No4NaMe Posted February 9, 2018 Share Posted February 9, 2018 How to display under the building object group name dxtextdraw please? i create dxtextdraw health dxDrawText("Health = "..tostring(getElementData(hitElement,"object.health")),sWidth-375,sHeight-47,sWidth-272,sHeight-12,tocolor(255,255,255,255),1.0) --[[ Author: CiBeR Version: 0.1 Copyright: DayZ Gamemode. All rights reserved to Developers Info: MTA:DayZ Base Creation Addon Current Devs: Lawliet, CiBeR, Jboy, Remi, Renkon ]]-- local sWidth,sHeight = guiGetScreenSize() baseCPanel = { edit = {}, button = {}, window = {}, label = {}, column = {}, gridlist = {}, tabpanel = {}, tab = {}, } objectTable = { -- Hatchet is a dummy item, in case you need less parts than expected -- DIY (Wood) or DIY (Metal) must always be the first item that is needed {"Wooden Base", 11292, 1000, "Wood", "DIY (Wood)","Log","Stone","Hatchet",1,1,2,0}, {"Wood Fence", 16637, 1000, "Wood", "DIY (Wood)", "Log","Stone","Hatchet",1,1,1,0}, {"Wooden Door", 3093, 1000, "Wood", "DIY (Wood)", "Log", "Stone","Hatchet",1,1,1,0}, {"Wood Structure", 1482, 1000, "Wood", "DIY (Wood)", "Log", "Plank", "Nails",1,1,3,5}, {"Metal Fence", 1412, 5000, "Metal", "DIY (Metal)","RSJ","Stone","Hatchet",1,1,2,0}, {"Metal Door", 3029, 5000, "Metal", "DIY (Metal)","RSJ","Nails","Hatchet",1,2,2,0}, {"Shack", 1457, 5000, "Metal", "DIY (Metal)","Metal Sheet (Rusted)","Plank","Hatchet",1,2,2,0} } function render() baseCPanel.window[1] = guiCreateWindow(0.00, 0.37, 0.57, 0.61, "", true) guiWindowSetSizable(baseCPanel.window[1], false) guiSetVisible(baseCPanel.window[1], false) baseCPanel.tabpanel[1] = guiCreateTabPanel(0.03, 0.07, 0.95, 0.90, true, baseCPanel.window[1]) baseCPanel.tab[1] = guiCreateTab("Wood", baseCPanel.tabpanel[1]) baseCPanel.gridlist[1] = guiCreateGridList(0.01, 0.03, 0.36, 0.94, true, baseCPanel.tab[1]) baseCPanel.column[1] = guiGridListAddColumn(baseCPanel.gridlist[1], "Item", 0.9) baseCPanel.label[1] = guiCreateLabel(0.39, 0.04, 0.25, 0.06, "Item:", true, baseCPanel.tab[1]) baseCPanel.label[2] = guiCreateLabel(0.39, 0.10, 0.25, 0.06, "Durability:", true, baseCPanel.tab[1]) baseCPanel.label[3] = guiCreateLabel(0.59, 0.04, 0.25, 0.06, "", true, baseCPanel.tab[1]) baseCPanel.label[4] = guiCreateLabel(0.59, 0.10, 0.25, 0.06, "", true, baseCPanel.tab[1]) baseCPanel.label[5] = guiCreateLabel(0.39, 0.16, 0.25, 0.06, "Requires:", true, baseCPanel.tab[1]) baseCPanel.label[6] = guiCreateLabel(0.39, 0.22, 0.25, 0.06, "", true, baseCPanel.tab[1]) baseCPanel.label[7] = guiCreateLabel(0.39, 0.28, 0.25, 0.06, "", true, baseCPanel.tab[1]) baseCPanel.label[8] = guiCreateLabel(0.39, 0.34, 0.25, 0.06, "", true, baseCPanel.tab[1]) baseCPanel.label[9] = guiCreateLabel(0.39, 0.40, 0.25, 0.06, "", true, baseCPanel.tab[1]) baseCPanel.label[10] = guiCreateLabel(0.39, 0.46, 0.25, 0.06, "", true, baseCPanel.tab[1]) baseCPanel.label[11] = guiCreateLabel(0.39, 0.52, 0.25, 0.06, "", true, baseCPanel.tab[1]) baseCPanel.label[12] = guiCreateLabel(0.39, 0.68, 0.25, 0.06, "", true, baseCPanel.tab[1]) baseCPanel.button[1] = guiCreateButton(0.86, 0.88, 0.12, 0.08, "Place", true, baseCPanel.tab[1]) baseCPanel.tab[2] = guiCreateTab("Metal", baseCPanel.tabpanel[1]) baseCPanel.gridlist[2] = guiCreateGridList(0.01, 0.03, 0.36, 0.94, true, baseCPanel.tab[2]) baseCPanel.column[2] = guiGridListAddColumn(baseCPanel.gridlist[2], "Item", 0.9) baseCPanel.label[13] = guiCreateLabel(0.39, 0.04, 0.25, 0.06, "Item:", true, baseCPanel.tab[2]) baseCPanel.label[14] = guiCreateLabel(0.39, 0.10, 0.25, 0.06, "Durability:", true, baseCPanel.tab[2]) baseCPanel.label[15] = guiCreateLabel(0.59, 0.04, 0.25, 0.06, "", true, baseCPanel.tab[2]) baseCPanel.label[16] = guiCreateLabel(0.59, 0.10, 0.25, 0.06, "", true, baseCPanel.tab[2]) baseCPanel.label[17] = guiCreateLabel(0.39, 