Dimos7 Posted March 19, 2018 Share Posted March 19, 2018 ---------------------------------------- -- Developer Note: -- THIS RESOURCE CANNOT BE RESTARTED -- WHILE THE SERVER IS RUNNING, IT CAN -- MAKE MINUTES OF NETWORK TROUBLE -- WHILE QUERYING ALL GROUPS DATA ----------------------------------------- local groups = { } addEventHandler ( "onResourceStart", resourceRoot, function ( ) exports.NGSQL:db_exec ( "CREATE TABLE IF NOT EXISTS groups ( id INT, name VARCHAR(20), info TEXT )" ); exports.NGSQL:db_exec ( "CREATE TABLE IF NOT EXISTS group_members ( id INT, member_name VARCHAR(30), rank VARCHAR(20), join_date VARCHAR(40) )"); exports.NGSQL:db_exec ( "CREATE TABLE IF NOT EXISTS group_rank ( id INT, rank VARCHAR(30), perms TEXT )" ) exports.NGSQL:db_exec ( "CREATE TABLE IF NOT EXISTS group_logs ( id INT, time VARCHAR(40), account VARCHAR(40), log TEXT )" ) exports.scoreboard:scoreboardAddColumn ( "Group", getRootElement ( ), 90, "Group", 5 ) exports.scoreboard:scoreboardAddColumn ( "Group Rank", getRootElement ( ), 90, "Group Rank", 6 ) for i, v in pairs ( getElementsByType ( "player" ) ) do local g = getElementData ( v, "Group" ) if ( not g ) then setElementData ( v, "Group", "None" ) setElementData ( v, "Group Rank", "None") end if ( not getElementData ( v, "Group Rank" ) ) then setElementData ( v, "Group Rank", "None" ) end end end ) addEventHandler ( "onPlayerJoin", root, function ( ) setElementData ( source, "Group", "None" ) setElementData ( source, "Group Rank", "None") end ) groups = { } --[[ example: groups = { ['ownfexrf__s'] = { info = { founder = "xXMADEXx", -- this CANNOT change founded_time = "2014-06-18:01-35-57", desc = "This is my group", color = { 255, 255, 0 }, type = "Gang", bank = 0, id = 0 }, members = { ["xXMADEXx"] = { rank="Founder", joined="2014-06-18:01-35-57" } }, ranks = { ['Founder'] = { -- member access ['member_kick'] = true, ['member_invite'] = true, ['member_setrank'] = true, ['member_viewlog'] = true -- General group changes ['group_modify_color'] = true,, ['group_modify_motd'] = true, -- banks ['bank_withdraw'] = true, ['bank_deposit'] = true, -- logs ['logs_view'] = true, ['logs_clear'] = true, -- ranks ['ranks_create'] = true, ['ranks_delete'] = true, ['ranks_modify'] = true } }, log = { -- { time, log } { time="2014-06-18 05:05:05", account="xXMADEXx", log="Group Created" } }, pendingInvites = { ['account'] = { inviter = "Inviter Account", time="Time Invite Sent"} } } }]] function saveGroups ( ) exports.NGSQL:db_exec ( "DELETE FROM groups" ) exports.NGSQL:db_exec ( "DELETE FROM group_rank" ) exports.NGSQL:db_exec ( "DELETE FROM group_members") exports.NGSQL:db_exec ( "DELETE FROM group_logs") for i, v in pairs ( groups ) do exports.NGSQL:db_exec ( "INSERT INTO groups ( id, name, info ) VALUES ( ?, ?, ? )", tostring ( v.info.id ), tostring ( i ), toJSON ( v.info ) ) for k, val in pairs ( v.ranks ) do exports.NGSQL:db_exec ( "INSERT INTO group_rank ( id, rank, perms ) VALUES ( ?, ?, ? )", tostring ( v.info.id ), k, toJSON ( val ) ) end for k, val in pairs ( v.members ) do exports.NGSQL:db_exec ( "INSERT INTO group_members ( id, member_name, rank, join_date ) VALUES ( ?, ?, ?, ? )", tostring ( v.info.id ), k, val.rank, val.joined ) end for k, val in ipairs ( v.log ) do exports.NGSQL:db_exec ( "INSERT INTO group_logs ( id, time, account, log ) VALUES ( ?, ?, ?, ? )", tostring ( v.info.id ), val.time, val.account, val.log ) end end end function loadGroups ( ) local start = getTickCount ( ) local groups_ = exports.NGSQL:db_query ( "SELECT * FROM groups" ) for i, v in pairs ( groups_ ) do if ( v and v.name and not groups [ v.name ] ) then groups [ v.name ] = { } groups [ v.name ].info = { } groups [ v.name ].ranks = { } groups [ v.name ].members = { } groups [ v.name ].log = { } -- load info table groups [ v.name ].info = fromJSON ( v.info ) groups [ v.name ].info.id = tonumber ( v.id ) -- load rank table local ranks = exports.NGSQL:db_query ( "SELECT * FROM group_rank WHERE id=?", tostring ( v.id ) ) for i, val in pairs ( ranks ) do if ( not groups [ v.name ].ranks[val.rank] ) then groups [ v.name ].ranks[val.rank] = fromJSON ( val.perms ) end end -- load member table local members = exports.NGSQL:db_query ( "SELECT * FROM group_members WHERE id=?", tostring ( v.id ) ) for i, val in pairs ( members ) do groups [v.name].members[val.member_name] = { } groups [v.name].members[val.member_name].rank = val.rank groups [v.name].members[val.member_name].joined = val.join_date for _, player in pairs ( getElementsByType ( "player" ) ) do local a = getPlayerAccount ( player ) if ( a and not isGuestAccount ( a ) ) then local acc = getAccountName ( a ) if ( val.member_name == acc ) then setElementData ( player, "Group", tostring ( v.name ) ) setElementData ( player, "Group Rank", tostring ( val.rank ) ) end end end end -- load logs table local log = exports.NGSQL:db_query ( "SELECT * FROM group_logs WHERE id=?", tostring ( v.id ) ) for i, val in ipairs ( log ) do table.insert ( groups[v.name].log, { time=val.time, account=val.account, log=val.log } ) end groups [ v.name ].pendingInvites = { } else local reason = "Variable 'v' not set" if ( v and not v.name ) then reason = "Variable 'v.name' not set" elseif ( v and v.name and groups [ v.name ] ) then reason = "Group already exists in table" else reason = "Undetected" end outputDebugString ( "NGGroups: Failed to load group ".. tostring ( v.name ).." - ".. tostring ( reason ), 1 ) end end local load = math.ceil ( getTickCount()-start ) local tLen = table.len ( groups ) outputDebugString ( "NGGroups: Successfully loaded "..tLen.." groups from the sql database ("..tostring(load).."MS - About "..math.floor(load/tLen).."MS/group)" ) end addEventHandler ( "onResourceStart", resourceRoot, loadGroups ) addEventHandler ( "onResourceStop", resourceRoot, saveGroups ) function getGroups ( ) return groups end addEvent ( "NGGroups->Events:onClientRequestGroupList", true ) addEventHandler ( "NGGroups->Events:onClientRequestGroupList", root, function ( ) local g = getGroups ( ) triggerClientEvent ( source, "NGGroups->onServerSendClientGroupList", source, g ) g = nil end ) ------------------------------ -- Group Creating -- ------------------------------ function createGroup ( name, color, type, owner ) if ( doesGroupExist ( name ) ) then return false end local id = 0 local ids = { } for i, v in pairs ( groups ) do ids [ v.info.id ] = true end while ( ids [ id ] ) do id = id + 1 end groups [ name ] = { info = { founder = owner, -- this CANNOT change founded_time = getThisTime ( ), desc = "", color = color, type = type, bank = 0, id = id }, members = { [owner] = { rank="Founder", joined=getThisTime ( ) } }, ranks = { ['Founder'] = { -- member access ['member_kick'] = true, ['member_invite'] = true, ['member_setrank'] = true, ['member_viewlog'] = true, -- General group changes ['group_modify_color'] = true, ['group_modify_motd'] = true, -- banks ['bank_withdraw'] = true, ['bank_deposit'] = true, -- logs ['logs_view'] = true, ['logs_clear'] = true, -- ranks ['ranks_create'] = true, ['ranks_delete'] = true, ['ranks_modify'] = true }, ["Member"] = { -- button access ['view_member_list'] = true, ['view_ranks'] = false, ['view_bank'] = true, -- member access ['member_kick'] = false, ['member_invite'] = false, ['member_setrank'] = false, -- General