Mr.Mostafa Posted April 18, 2018 Share Posted April 18, 2018 آلسلام عليكم آبي آسوي لو آي وآحد سوي سبآم ينصك ميوت آلآ سيريآلين معينين لو سو سبآم مآ ينصكوآ شي ممكن آحد يعدلي عليهآ بآلكود؟ local gPlayerTickCount = { } local gPlayerSpams = { } local gPlayerMessage = { } local gPlayerMsgNum = { } local gPlayerMuteTimer = { } local gSettings = { } addEventHandler( "onPlayerChat", getRootElement( ), function( message ) if not gPlayerSpams[ source ] then gPlayerSpams[ source ] = true gPlayerTickCount[ source ] = getTickCount( ) gPlayerMessage[ source ] = message else if getTickCount( ) - gPlayerTickCount[ source ] > gSettings.delay then gPlayerMsgNum[ source ] = 0 gPlayerMessage[ source ] = nil; gPlayerTickCount[ source ] = getTickCount( ) return else if gPlayerMsgNum[ source ] >= gSettings.msgNum then gPlayerTickCount[ source ] = getTickCount( ) cancelEvent( ) if gSettings.mutePlayers then mutePlayer( source ); end elseif message == gPlayerMessage[ source ] then cancelEvent( ) outputChatBox( "Don't repeat yourself!!!", source, 255, 0, 0 ) end gPlayerMsgNum[ source ] = gPlayerMsgNum[ source ] + 1 end end gPlayerMessage[ source ] = message end ) function mutePlayer( player ) setPlayerMuted( player, true ); gPlayerMuteTimer[ player ] = setTimer( unmutePlayer, gSettings.muteTime * 1000, 1, player ); outputChatBox( "Don't flood the chat!!! You are now muted for " .. gSettings.muteTime .." seconds.", player, 255, 0, 0 ) end function unmutePlayer( player ) setPlayerMuted( player, false ); outputChatBox( "You can talk again. Remeber, do NOT spam!", player, 255, 0, 0 ); end addEventHandler( "onPlayerJoin", getRootElement( ), function( ) gPlayerMsgNum[ source ] = 0 end ) addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ), function( ) gSettings.delay = get( "@differenceBetweenMessages_ms" ) gSettings.msgNum = get( "@messagesNumber" ) gSettings.mutePlayers = ( get( "@mutePlayers" ) == "true" ) and true or false; gSettings.muteTime = get( "@muteTime" ); for _, plr in pairs( getElementsByType( "player" ) ) do gPlayerMsgNum[ plr ] = 0 end end ) addEventHandler( "onResourceStop", getResourceRootElement(), function( ) local players = getElementsByType( "player" ); for i, plr in pairs( players ) do if isPlayerMuted( plr ) then setPlayerMuted( plr, false ); end end end ) وشكرآ مقدمآ Link to comment
MA[S]RIY Posted April 18, 2018 Share Posted April 18, 2018 (edited) local serials = { ["السريال الاول"] = true , ["السريال الثاني"] = true , ["السريال الثالث"] = true , } local gPlayerTickCount = { } local gPlayerSpams = { } local gPlayerMessage = { } local gPlayerMsgNum = { } local gPlayerMuteTimer = { } local gSettings = { } addEventHandler( "onPlayerChat", getRootElement( ), function( message ) if not serials [ getPlayerSerial( source ) ] then if not gPlayerSpams[ source ] then gPlayerSpams[ source ] = true gPlayerTickCount[ source ] = getTickCount( ) gPlayerMessage[ source ] = message else if getTickCount( ) - gPlayerTickCount[ source ] > gSettings.delay then gPlayerMsgNum[ source ] = 0 gPlayerMessage[ source ] = nil; gPlayerTickCount[ source ] = getTickCount( ) return else if gPlayerMsgNum[ source ] >= gSettings.msgNum then gPlayerTickCount[ source ] = getTickCount( ) cancelEvent( ) if gSettings.mutePlayers then mutePlayer( source ); end elseif message == gPlayerMessage[ source ] then cancelEvent( ) outputChatBox( "Don't repeat yourself!!!", source, 255, 0, 0 ) end gPlayerMsgNum[ source ] = gPlayerMsgNum[ source ] + 1 end end gPlayerMessage[ source ] = message end end ) function mutePlayer( player ) setPlayerMuted( player, true ); gPlayerMuteTimer[ player ] = setTimer( unmutePlayer, gSettings.muteTime * 1000, 1, player ); outputChatBox( "Don't flood the chat!!! You are now muted for " .. gSettings.muteTime .." seconds.", player, 255, 0, 0 ) end function unmutePlayer( player ) setPlayerMuted( player, false ); outputChatBox( "You can talk again. Remeber, do NOT spam!", player, 255, 0, 0 ); end addEventHandler( "onPlayerJoin", getRootElement( ), function( ) gPlayerMsgNum[ source ] = 0 end ) addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ), function( ) gSettings.delay = get( "@differenceBetweenMessages_ms" ) gSettings.msgNum = get( "@messagesNumber" ) gSettings.mutePlayers = ( get( "@mutePlayers" ) == "true" ) and true or false; gSettings.muteTime = get( "@muteTime" ); for _, plr in pairs( getElementsByType( "player" ) ) do gPlayerMsgNum[ plr ] = 0 end end ) addEventHandler( "onResourceStop", getResourceRootElement(), function( ) local players = getElementsByType( "player" ); for i, plr in pairs( players ) do if isPlayerMuted( plr ) then setPlayerMuted( plr, false ); end end end ) جرب واعذرني لو في غلط لاني فون Edited April 18, 2018 by MA[S]RIY Link to comment
Mr.Mostafa Posted April 18, 2018 Author Share Posted April 18, 2018 59 minutes ago, MARIY said: local serials = { ["السريال الاول"] = true , ["السريال الثاني"] = true , ["السريال الثالث"] = true , } local gPlayerTickCount = { } local gPlayerSpams = { } local gPlayerMessage = { } local gPlayerMsgNum = { } local gPlayerMuteTimer = { } local gSettings = { } addEventHandler( "onPlayerChat", getRootElement( ), function( message ) if not serials [ getPlayerSerial( source ) ] then if not gPlayerSpams[ source ] then gPlayerSpams[ source ] = true gPlayerTickCount[ source ] = getTickCount( ) gPlayerMessage[ source ] = message else if getTickCount( ) - gPlayerTickCount[ source ] > gSettings.delay then gPlayerMsgNum[ source ] = 0 gPlayerMessage[ source ] = nil; gPlayerTickCount[ source ] = getTickCount( ) return else if gPlayerMsgNum[ source ] >= gSettings.msgNum then gPlayerTickCount[ source ] = getTickCount( ) cancelEvent( ) if gSettings.mutePlayers then mutePlayer( source ); end elseif message == gPlayerMessage[ source ] then cancelEvent( ) outputChatBox( "Don't repeat yourself!!!", source, 255, 0, 0 ) end gPlayerMsgNum[ source ] = gPlayerMsgNum[ source ] + 1 end end gPlayerMessage[ source ] = message end end ) function mutePlayer( player ) setPlayerMuted( player, true ); gPlayerMuteTimer[ player ] = setTimer( unmutePlayer, gSettings.muteTime * 1000, 1, player ); outputChatBox( "Don't flood the chat!!! You are now muted for " .. gSettings.muteTime .." seconds.", player, 255, 0, 0 ) end function unmutePlayer( player ) setPlayerMuted( player, false ); outputChatBox( "You can talk again. Remeber, do NOT spam!", player, 255, 0, 0 ); end addEventHandler( "onPlayerJoin", getRootElement( ), function( ) gPlayerMsgNum[ source ] = 0 end ) addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ), function( ) gSettings.delay = get( "@differenceBetweenMessages_ms" ) gSettings.msgNum = get( "@messagesNumber" ) gSettings.mutePlayers = ( get( "@mutePlayers" ) == "true" ) and true or false; gSettings.muteTime = get( "@muteTime" ); for _, plr in pairs( getElementsByType( "player" ) ) do gPlayerMsgNum[ plr ] = 0 end end ) addEventHandler( "onResourceStop", getResourceRootElement(), function( ) local players = getElementsByType( "player" ); for i, plr in pairs( players ) do if isPlayerMuted( plr ) then setPlayerMuted( plr, false ); end end end ) جرب واعذرني لو في غلط لاني فون للآسف مآ آشتغل @MARIY Link to comment
MA[S]RIY Posted April 18, 2018 Share Posted April 18, 2018 وش المشكله ووش طلع لك بالدي بق ؟ Link to comment
Mr.Mostafa Posted April 18, 2018 Author Share Posted April 18, 2018 مآ شفت دي بق - بس آلمشكلة آلكل يقدر يسوي سبآم عآدي + مآ يطلع شي بآلدي بق سكربت Link to comment
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