orcun99 Posted February 17, 2018 Share Posted February 17, 2018 (edited) function onSafeZoneHit (theElement) if theElement == localPlayer then if not getElementData(source, "Group") == "Four Dragons Family" then outputChatBox(enterMessage, 0, 255, 0) toggleControl("fire", false) toggleControl("aim_weapon", false) toggleControl("next_weapon", false) toggleControl("previous_weapon", false) addEventHandler("onClientPlayerDamage", root, cancelEvent) drainTimer = setTimer(function() setElementHealth(localPlayer, 0) end, 10000, 1) else cancelEvent() end end end if getElementData(source, "Group") == "Four Dragons Family" then cancelevent Edited February 17, 2018 by orcun99 Link to comment
Mahlukat Posted February 17, 2018 Share Posted February 17, 2018 try this function onSafeZoneHit (theElement) if theElement == localPlayer then if getElementData(theElement, "Group") ~= "Four Dragons Family" then outputChatBox(enterMessage, 0, 255, 0) toggleControl("fire", false) toggleControl("aim_weapon", false) toggleControl("next_weapon", false) toggleControl("previous_weapon", false) addEventHandler("onClientPlayerDamage", root, cancelEvent) drainTimer = setTimer(function() setElementHealth(localPlayer, 0) end, 10000, 1) end end end 1 Link to comment
orcun99 Posted February 17, 2018 Author Share Posted February 17, 2018 11 minutes ago, Mahlukat said: try this function onSafeZoneHit (theElement) if theElement == localPlayer then if getElementData(theElement, "Group") ~= "Four Dragons Family" then outputChatBox(enterMessage, 0, 255, 0) toggleControl("fire", false) toggleControl("aim_weapon", false) toggleControl("next_weapon", false) toggleControl("previous_weapon", false) addEventHandler("onClientPlayerDamage", root, cancelEvent) drainTimer = setTimer(function() setElementHealth(localPlayer, 0) end, 10000, 1) end end end works <3 1 Link to comment
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