group changes ['group_modify_color'] = false, ['group_modify_motd'] = false, -- banks ['bank_withdraw'] = false, ['bank_deposit'] = true, -- logs ['logs_view'] = false, ['logs_clear'] = false, -- ranks ['ranks_create'] = false, ['ranks_delete'] = false, ['ranks_modify'] = false } }, log = { -- { time, log } { time=getThisTime ( ), account="Server", log="Group Created" } }, pendingInvites = { } } return true, groups [ name ] end ------------------------------ -- Group Deleting -- ------------------------------ function deleteGroup ( group ) if ( not doesGroupExist ( group ) ) then return false end local id = groups [ group ].info.id groups [ group ] = nil exports.NGSQL:db_exec ( "DELETE FROM groups WHERE id=?", tostring ( id ) ) exports.NGSQL:db_exec ( "DELETE FROM group_logs WHERE id=?", tostring ( id ) ) exports.NGSQL:db_exec ( "DELETE FROM group_members WHERE id=?", tostring ( id ) ) exports.NGSQL:db_exec ( "DELETE FROM group_rank WHERE id=?", tostring ( id ) ) exports.NGLogs:outputServerLog ( "Group "..tostring ( group ).." deleted" ) for i, v in pairs ( getElementsByType ( "player" ) ) do local gang = getElementData ( v, "Group" ) if ( gang == group ) then setElementData ( v, "Group", "None" ) setElementData ( v, "Group Rank", "None" ) end end exports.NGSQL:db_exec ( "UPDATE accountdata SET GroupName=?, GroupRank=? WHERE GroupName=?", "None", "None", tostring ( group ) ) end addEvent ( "NGGroups->Modules->Gangs->Force->DeleteGroup", true ) addEventHandler ( "NGGroups->Modules->Gangs->Force->DeleteGroup", root, deleteGroup ) addEvent ( "NGGroups->GEvents:onPlayerAttemptGroupMake", true ) addEventHandler ( "NGGroups->GEvents:onPlayerAttemptGroupMake", root, function ( data ) --[[ data = { name = "Group Name", type = "Group Type", color = { r = GroupColorR, g = GroupColorG, b = GroupColorB } } ]] if ( doesGroupExist ( data.name ) or tostring ( data.name ):lower() == "none" ) then return exports.ngmessages:sendClientMessage ( "A group with this name already exists", source, 255, 255, 0 ) end local created, __ = createGroup ( data.name, data.color, data.type, getAccountName ( getPlayerAccount ( source ) ) ) if ( created ) then setElementData ( source, "Group", data.name ); setElementData ( source, "Group Rank", "Founder" ); outputDebugString ( "CREATED GROUP "..tostring(data.name)..". Owner: "..getPlayerName(source) ); refreshPlayerGroupPanel ( source ) return true else outputDebugString ( "FAILED TO CREATE GROUP "..tostring(data.name).." FROM "..getplayerName(source) ); end return false end ) addEvent ( "NGGroups->gEvents:onPlayerDeleteGroup", true ) addEventHandler ( "NGGroups->gEvents:onPlayerDeleteGroup", root, function ( group ) deleteGroup ( group ) exports.NGLogs:outputActionLog ( getPlayerName(source).." ("..getAccountName(getPlayerAccount(source))..") deleted the group: "..tostring(group).." | id: "..tostring ( id ) ) refreshPlayerGroupPanel ( source ) end ) ------------------------------ -- Group Banking Functions -- ------------------------------ function getGroupBank ( group ) if ( groups [ group ] and groups [ group ].info ) then local a = groups [ group ].info.bank or 0 return a end return false end function setGroupBank ( group, money ) if ( groups [ group ] and groups [ group ].info ) then groups [ group ].info.bank = money local a = true return a end return false end function depositGroupBank(group, money) if (not groups[group]) then return end local balance = getGroupBank(group) or 0; setGroupBank(group, balance + money); return true; end addEvent ( "NGGroups:Module->Bank:returnBankBalanceToClient", true ) addEventHandler ( "NGGroups:Module->Bank:returnBankBalanceToClient", root, function ( group ) local bank = getGroupBank ( group ) or 0 triggerClientEvent ( source, "NGGroups:Module->Bank:onServerSendClientBankLevel", source, bank ) end ) addEvent ( "NGGroups:Modules->BankSys:onPlayerAttemptWithdawl", true ) addEventHandler ( "NGGroups:Modules->BankSys:onPlayerAttemptWithdawl", root, function ( group, amount ) if ( not doesGroupExist ( group ) ) then exports.ngmessages:sendClientMessage ( "Something went wrong with the server (Error Code: ngroup-1)", source, 255, 0, 0 ); setElementData ( source, "Group", "None" ); setElementData ( source, "Group Rank", "None" ); refreshPlayerGroupPanel ( source ); return false end local bank = getGroupBank ( group ); if ( amount > bank ) then return exports.ngmessages:sendClientMessage ( "Your group doesn't have $"..tostring(amount).." in their bank account", source, 255, 0, 0 ) end exports.ngmessages:sendClientMessage ( "You have withdrawn $"..tostring(amount).." from your groups bank... Actions logged", source, 0, 255, 0 ) givePlayerMoney ( source, amount ) setGroupBank ( group, bank - amount ) outputGroupLog ( group, "Withdrew $"..tostring(amount).." from the group bank", source ) end ) addEvent ( "NGGroups:Modules->BankSys:onPlayerAttemptDeposit", true ) addEventHandler ( "NGGroups:Modules->BankSys:onPlayerAttemptDeposit", root, function ( group, amount ) if ( not doesGroupExist ( group ) ) then exports.ngmessages:sendClientMessage ( "Something went wrong with the server (Error Code: ngroup-2)", source, 255, 0, 0 ); setElementData ( source, "Group", "None" ); setElementData ( source, "Group Rank", "None" ); refreshPlayerGroupPanel ( source ); return false end local m = source.money; if ( amount > m ) then return exports.ngmessages:sendClientMessage ( "You don't have $"..tostring(amount), source, 255, 0, 0 ) end exports.ngmessages:sendClientMessage ( "You deposited $"..tostring(amount).." into your group bank", source, 0, 255, 0 ) source.money = m - amount; outputGroupLog ( group, "Deposited $"..tostring(amount).." into the group bank", source ) setGroupBank ( group, getGroupBank ( group ) + amount ) end ) ------------------------------ -- Group Member Functions -- ------------------------------ function getPlayerGroup ( player ) local g = getElementData ( player, "Group" ) or "None" if ( g:lower ( ) == "none" ) then g = nil end return g end function refreshPlayerGroupPanel ( player ) triggerClientEvent ( player, "NGGroups->pEvents:onPlayerRefreshPanel", player ) player = nil end function setPlayerGroup ( player, group ) local acc = getPlayerAccount ( player ) if ( isGuestAccount ( acc ) ) then return false end if ( not group ) then group = "None" end if ( group ~= "None" ) then if ( not groups [ group ] ) then return false end end setElementData ( player, "Group", group ) if ( group == "None" ) then return setElementData ( player, "Group Rank", "None" ) else groups [ group ].members [ getAccountName ( acc ) ] = { rank="Member", joined=getThisTime() } return setElementData ( player, "Group Rank", "Member" ) end return false end addEvent ( "NGGroups->Modules->Gangs->kickPlayer", true ) addEventHandler ( "NGGroups->Modules->Gangs->kickPlayer", root, function ( group, account ) exports.ngsql:db_exec ( "UPDATE accountdata SET GroupName=?, GroupRank=? WHERE Username=?", "None", "None", account ) for i, v in pairs ( getElementsByType ( "player" ) ) do local a = getPlayerAccount ( v ) if ( not isGuestAccount ( a ) and getAccountName ( a ) == account ) then setElementData ( v, "Group", "None" ) setElementData ( v, "Group Rank", "None" ) outputChatBox ( "You got kicked from your group.", v, 255, 