greentumbleweed Posted February 23, 2018 Posted February 23, 2018 function rotateCameraRight() if getKeyState( "mouse1" ) == false then removeEventHandler("onClientPreRender", root, rotateCameraRight) else setTimer (function() setPedCameraRotation(localPlayer, -(getPedCameraRotation(localPlayer) + 0.08)) setPedCameraRotation(localPlayer, -(getPedCameraRotation(localPlayer) - 0.08)) end, 50, 1 ) setCameraMatrix (x, y+0.8, z, lx, ly, lz) setCameraTarget ( localPlayer ) if not isTimer(timer_right) then timer_left = setTimer ( timer_l, 850, 1 ) end end end function timer_l() removeEventHandler("onClientPreRender", root, rotateCameraRight) addEventHandler("onClientPreRender", root, rotateCameraLeft) end function rotateCameraLeft() if getKeyState( "mouse1" ) == false then removeEventHandler("onClientPreRender", root, rotateCameraLeft) else setTimer ( function() setPedCameraRotation(localPlayer, -(getPedCameraRotation(localPlayer) - 0.08)) setPedCameraRotation(localPlayer, -(getPedCameraRotation(localPlayer) + 0.08)) end, 50, 1 ) setCameraMatrix (x, y-0.8, z, lx, ly, lz) setCameraTarget ( localPlayer ) if not isTimer(timer_left) then timer_right = setTimer ( timer_r, 900, 1 ) end end end function timer_r() removeEventHandler("onClientPreRender", root, rotateCameraLeft) addEventHandler("onClientPreRender", root, rotateCameraRight) end function addEvent() local weapon = getPedWeapon(localPlayer) if (weapon==34) or (weapon==31) or (weapon==30) or (weapon==6) then addEventHandler("onClientPreRender", root, rotateCameraRight) end end bindKey("mouse1", "down", addEvent) bind = true so i made this code trying to make something similar to h1z1 horizontal recoil, but it only goes left. I need it to go left or right randomly but never repeat left or repeat right.
Moderators IIYAMA Posted February 23, 2018 Moderators Posted February 23, 2018 local rotationDirection = "right" -- function scope ... if rotationDirection == "right" then rotationDirection = "left" setPedCameraRotation(localPlayer, -(getPedCameraRotation(localPlayer) + 0.08)) else rotationDirection = "right" setPedCameraRotation(localPlayer, -(getPedCameraRotation(localPlayer) - 0.08)) end -- end Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
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