FatHy Posted March 5, 2018 Share Posted March 5, 2018 (edited) function(hitElement, matchingDimension) if (isElement(hitElement)) and (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then toggleControl (hitElement, "fire", false) toggleControl (hitElement, "next_weapon", false) toggleControl (hitElement, "previous_weapon", false) toggleControl (hitElement, "aim_weapon", false) toggleControl (hitElement, "vehicle_fire", false) showPlayerHudComponent (hitElement, "ammo", false) showPlayerHudComponent (hitElement, "weapon", false) triggerClientEvent (hitElement, "enableGodMode", hitElement) outputDebugString (getPlayerName(hitElement) .. " has entered the greenzone") end end) False يكون Jetpack كيف اجعل =========================================================================================== هاذا الكامل addEventHandler ("onResourceStart",getResourceRootElement(getThisResource()), function() local allGreenzones = getElementsByType ("radararea") for i,v in ipairs (allGreenzones) do local r,g,b,a = getRadarAreaColor (v) if (r == 0) and (g == 255) and (b == 0) and (a == 127) then local x,y = getElementPosition (v) local sx,sy = getRadarAreaSize (v) local col = createColCuboid (x,y, -50, sx,sy, 7500) setElementID (col, "greenzoneColshape") end end end) addEventHandler ("onColShapeHit", getRootElement(), function(hitElement, matchingDimension) if (isElement(hitElement)) and (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then toggleControl (hitElement, "fire", false) toggleControl (hitElement, "next_weapon", false) toggleControl (hitElement, "previous_weapon", false) toggleControl (hitElement, "aim_weapon", false) toggleControl (hitElement, "vehicle_fire", false) showPlayerHudComponent (hitElement, "ammo", false) showPlayerHudComponent (hitElement, "weapon", false) triggerClientEvent (hitElement, "enableGodMode", hitElement) outputDebugString (getPlayerName(hitElement) .. " has entered the greenzone") end end) addEventHandler ("onColShapeLeave", getRootElement(), function(leaveElement, matchingDimension) if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then toggleControl (leaveElement, "fire", true) toggleControl (leaveElement, "next_weapon", true) toggleControl (leaveElement, "previous_weapon", true) toggleControl (leaveElement, "aim_weapon", true) toggleControl (leaveElement, "vehicle_fire", true) showPlayerHudComponent (leaveElement, "ammo", true) showPlayerHudComponent (leaveElement, "weapon", true) triggerClientEvent (leaveElement, "disableGodMode", leaveElement) outputDebugString (getPlayerName(leaveElement) .. " has left the greenzone") end end) ================================================================== رابط المود > https://community.multitheftauto.com/index.php?p=resources&s=details&id=1287 Edited March 5, 2018 by FatHy 1 1 Link to comment
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