Peti930 Posted March 26, 2018 Posted March 26, 2018 Helo! I have a script with i spawn spikes but i only can delete with restart the script! Anyone can make me a function with delete all of the spikes have spawned by anyone? with this command: delspikes addCommandHandler("rendorspike", function(player) if (player) then local x, y, z = getElementPosition(player) local spike = createObject(2892,x+2,y+2,z-0.6) local x2, y2, z2 = getElementPosition(spike) local blow = createColSphere(x2, y2, z2, 3) addEventHandler("onColShapeHit",blow,function (player) if player and getElementType(player) == "player" then if isPedInVehicle(player) then local pveh = getPedOccupiedVehicle(player) setVehicleWheelStates(pveh,1,1,1,1) end end end) end end)
Dimos7 Posted March 26, 2018 Posted March 26, 2018 (edited) addCommandHandler("delpikes", function() for _, object in ipairs(getElementsByType("object") do if getElementModel(object) == 2892 then destroyElement(object) end end end, false, false) try this Edited March 26, 2018 by Dimos7
Peti930 Posted March 26, 2018 Author Posted March 26, 2018 (edited) Seeing in debugscript 3: ERROR: Loading script failed: spikedel/server.lua:2:')' expected near 'do" Im passed it, only you forgot an ")", thanks! Uhm i have a problem, if i use /delspikes its deleting the object but if you go to this area where your car rubber was off its get off again Can you make a scrpit with i use command /delspikes and its restarts the "spike" resource? Because this is a small script and cant be "NETWROK TROUBLE" Edited March 26, 2018 by Peti930
Dimos7 Posted March 26, 2018 Posted March 26, 2018 why restart it addCommandHandler("delpikes", function() for _, object in ipairs(getElementsByType("object")) do if getElementModel(object) == 2892 then destroyElement(object) end end end, false, false)
MIKI785 Posted March 27, 2018 Posted March 27, 2018 Deleting the object won't do it as there is a colshape that does the actual work. I would do something like this: addCommandHandler("rendorspike", function(player) if (player) then local x, y, z = getElementPosition(player) local spike = createObject(2892,x+2,y+2,z-0.6) local x2, y2, z2 = getElementPosition(spike) local blow = createColSphere(x2, y2, z2, 3) setElementData(blow, "blowObject", spike, false) end end) addEventHandler("onColShapeHit", root, function (player) --Do it for all colshapes if not getElementData(source, "blowObject") then return end --Not a 'blow' colshape; don't care.. if player and getElementType(player) == "player" then if isPedInVehicle(player) then local pveh = getPedOccupiedVehicle(player) setVehicleWheelStates(pveh,1,1,1,1) end end end) addCommandHandler("delspikes", function (player) for i, element in pairs(getElementsByType("colshape")) do if getElementData(element, "blowObject") then --is a 'blow' colshape destroyElement(getElementData(element, "blowObject")) --Object has to be destroyed first destroyElement(element) --Destroy the colshape itself end end end) Didn't try it but you should get the idea.
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