0.16, 0.25, 0.06, "Requires:", true, baseCPanel.tab[2]) baseCPanel.label[18] = guiCreateLabel(0.39, 0.22, 0.25, 0.06, "", true, baseCPanel.tab[2]) baseCPanel.label[19] = guiCreateLabel(0.39, 0.29, 0.25, 0.06, "", true, baseCPanel.tab[2]) baseCPanel.label[20] = guiCreateLabel(0.39, 0.35, 0.25, 0.06, "", true, baseCPanel.tab[2]) baseCPanel.label[21] = guiCreateLabel(0.39, 0.41, 0.25, 0.06, "", true, baseCPanel.tab[2]) baseCPanel.label[22] = guiCreateLabel(0.39, 0.48, 0.25, 0.06, "", true, baseCPanel.tab[2]) baseCPanel.label[23] = guiCreateLabel(0.39, 0.54, 0.25, 0.06, "", true, baseCPanel.tab[2]) baseCPanel.label[25] = guiCreateLabel(0.39, 0.60, 0.25, 0.06, "", true, baseCPanel.tab[2]) baseCPanel.button[2] = guiCreateButton(0.86, 0.88, 0.12, 0.08, "Place", true, baseCPanel.tab[2]) baseCPanel.tab[3] = guiCreateTab("Help", baseCPanel.tabpanel[1]) local row = 0 local row2 = 0 local name = "" local name2 = "" for i, item in ipairs(objectTable) do if item[4] == "Wood" then name = item[1] row = guiGridListAddRow (baseCPanel.gridlist[1]) end if item[4] == "Metal" then name2 = item[1] row2 = guiGridListAddRow(baseCPanel.gridlist[2]) end guiGridListSetItemText ( baseCPanel.gridlist[1], row, baseCPanel.column[1], name, false, false ) guiGridListSetItemText ( baseCPanel.gridlist[2], row2, baseCPanel.column[2], name2, false, false ) end addEventHandler("onClientGUIClick", baseCPanel.gridlist[1], function() getRequiredItems(1) end, false) addEventHandler("onClientGUIClick", baseCPanel.gridlist[2], function() getRequiredItems(2) end, false) end render() active = false function togPanel() if active then return end if isPedInVehicle(localPlayer) then return end guiSetVisible(baseCPanel.window[1], not guiGetVisible ( baseCPanel.window[1] )) showCursor(not isCursorShowing()) end bindKey ("F6", "down", togPanel) tempOb = {} dep = 5 multip = 1 local health = 0 --[[ function updatePos() local ob = tempOb[localPlayer] if ob then local x, y = getCursorPosition() local cX, cY, cZ = getCameraMatrix() if getKeyState("lshift") then multip = 4 else multip = 1 end if getKeyState("arrow_u") then dep = dep + .1 * multip outputChatBox("Dep = "..tostring(dep)) elseif getKeyState("arrow_d") then dep = dep - .1 * multip end local nX, nY, nZ = getWorldFromScreenPosition(x*cX, y*cY, dep) local aX, aY, aZ = getElementPosition(ob) if (aX ~= nX) or (aY ~= nY) or (aZ ~= nZ) then setElementPosition(ob, nX, nY, nZ) end end end ]] function updatePos() local object = tempOb[localPlayer] if object then local screenX, screenY = guiGetScreenSize() local x,y = getCursorPosition() local x,y = x*screenX,y*screenY local sX,sY,sZ = getWorldFromScreenPosition(x,y,0) local sX2,sY2,sZ2 = getWorldFromScreenPosition(x,y,20) local hit,oX,oY,oZ = processLineOfSight(sX,sY,sZ,sX2,sY2,sZ2,true,false,false,true,false,true,false,false,object) if not hit then return end setElementPosition(object,oX,oY,oZ + getElementDistanceFromCentreOfMassToBaseOfModel(object)) end end local rotationAxis = "z" function setRotationOfObject(button,state) local object = tempOb[localPlayer] if button == "arrow_u" or button == "arrow_d" then if state then rotationAxis="y" else rotationAxis="z" end elseif button == "arrow_r" or button == "arrow_l" then if state then rotationAxis="x" else rotationAxis="z" end end if not state then return end if button == "mouse_wheel_up" or button == "pgup" then if rotationAxis == "z" then local x,y,z = getElementRotation(object) setElementRotation(object,x,y,z+5) elseif rotationAxis == "y" then local x,y,z = getElementRotation(object) setElementRotation(object,x,y+5,z) elseif rotationAxis == "x" then local x,y,z = getElementRotation(object) setElementRotation(object,x+5,y,z) end elseif button == "mouse_wheel_down" or