0, 0) break end end groups [ group ].members [ account ] = nil exports.ngmessages:sendClientMessage ( "You kicked "..tostring(account).." from "..tostring(group), source, 255, 255, 0 ) outputGroupLog ( group, "Kicked account "..tostring(account), source ) refreshPlayerGroupPanel ( source ) end ) addEvent ( "NGGroups->Modules->Groups->OnPlayerLeave", true ) addEventHandler ( "NGGroups->Modules->Groups->OnPlayerLeave", root, function ( g ) groups[g].members[getAccountName(getPlayerAccount(source))] = nil setPlayerGroup ( source, nil ) refreshPlayerGroupPanel ( source ) outputGroupLog ( g, "Has left the group", source ) end ) ------------------------------------------ -- Players -> Group Ranking Functions -- ------------------------------------------ function setAccountRank ( group, account, newrank ) local account, newrank = tostring ( account ), tostring ( newrank ) exports.ngsql:db_exec ( "UPDATE accountdata SET GroupRank=? WHERE Username=?", newrank, account ) groups[group].members[account].rank = newrank for i, v in pairs ( getElementsByType ( "player" ) ) do local a = getPlayerAccount ( v ) if ( a and not isGuestAccount ( a ) and a == account ) then setElementData ( v, "Group Rank", tostring ( newrank ) ) outputChatBox ( "You rank has been changed to "..tostring ( newrank ), v, 255, 255, 0) break end end return true end addEvent ( "NGGroups->Modules->Gangs->Ranks->UpdatePlayerrank", true ) addEventHandler ( "NGGroups->Modules->Gangs->Ranks->UpdatePlayerrank", root, function ( group, account, newrank ) if ( not groups[group] or not groups[group].ranks[newrank] ) then exports.ngmessages:sendClientMessage ( "Oops, something went wrong. Please try again", source, 255, 0, 0 ) refreshPlayerGroupPanel ( source ) return false end outputGroupLog ( group, "Changed "..account.."'s rank from "..groups[group].members[account].rank.." to "..newrank, source ) setAccountRank ( group, account, newrank ) exports.ngmessages:sendClientMessage ( "You have changed "..tostring ( account ).."'s rank!", source, 255, 255, 0) refreshPlayerGroupPanel ( source ) end ) function sendPlayerInvite ( player, group, inviter ) local a = getPlayerAccount ( player ) if ( isGuestAccount( a ) ) then return false end local a = getAccountName ( a ) if ( groups [ group ].pendingInvites [ a ] ) then return false end table.insert ( groups [ group ].pendingInvites, { to=getAccountName(getPlayerAccount(player)), inviter=getAccountName(getPlayerAccount(inviter)), time=getThisTime() } ); return true end addEvent ( "NGGroups->Modules->Groups->InvitePlayer", true ) addEventHandler ( "NGGroups->Modules->Groups->InvitePlayer", root, function ( group, plr ) local a = getPlayerAccount ( plr ) if ( isGuestAccount ( a ) ) then return exports.ngmessages:sendClientMessage ( "Your group request couldn't be sent to "..plr.name, source, 255, 0, 0 ) end local a = getAccountName ( a ) for _, info in pairs ( groups [ group ].pendingInvites ) do if ( info.to == a ) then return exports.ngmessages:sendClientMessage ( "This player is already invited by "..tostring(info.from), source, 255, 255, 0 ) end end outputGroupLog ( group, "Invited "..plr.name.." ("..a..")", source ) local r, g, b = getGroupColor ( group ); exports.ngmessages:sendClientMessage ( source.name.." invited you to "..group..". Accept it in F3", plr, r, g, b ) exports.ngmessages:sendClientMessage ( "You have invited "..plr.name.." to the group", source, r, g, b ) sendPlayerInvite ( plr, group, source ) end ) addEvent ( "NGGroups->Modules->Groups->Invites->OnPlayerDeny", true ) addEventHandler( "NGGroups->Modules->Groups->Invites->OnPlayerDeny", root, function ( g ) local a = getAccountName ( getPlayerAccount ( source ) ) groups [ g ].pendingInvites [ a ] = nil refreshPlayerGroupPanel ( source ) end ) addEvent ( "NGGroups->Modules->Groups->Invites->OnPlayerAccept", true ) addEventHandler ( "NGGroups->Modules->Groups->Invites->OnPlayerAccept", root, function ( g ) local a = getAccountName ( getPlayerAccount ( source ) ) for index, info in pairs ( groups [ g ].pendingInvites ) do if ( info.to == a ) then table.remove ( groups [ g ].pendingInvites, index ) end end groups [ g ].members [ a ] = { rank="Member", joined = getThisTime() } setPlayerGroup ( source, g ) outputGroupMessage ( getPlayerName ( source ).." has joined the group!", g ) refreshPlayerGroupPanel ( source ) end ) function addRankToGroup ( group, name, info ) if ( not groups [ group ] ) then return false end for i, v in pairs ( groups [ group ].ranks ) do if ( i:lower() == name:lower() ) then return false end end groups [ group ].ranks [ name ] = info return true end addEvent ( "NGGroups->Modules->Groups->Ranks->AddRank", true ) addEventHandler ( "NGGroups->Modules->Groups->Ranks->AddRank", root, function ( group, name, info ) outputGroupLog ( group, "Added rank '"..tostring(name).."'", source ) addRankToGroup ( group, name, info ) refreshPlayerGroupPanel ( source ) exports.ngmessages:sendClientMessage ( "The rank has been added.", source, 0, 255, 0 ) end ) function setGroupMotd ( group, motd ) if ( groups [ group ] ) then groups[group].info.desc = tostring ( motd ) return true end return false end addEvent ( "NGGroups->Modules->Groups->MOTD->Update", true ) addEventHandler ( "NGGroups->Modules->Groups->MOTD->Update", root, function ( g, mo ) outputGroupLog ( g, "Changed the group MOTD", source ) setGroupMotd ( g, mo ) refreshPlayerGroupPanel ( source ) end ) ------------------------------ -- Group Checking Functions -- ------------------------------ function doesGroupExist ( group ) local group = tostring ( group ):lower ( ) for i, v in pairs ( groups ) do if ( tostring ( i ):lower ( ) == group ) then group = nil return true end end group = nil return false end function isRankInGroup ( group, rank ) local group = tostring ( group ):lower ( ) for i, v in pairs ( groups ) do if ( i:lower() == group ) then if ( v.ranks and v.ranks [ rank ] ) then return true end break end end return false end ------------------------------ -- Group Logging -- ------------------------------ function groupClearLog ( group ) if ( groups [ group ] ) then groups [ group ].log = nil exports.NGSQL:db_exec ( "DELETE FROM group_logs WHERE id=?", groups[group].info.id ) groups [ group ].log = { } group = nil return true end group = nil return false end function outputGroupLog ( group, log, element ) if ( not groups[group] ) then return end if ( not groups[group].log ) then groups[group].log = { } end local e = "Server" if ( element ) then e = element if ( type ( element ) == "userdata" ) then if ( getElementType ( element ) == "player" ) then local a = getPlayerAccount ( element ) if ( not isGuestAccount ( a ) ) then e = getAccountName ( a ) end a = nil end end end table.insert ( groups[group].log, 1, { time=getThisTime(), account=e, log=log } ) end function getGroupLog ( group ) if ( group and groups [ group ] ) then local f = groups [ group ].log return f end end addEvent ( "NGGroups->GEvents:onPlayerClearGroupLog", true ) addEventHandler ( "NGGroups->GEvents:onPlayerClearGroupLog", root, function ( group ) groupClearLog ( group ) outputGroupLog ( group, "Cleared the logs", source ) refreshPlayerGroupPanel ( source ) -- memory sweep group = nil end ) addEvent( "NGGroups->GroupStaff:OnAdminDeleteGroup", true ); addEventHandler ( "NGGroups->GroupStaff:OnAdminDeleteGroup", root, function ( group ) exports.nglogs:outputActionLog ( "Staff "..source.name.." ("..source.account.name..") delete the '"..group.."' group" ); for _, p in pairs ( getElementsByType ( "player" ) ) do if ( tostring ( getElementData ( p, "Group" ) ) == group ) then outputChatBox ( "Admin "..tostring(source.name).." has deleted your group.", p, 255, 0, 0 ); end end deleteGroup ( group ); refreshPlayerGroupPanel ( source ); end ); ------------------------------ -- Misc Functions -- ------------------------------ function getThisTime ( ) local time = getRealTime ( ) local year = time.year + 1900 local month = time.month + 1 local day = time.monthday local hour = time.hour local min = time.minute local sec = time.second if ( month < 10 ) then month = 0 .. month end if ( day < 10 ) then day = 0 .. day end if ( hour < 10 ) then hour = 0 .. hour end if ( min < 10 ) then min = 0 .. min end if ( sec < 10 ) then sec = 0 .. sec end return table.concat ( { year, month, day }, "-") .. " "..table.concat ( { hour, min, sec }, ":" ) end function getGroupColor ( group ) local r, g, b = 0, 0, 0 if ( groups [ group ] ) then r, g, b = groups[group].info.color.r, groups[group].info.color.g, groups[group].info.color.b end return r, g, b end function setGroupColor ( group, r, g, b ) if ( groups [ group ] ) then groups[group].info.color.r = r groups[group].info.color.g = g groups[group].info.color.b = b exports.ngturf:updateTurfGroupColor ( group ) return true end return false end addEvent("NGGroups->Modules->Groups->Colors->UpdateColor",true) addEventHandler("NGGroups->Modules->Groups->Colors->UpdateColor",root,function(group,r,g,b) outputGroupLog ( group, "Changed group color to ".. table.concat ( { r, g, b }, ", " ), source ) setGroupColor ( group, r, g, b ) refreshPlayerGroupPanel ( source ) end ) function getGroupType ( name ) if ( doesGroupExist ( name ) ) then return groups [ name ].info.type; end return false; end function isRankInGroup ( group, rank ) if ( doesGroupExist ( group ) ) then if ( groups [ group ].ranks [ rank ] ) then return true end end return false end function outputGroupMessage ( message, group, blockTag ) local blockTag = blockTag or false if ( not blockTag ) then message = "("..tostring(group)..") "..tostring(message) end local r, g, b = getGroupColor ( group ) local group = tostring ( group ):lower ( ) for i, v in ipairs ( getElementsByType ( "player" ) ) do if ( tostring ( getElementData ( v, "Group" ) ):lower ( ) == group:lower() ) then outputChatBox ( message, v, r, g, b, true ) end end end function table.len ( t ) local c = 0 for i in pairs ( t ) do c = c + 1 end return c end -- group chat -- addCommandHandler ( "clanc", function ( plr, _, ... ) local message = table.concat ( { ... }, " " ) local g = getPlayerGroup ( plr ) if ( not g ) then return exports.ngmessages:sendClientMessage ( "You cannot use this command, you're not in a group", plr, 255, 0, 0 ) end if ( message:gsub ( " ", "" ) == "" ) then return exports.ngmessages:sendClientMessage ( "You didn't enter a message. Syntax: /clanc message", plr, 255, 0, 0 ) end outputGroupMessage("Group| ".. exports.ngchat:getChatLine ( plr, message ), g, true ) end ) When i set someone rank it good on gui but in scoreboard not change why? Link to comment
Moderators IIYAMA Posted March 20, 2018 Moderators Share Posted March 20, 2018 Too much code, what do you expect? I am not even going read it. The scoreboard will only update when the elementdata is changed. So at every place the gui is changed you have to set the elementdata. Link to comment
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