GTA San Posted April 6, 2018 Share Posted April 6, 2018 سلاموعليكم هذا كود لفل استخدمة ومفروض والاكواد تقول انة اذا لاعب اخذ لفل يجي علية ماركر لية مايجي علي ماركر لاخذت لفل جديد local sx, sy = guiGetScreenSize(); local x,y = (sx/1366), (sy/768) local dxfont0_font = dxCreateFont("font.ttf", 11) Markerlevel = {}; CurrentData = getElementData ( localPlayer, "Level") or 1 CurrentText = "Level" function unlerp(from,to,lerp) return (lerp-from)/(to-from) end setTimer(function() if CurrentData == getElementData ( localPlayer, "XP") or 1 and CurrentText == "Exp" then CurrentData = getElementData ( localPlayer, "Level") or 1 CurrentText = "Level" else CurrentData = getElementData ( localPlayer, "XP") or 1 CurrentText = "Exp" end end,10000,0) function dxDrawProgressBar( startX, startY, width, height, progress, color, backColor ) local progress = math.max( 0, (math.min( 100, progress) ) ) local wBar = width*.99 for i = 0, 0 do local startPos = (wBar*i + (width*.0100)*i) + startX dxDrawRectangle( startPos, startY, wBar, height, backColor ) local eInterval = (i*100) local localProgress = math.min( 1, unlerp( eInterval, eInterval + 100, progress ) ) if localProgress > 0 then dxDrawRectangle( startPos, startY, wBar*localProgress, height, color,true ) end end end addEventHandler("onClientRender", root, function() local Level = getElementData ( localPlayer, "Level") or 1 local XP = getElementData ( localPlayer, "XP") or 0 if Level and XP then Prog = ((XP*100)/(Level*150)) local r, g, b = getTeamColor(getPlayerTeam(localPlayer)) dxDrawRectangle(44*x, 731*y, 304*x, 32*y, tocolor(0, 0, 0, 185), false) dxDrawProgressBar( 86*x, 739*y, 244*x, 15*y, Prog, tocolor(r, g, b, 255), tocolor(0, 0, 0, 250) ) dxDrawText("Exp", 49*x, 738*y, 72*x, 758*y, tocolor(255, 255, 255, 255), 1.00, dxfont0_font, "left", "top", false, false, false, false, false) dxDrawText(""..CurrentText.." "..CurrentData.."", 173*x, 736*y, 196*x, 753*y, tocolor(176, 181, 133, 254), 1.00, dxfont0_font, "left", "top", false, false, false, false, false) end end ) Marker = { {"checkpoint"}, {"corona"} } function wonerG() setElementData(localPlayer,"LeftMove",true) setTimer(setElementData,4000,1,localPlayer,"LeftMove",false) setTimer(setElementData,8000,1,localPlayer,"LeftMove",true) setTimer(setElementData,10000,1,localPlayer,"LeftMove",false) setTimer(setElementData,12000,1,localPlayer,"LeftMove",true) setTimer(setElementData,13000,1,localPlayer,"LeftMove",false) setTimer(function() local x, y, z = getElementPosition ( localPlayer ) local Tel = math.random (0,1.5) local Markers = unpack(Marker[math.random(#Marker)]) Markerlevel[localPlayer] = createMarker(x, y, z, Markers, Tel, math.random(255), math.random(255), math.random(255), 255) setTimer(destroyElement,200,1,Markerlevel[localPlayer]) end,100,120) end addEvent("PlayLevelUp",true) addEventHandler("PlayLevelUp",root,wonerG) Link to comment
Rakan# Posted April 6, 2018 Share Posted April 6, 2018 (edited) الاكواد ناقصه وذي مودات مسروقه لو ماني مخطيء مانقدر نساعدك فيها . ومع كامل احترامي لك انت ماتعرف تكتب وظيفة فما بالك بـ تعديل اوبرمجة مود كامل Edited April 6, 2018 by Rakan# Link to comment
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