Junim Posted April 9, 2018 Posted April 9, 2018 Hi guys, i have a question, How to set target on client-side? look my code please! -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end end end function MultarPlayer(_,state) if ShowPanelMult == true then if state == "down" then if isCursorOnElement(x*896, y*388, x*98, y*36) then if playerName then local valor = guiGetText(ValorEdit); local motivo = guiGetText(MotivoEdit); local target = getPlayerFromPartialName(name) if (valor ~= "" and motivo ~= "") then if not tonumber(valor) then outputChatBox("#FFFF00[MULTA_SYSTEM] #FFFFFFNa caixa Valor digite apenas numeros.", 255, 255, 255, true) return end if target then if ShowMessage == false then ShowMessage = true; addEventHandler("onClientRender",target, Message) setTimer(function() ShowMessage = false; removeEventHandler("onClientRender",target, Message) end, 7000, 1) end end end else outputChatBox("#FFFF00[MULTA_SYSTEM] #FFFFFF Primeiro você precisa selecionar o nome de um jogador !",255,255,255,true) end end end end end addEventHandler("onClientClick",root,MultarPlayer) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I wanted it to show the message that is in AddEventHandler for the other player (target) but I can not [SORRY MY ENGLISH I AM FROM BRAZIL]
DNL291 Posted April 10, 2018 Posted April 10, 2018 (edited) You could try something like this: local playerMessages = {} addEventHandler( "onClientResourceStart", resourceRoot, function() addEventHandler( "onClientRender",root, Message ) end ) addEventHandler( "onClientElementDataChange", root, function (dataName) if (dataName == "sendPlayerMessage") then if localPlayer == source then table.insert( playerMessages, getElementData( source, "sendPlayerMessage" ) ) end end end ) function sendMessageToPlayer( p, msg ) if isElement(p) and type(msg) == "string" then return setElementData( p, "sendPlayerMessage", tostring(msg), false ) end end And on the "Message" function you'll handle the table playerMessages to display the message on the screen. According to my code, you can use sendMessageToPlayer( target, msg ) to send the message. Edited April 10, 2018 by DNL291
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