greentumbleweed Posted February 23, 2018 Posted February 23, 2018 function rotateCameraRight() if getKeyState( "mouse1" ) == false then removeEventHandler("onClientPreRender", root, rotateCameraRight) else setTimer (function() setPedCameraRotation(localPlayer, -(getPedCameraRotation(localPlayer) + 0.08)) setPedCameraRotation(localPlayer, -(getPedCameraRotation(localPlayer) - 0.08)) end, 50, 1 ) setCameraMatrix (x, y+0.8, z, lx, ly, lz) setCameraTarget ( localPlayer ) if not isTimer(timer_right) then timer_left = setTimer ( timer_l, 850, 1 ) end end end function timer_l() removeEventHandler("onClientPreRender", root, rotateCameraRight) addEventHandler("onClientPreRender", root, rotateCameraLeft) end function rotateCameraLeft() if getKeyState( "mouse1" ) == false then removeEventHandler("onClientPreRender", root, rotateCameraLeft) else setTimer ( function() setPedCameraRotation(localPlayer, -(getPedCameraRotation(localPlayer) - 0.08)) setPedCameraRotation(localPlayer, -(getPedCameraRotation(localPlayer) + 0.08)) end, 50, 1 ) setCameraMatrix (x, y-0.8, z, lx, ly, lz) setCameraTarget ( localPlayer ) if not isTimer(timer_left) then timer_right = setTimer ( timer_r, 900, 1 ) end end end function timer_r() removeEventHandler("onClientPreRender", root, rotateCameraLeft) addEventHandler("onClientPreRender", root, rotateCameraRight) end function addEvent() local weapon = getPedWeapon(localPlayer) if (weapon==34) or (weapon==31) or (weapon==30) or (weapon==6) then addEventHandler("onClientPreRender", root, rotateCameraRight) end end bindKey("mouse1", "down", addEvent) bind = true so i made this code trying to make something similar to h1z1 horizontal recoil, but it only goes left. I need it to go left or right randomly but never repeat left or repeat right.
Moderators IIYAMA Posted February 23, 2018 Moderators Posted February 23, 2018 local rotationDirection = "right" -- function scope ... if rotationDirection == "right" then rotationDirection = "left" setPedCameraRotation(localPlayer, -(getPedCameraRotation(localPlayer) + 0.08)) else rotationDirection = "right" setPedCameraRotation(localPlayer, -(getPedCameraRotation(localPlayer) - 0.08)) end -- end
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