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pickup , colshapehit , onplayerwasted


orcun99

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Posted (edited)

server side:

   lvcol = createColCircle (  1796.6412353516,1740.2864990234, 1250 ) --LAS VENTURAS COOLSAPEHİT
 
 

function playerJustGotDied(ammo, attacker, weapon, bodypart)
outputChatBox("öldün")
 x, y, z = getElementPosition ( source ) 
  local money = createPickup ( x, y, z, 3, 1212 )
  
end
addEventHandler("onPlayerWasted", getRootElement(), playerJustGotDied);

function pickupUse ( player )
givePlayerMoney ( player, 10000 )
end
addEventHandler ( "onPickupUse", money, pickupUse )
  
  
  
  function giris( player )
       outputChatBox("You will cant use pvp command in Las Venturas",player)
end 
addEventHandler( "onColShapeHit", lvcol, giris ) 

if the player dies in lasventuras, I want the money pickup out where he died.

but if the player not in  dies in lasventuras then there is no pickup out when he died

Edited by orcun99
Posted
function playerJustGotDied()
	local x, y, z = getElementPosition ( source)
	if (getZoneName (x, y, z, true) == "Las Venturas") then
		local money = createPickup(x, y, z, 3, 1212)
		outputChatBox("öldün")
	end
end
addEventHandler("onPlayerWasted", getRootElement(), playerJustGotDied);

I did not test

  • Thanks 1
Posted
13 hours ago, Tommy. said:

function playerJustGotDied()
	local x, y, z = getElementPosition ( source)
	if (getZoneName (x, y, z, true) == "Las Venturas") then
		local money = createPickup(x, y, z, 3, 1212)
		outputChatBox("öldün")
	end
end
addEventHandler("onPlayerWasted", getRootElement(), playerJustGotDied);

I did not test

works thank u but one more think I need if player onpickup then giveplayer money +1000

Posted (edited)

Add this

function pickupUse ( player )
 if getElementModel(source) == 1212 then
		givePlayerMoney ( player, 10000 )
	end
end
addEventHandler ( "onPickupUse", resourceRoot, pickupUse )

 

Edited by CodyJ(L)

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