Dimos7 Posted March 6, 2018 Share Posted March 6, 2018 data = { -- Free: { x, y, z [, rz=0, sx=x, sy=y, sz=y ] } ['Free'] = { { 1538.88, -1686.07, 13.55, 90 }, { 1188.35, -1331.75, 13.56 }, { 2034.61, -1437.47, 17.32, 140 }, { 1374.35, 416.79, 19.78, 68.7 }, { 1624.37, 1817.87, 10.82 }, { 2578.49, 1978.19, 10.82, -90 }, { -331.47, 1063.28, 19.74, -90 }, { -1504.19, 2533.95, 55.69, 90 }, { -2641.08, 620.4, 14.45, 90 }, { -2206.39, -2299.49, 30.63, 324 }, { -1568.97, 653.7, 7.19, 180 }, { 2242.02, 26.46, 26.44 }, { 1682.8000488281, -2248.1999511719, 13. }, { -1404.3000488281, -314.10000610352, 13.9 }, { 1714.5, 1471.5, 10.5 }, { 2219.5, 2441.3000488281, 10.5 }, }, ---- END OF FREE -- Start of Jobs -- -- { job, x, y, z, { r, g, b } [, rz=0, sx=x, sy=y, sz=y ] } ['Jobs'] = { { "Criminal", 2138.91, -1727.17, 13.54, { 255, 50, 50 }, -90 }, { "Criminal", 1619.44, -1515.73, 13.58, { 255, 50, 50 }, 180 }, { "Criminal", -1850.41, 587.29, 35.16, { 255, 50, 50 }, 0 }, { "Criminal", -2530.29, -602.73, 132.56, { 255, 50, 50 }, 180 }, { "Criminal", 1995.12, 2298.61, 10.81, { 255, 50, 50 }, 90 }, { "Criminal", 2449.5, 1328.18, 10.82, { 255, 50, 50 }, 0 }, { "Criminal", 2130.48, 887.71, 10.81, { 255, 50, 50 }, 0 }, { "Mechanic", 2283.34, -2350.81, 13.55, { 255, 255, 0 }, 41.5 }, { "Mechanic", -1705.72, 389.96, 7.18, { 255, 255, 0 }, 230.3 }, { "Mechanic", 1657.99, 2195.29, 10.82, { 255, 255, 0 }, 90 }, { "Medic", 1179.02, -1339.01, 13.86, { 0, 255, 255 }, -90 }, { "Medic", 1179.02, -1309, 13.86, { 0, 255, 255 }, -90 }, { "Medic", 1590.05, 1820.54, 10.82, { 0, 255, 255 }, 0 }, { "Police Officer", 1555.09, -1610.62, 13.38, { 0, 100, 255 }, 180 }, { "Police Officer", 1565, -1610.62, 13.38, { 0, 100, 255 }, 180 }, { "Police Officer", 1575, -1610.62, 13.38, { 0, 100, 255 }, 180 }, { "Police Officer", -1612.39, 674.73, 7.19, { 0, 100, 255 }, 180 }, { "Police Officer", -1606, 674.73, 7.19, { 0, 100, 255 }, 180 }, { "Police Officer", -1600.5, 674.73, 7.19, { 0, 100, 255 }, 180 }, { "Police Officer", -1594.2, 674.73, 7.19, { 0, 100, 255 }, 180 }, { "Police Officer", -1587.7, 674.73, 7.19, { 0, 100, 255 }, 180 }, { "Police Officer", 2251.78, 2477.21, 10.82, { 0, 100, 255 }, 180 }, { "Police Officer", 2256.34, 2477.21, 10.82, { 0, 100, 255 }, 180 }, { "Police Officer", 2259.96, 2477.21, 10.82, { 0, 100, 255 }, 180 }, { "Police Officer", 2269.49, 2477.21, 10.82, { 0, 100, 255 }, 180 }, { "Police Officer", 2273.05, 2477.21, 10.82, { 0, 100, 255 }, 180 }, { "Police Officer", 2277.39, 2477.21, 10.82, { 0, 100, 255 }, 180 }, { "Police Officer", 2281.58, 2477.21, 10.82, { 0, 100, 255 }, 180 }, { "Military", 3314.8999023438, -1960.9000244141, 27.3, { 0, 128, 0 }, 90 }, { "Military", 3309, -1963.3000488281, 11.3, { 0, 128, 0 }, 90 }, { "Military", 3466.8000488281, -1863.5999755859, 25.3, { 0, 128, 0 }, 180 }, { "Military", 2251.89, 2442.97, 10.82, { 0, 128, 0 }, 180 }, { "ZETAS", -2073.06, 1466.9, 13.05, { 0, 0, 0 }, 180 }, { "ZETAS", -2178.06, 1450.22, 20.09, { 0, 0, 0 }, 90 }, { "SWAT", 861.39605712891, -1984.6593017578, 12.620330047607, { 0, 0, 255 }, 0 }, { "SWAT", 905.19989013672, -2053.8337402344, 35.600001525879, { 0, 0, 255 }, 90 }, { "SWAT", 904.6220703125, -1957.6130371094, 45.528125, { 0, 0, 255 }, 0 }, { "SWAT", 2260.11, 2442.97, 10.82, { 0, 0, 255 }, 0 }, { "Terrorists", -70.295547485352, -1758.0194091797, 10.0921878814697, { 255, 140, 0 }, -90 }, { "Terrorists", -97.74853515625, -1836.6586914063, 4.0843750953674, { 255, 140, 0 }, -90 }, { "Pilot", 1983.21, -2301.92, 13.55, { 255, 255, 0 }, 90 }, { "Pilot", -1243.48, -26.32, 14.15, { 255, 255, 0 }, 131 }, { "Pilot", -1257.59, -12.07, 14.15, { 255, 255, 0 }, 131 }, { "Pilot",1638.02, 1548.39, 10.8, { 255, 255, 0 }, 50 }, { "Stunter", 1945.67, -1378, 18.58, { 200, 200, 0 }, 90 }, } } jobSettings = { ["Military"] = { group = "Military" }, ["SWAT"] = { group = "SWAT" }, ["Terrorists"] = { group = "Terrorists" }, ["ZETAS"] = { group = "ZETAS" } } JobVehicles = { ['Free'] = { 412, 457, 468 }, ['Criminal'] = { 522, 459 }, ['Terrorists'] = { 522, 411, 470, 433, 432, 425, 520 }, ['Mechanic'] = { 525 }, ['Police Officer'] = { 596, 597, 598, 599, 560 }, ['Military'] = { 522, 411, 470, 433, 432, 425, 520 }, ['ZETAS'] = { 411, 546, 522, 506, 603, 519 }, ['SWAT'] = { 522, 411, 470, 433, 432, 425, 520 }, ['Medic'] = { 416 }, ['Fisherman'] = { 453 }, ['Detective'] = { 596, 597, 598, 599, 560 }, ['Pilot'] = { 519, 513 }, ['Stunter'] = { 481 } } VipVehicles = { [0] = { }, -- None [1] = { 522 }, -- Bronze [2] = { 522, 560 }, -- Silver [3] = { 522, 560, 546, 411 }, -- gold [4] = { 522, 560, 546, 411 } -- diamond } local sx, sy = guiGetScreenSize ( ) local rsx, rsy = sx / 1280, sy / 1024 local window = guiCreateWindow( ( sx / 2 - ( rsx*354 ) / 2 ), ( sy / 2 - (rsy*400) / 2 ), (rsx*354), (rsy*400), "Spawners", false) local vehList = guiCreateGridList((rsx*9), (rsy*26), (rsx*335), (rsy*315), false, window) local btnSpawn = guiCreateButton((rsx*13), (rsy*346), (rsx*149), (rsy*43), "Spawn", false, window) local btnClose = guiCreateButton((rsx*195), (rsy*346), (rsx*149), (rsy*43), "Cancel", false, window) guiWindowSetSizable(window, false) guiSetVisible ( window, false ) guiGridListAddColumn(vehList, "Vehicle", 0.9) local marker = nil addEvent ( "NGSpawners:ShowClientSpawner", true ) addEventHandler ( "NGSpawners:ShowClientSpawner", root, function ( cars, mrker ) if ( wasEventCancelled ( ) ) then return end if ( not guiGetVisible ( window ) ) then bindKey ( "space", "down", spawnClickingFunctions ) showCursor ( true ) guiSetVisible ( window, true ) guiGridListClear ( vehList ) addEventHandler ( 'onClientMarkerLeave', mrker, closeWindow ) marker = mrker job = getElementData ( marker, "NGVehicles:JobRestriction" ) guiGridListSetItemText ( vehList, guiGridListAddRow ( vehList ), 1, "Free Vehicles", true, true ) for i, v in ipairs ( cars ) do local name = getVehicleNameFromModel ( v ) local row = guiGridListAddRow ( vehList ) guiGridListSetItemText ( vehList, row, 1, name, false, false ) guiGridListSetItemData ( vehList, row, 1, v ) end if ( exports.NGVIP:isPlayerVIP ( ) ) then local level = exports.NGVIP:getVipLevelFromName ( getElementData ( localPlayer, "VIP" ) ) if ( level and level > 0 and VipVehicles [ level ] and #VipVehicles [ level ] > 0 ) then guiGridListSetItemText ( vehList, guiGridListAddRow ( vehList ), 1, "VIP Vehicles", true, true ) for i, v in pairs ( VipVehicles [ level ] ) do local name = getVehicleNameFromModel ( v ) local row = guiGridListAddRow ( vehList ) guiGridListSetItemText ( vehList, row, 1, name, false, false ) guiGridListSetItemData ( vehList, row, 1, v ) end end