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[HELP] Fake "hitbox"


Spc

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Posted
2 hours ago, IIYAMA said:

If is it a round colshape:

 

I want to check if the player has shooted in the colshape.

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Posted
5 hours ago, Spc said:

I want to check if the player has shooted in the colshape.

I just gave you a solution for detecting shooting in round colshaps, be happy with it...

Posted
17 hours ago, IIYAMA said:

I just gave you a solution for detecting shooting in round colshaps, be happy with it...

How can i detect shoot in colshape from checking if is something between two elements??

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Posted

That is a good question.

 

But it isn't about checking if something is between to elements. It is about checking if a position(colshap) is between a line(shooting line).

 


https://wiki.multitheftauto.com/wiki/OnClientPlayerWeaponFire

Parameters

int weapon, int ammo, int ammoInClip, float hitX, float hitY, float hitZ, element hitElement, float startX, float startY, float startZ

 

Start line

    |

    |

    |

( Colshape )

    |

    |

    |

End line

 

 

The getDistanceBetweenPointAndSegment3D function I gave you calculates the distance between a line and a point. If the distance is smaller than the colshape size, it is a hit.

 

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