages_ms" )
		gSettings.msgNum = get( "@messagesNumber" )
		gSettings.mutePlayers = ( get( "@mutePlayers" ) == "true" ) and true or false;
		gSettings.muteTime = get( "@muteTime" );
		for _, plr in pairs( getElementsByType( "player" ) ) do
			gPlayerMsgNum[ plr ] = 0
		end
end
)

addEventHandler( "onResourceStop", getResourceRootElement(),
	function( )
		local players = getElementsByType( "player" );
		for i, plr in pairs( players ) do
			if isPlayerMuted( plr ) then
				setPlayerMuted( plr, false );
			end
		end
	end
)

جرب

واعذرني لو في غلط لاني فون

Edited by MA[S]RIY
Link to comment
59 minutes ago, MARIY said:

local serials = {
["السريال الاول"] = true ,
["السريال الثاني"] = true ,
["السريال الثالث"] = true ,
}

local gPlayerTickCount = { }
local gPlayerSpams = { }
local gPlayerMessage = { }
local gPlayerMsgNum = { }
local gPlayerMuteTimer = { }

local gSettings = { }

addEventHandler( "onPlayerChat", getRootElement( ),
function( message )
if not serials [ getPlayerSerial( source ) ] then
if not gPlayerSpams[ source ] then
			gPlayerSpams[ source ] = true
			gPlayerTickCount[ source ] = getTickCount( )
gPlayerMessage[ source ] = message
else
			if getTickCount( ) - gPlayerTickCount[ source ] > gSettings.delay then
				gPlayerMsgNum[ source ] = 0
				gPlayerMessage[ source ] = nil;
				gPlayerTickCount[ source ] = getTickCount( )
				return
			else
				if gPlayerMsgNum[ source ] >= gSettings.msgNum then
					gPlayerTickCount[ source ] = getTickCount( )
					cancelEvent( )
					if gSettings.mutePlayers then
						mutePlayer( source );
					end
				elseif message == gPlayerMessage[ source ] then
					cancelEvent( )
					outputChatBox( "Don't repeat yourself!!!", source, 255, 0, 0 )
				end
				gPlayerMsgNum[ source ] = gPlayerMsgNum[ source ] + 1
			end
end
		gPlayerMessage[ source ] = message
end
end
)

function mutePlayer( player )
	setPlayerMuted( player, true );
	gPlayerMuteTimer[ player ] = setTimer( unmutePlayer, gSettings.muteTime * 1000, 1, player );
	outputChatBox( "Don't flood the chat!!! You are now muted for " .. gSettings.muteTime .." seconds.", player, 255, 0, 0 )
end

function unmutePlayer( player )
	setPlayerMuted( player, false );
	outputChatBox( "You can talk again. Remeber, do NOT spam!", player, 255, 0, 0 );
end

addEventHandler( "onPlayerJoin", getRootElement( ),
	function( )
		gPlayerMsgNum[ source ] = 0
	end
)

addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ),
function( )
gSettings.delay = get( "@differenceBetweenMessages_ms" )
		gSettings.msgNum = get( "@messagesNumber" )
		gSettings.mutePlayers = ( get( "@mutePlayers" ) == "true" ) and true or false;
		gSettings.muteTime = get( "@muteTime" );
		for _, plr in pairs( getElementsByType( "player" ) ) do
			gPlayerMsgNum[ plr ] = 0
		end
end
)

addEventHandler( "onResourceStop", getResourceRootElement(),
	function( )
		local players = getElementsByType( "player" );
		for i, plr in pairs( players ) do
			if isPlayerMuted( plr ) then
				setPlayerMuted( plr, false );
			end
		end
	end
)

جرب

واعذرني لو في غلط لاني فون

للآسف مآ آشتغل

@MARIY

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