end guiGridListSetSelectedItem ( vehList, 0, 1 ) addEventHandler ( "onClientGUIClick", btnSpawn, spawnClickingFunctions ) addEventHandler ( "onClientGUIClick", btnClose, spawnClickingFunctions ) end end ) function spawnClickingFunctions ( ) if ( source == btnClose ) then closeWindow ( localPlayer ) elseif ( source == btnSpawn ) or getKeyState( "space" ) == true then local row, col = guiGridListGetSelectedItem ( vehList ) if ( row == -1 ) then return exports['NGMessages']:sendClientMessage ( "Select a vehicle to be spawn.", 255, 255, 0 ) end local id = guiGridListGetItemData ( vehList, row, 1 ) triggerServerEvent ( "NGSpawners:spawnVehicle", localPlayer, id, marker, true ) closeWindow ( localPlayer ) end end function closeWindow ( p ) if ( not p or p == localPlayer ) then removeEventHandler ( 'onClientMarkerLeave', marker, closeWindow ) marker = nil guiSetVisible ( window, false ) showCursor ( false ) guiGridListClear ( vehList ) removeEventHandler ( "onClientGUIClick", btnSpawn, spawnClickingFunctions ) removeEventHandler ( "onClientGUIClick", btnClose, spawnClickingFunctions ) unbindKey ( "space", "down", spawnClickingFunctions ) end end addEvent ( "NGSpawners:CloseWindow", true ) addEventHandler ( "NGSpawners:CloseWindow", root, closeWindow ) I want to make some militrary marker to only have plane and helicopter and other have the other vehicles isElementWithMarker need name for marker? 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_DrXenon Posted March 6, 2018 Share Posted March 6, 2018 If you add the job Military Airborne and alter the current Military job into Military Groundforce or anything else... it will be easy. You will set normal vehicles to ground units and planes to airborne unit. There is many other ways.. but this on is ez. If you dont wish to change Military name just say so amd I will give you another way. Link to comment
Dimos7 Posted March 7, 2018 Author Share Posted March 7, 2018 I dont want change it i want it like this Link to comment
AserOsama Posted March 7, 2018 Share Posted March 7, 2018 (edited) I think he wants to make spawners for air and ground for the same group or job. It supposed to show for him now like this: NRG Sultan Infernus Intruder Hydra Hunter He needs to make 2 markers for the same group or job like this Marker 1 Ground: NRG Sultan Infernus Intruder Marker 2 Air: Hydra Hunter I am having same problem, so yeah Edited March 7, 2018 by AserOsama Link to comment
AserOsama Posted March 20, 2018 Share Posted March 20, 2018 Why are you ignoring this topic? Anyone? Link to comment
AserOsama Posted March 21, 2018 Share Posted March 21, 2018 (edited) To explain more, this spawners (Markers) are placed at Garages, Helicopter (H which helicopters land on) and Airports, now the problem that I am facing is at all these spawners (markers) I have Cars, Bikes, Planes and Helicopters, That means that I am going to have Planes and Helicopters in garages, Cars and bikes in Airports and (H sign) which will cause alot of problems and bugs. I need to add for example in Garages Infernus and NRG, in Airports Hydra and in (H sign) Maverick, but it now shows in all this places like this: Infernus, NRG, Hydra and Maverick. Edited March 21, 2018 by AserOsama Link to comment
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