orcun99 Posted February 25, 2018 Share Posted February 25, 2018 (edited) server side: lvcol = createColCircle ( 1796.6412353516,1740.2864990234, 1250 ) --LAS VENTURAS COOLSAPEHİT function playerJustGotDied(ammo, attacker, weapon, bodypart) outputChatBox("öldün") x, y, z = getElementPosition ( source ) local money = createPickup ( x, y, z, 3, 1212 ) end addEventHandler("onPlayerWasted", getRootElement(), playerJustGotDied); function pickupUse ( player ) givePlayerMoney ( player, 10000 ) end addEventHandler ( "onPickupUse", money, pickupUse ) function giris( player ) outputChatBox("You will cant use pvp command in Las Venturas",player) end addEventHandler( "onColShapeHit", lvcol, giris ) if the player dies in lasventuras, I want the money pickup out where he died. but if the player not in dies in lasventuras then there is no pickup out when he died Edited February 25, 2018 by orcun99 Link to comment
ALw7sH Posted February 25, 2018 Share Posted February 25, 2018 Use getZoneName check for zone name with citiesonly parameter im your playerJustGotDued function Link to comment
orcun99 Posted February 25, 2018 Author Share Posted February 25, 2018 I don't know how to use getzonename can u edit my code please ? please don't send wiki links Link to comment
Tommy. Posted February 25, 2018 Share Posted February 25, 2018 function playerJustGotDied() local x, y, z = getElementPosition ( source) if (getZoneName (x, y, z, true) == "Las Venturas") then local money = createPickup(x, y, z, 3, 1212) outputChatBox("öldün") end end addEventHandler("onPlayerWasted", getRootElement(), playerJustGotDied); I did not test 1 Link to comment
orcun99 Posted February 26, 2018 Author Share Posted February 26, 2018 13 hours ago, Tommy. said: function playerJustGotDied() local x, y, z = getElementPosition ( source) if (getZoneName (x, y, z, true) == "Las Venturas") then local money = createPickup(x, y, z, 3, 1212) outputChatBox("öldün") end end addEventHandler("onPlayerWasted", getRootElement(), playerJustGotDied); I did not test works thank u but one more think I need if player onpickup then giveplayer money +1000 Link to comment
Captain Cody Posted February 26, 2018 Share Posted February 26, 2018 (edited) Add this function pickupUse ( player ) if getElementModel(source) == 1212 then givePlayerMoney ( player, 10000 ) end end addEventHandler ( "onPickupUse", resourceRoot, pickupUse ) Edited February 26, 2018 by CodyJ(L) Link to comment
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