button == "pgdn" then if rotationAxis == "z" then local x,y,z = getElementRotation(object) setElementRotation(object,x,y,z-5) elseif rotationAxis == "y" then local x,y,z = getElementRotation(object) setElementRotation(object,x,y-5,z) elseif rotationAxis == "x" then local x,y,z = getElementRotation(object) setElementRotation(object,x-5,y,z) end end end isGui = false addEventHandler( "onClientMouseEnter", root, function () isGui = true end) addEventHandler( "onClientMouseLeave", root, function () isGui = false end) function checkClick(bt, state) if bt == "left" and state == "down" and tempOb[localPlayer] and not isGui then local x, y, z = getElementPosition(tempOb[localPlayer]) local rx, ry, rz = getElementRotation(tempOb[localPlayer]) local model = getElementModel(tempOb[localPlayer]) removeEventHandler("onClientRender", root, updatePos) destroyElement(tempOb[localPlayer]) tempOb[localPlayer] = nil triggerServerEvent("addon.basecreator:newObject", localPlayer, model, x, y, z, rx, ry, rz, health ) active = false removeEventHandler("onClientClick", root, checkClick) removeEventHandler("onClientKey",root,setRotationOfObject) removeEventHandler("onClientClick", root, handleObDelete) takeItemsFromPlayer(model) end end local gridlistnumber = 0 function handleObSpawn(_, state, x, y) if state == "up" and not tempOb[localPlayer] then local theObjectName = guiGridListGetItemText ( baseCPanel.gridlist[gridlistnumber], guiGridListGetSelectedItem ( baseCPanel.gridlist[gridlistnumber] ), 1 ) if theObjectName then for i, item in ipairs(objectTable) do if item[1] == theObjectName then if getElementData(localPlayer,item[5]) and getElementData(localPlayer,item[5]) >= item[9] then if getElementData(localPlayer,item[6]) and getElementData(localPlayer,item[6]) >= item[10] then if getElementData(localPlayer,item[7]) and getElementData(localPlayer,item[7]) >= item[11] then if getElementData(localPlayer,item[8]) and getElementData(localPlayer,item[8]) >= item[12] then local id = item[2] local pX,pY,pZ = getElementPosition(localPlayer) tempOb[localPlayer] = createObject(id, pX+2, pY+2, pZ, 0, 0, 0) health = item[3] if tempOb[localPlayer] then addEventHandler("onClientRender", root, updatePos) addEventHandler("onClientClick", root, checkClick) addEventHandler("onClientKey",root,setRotationOfObject) addEventHandler("onClientClick", root, handleObDelete) active = true setElementCollisionsEnabled(tempOb[localPlayer], false) setElementAlpha(tempOb[localPlayer],150) end else outputChatBox("You need "..item[8].." to build this!",255,0,0) return end else outputChatBox("You need "..item[7].." to build this!",255,0,0) return end else outputChatBox("You need "..item[6].." to build this!",255,0,0) return end else outputChatBox("You need "..item[5].." to build this!",255,0,0) return end end end end end end function handleObDelete(button, state) if button == "right" then removeEventHandler("onClientRender", root, updatePos) if tempOb[localPlayer] then destroyElement(tempOb[localPlayer]) end removeEventHandler("onClientClick", root, checkClick) removeEventHandler("onClientKey",root, setRotationOfObject) tempOb[localPlayer] = nil active = false removeEventHandler("onClientClick", root, handleObDelete) end end function getRequiredItems(number) local clickedItem = guiGridListGetItemText(baseCPanel.gridlist[number], guiGridListGetSelectedItem (baseCPanel.gridlist[number]),1) for i, item in ipairs(objectTable) do if clickedItem == item[1] then if number == 1 then guiSetText(baseCPanel.label[3],tostring(item[1])) guiSetText(baseCPanel.label[4],tostring(item[3])) guiSetText(baseCPanel.label[6],tostring(item[5]).." x"..tostring(item[9])) guiSetText(baseCPanel.label[7],tostring(item[6]).." x"..tostring(item[10])) guiSetText(baseCPanel.label[8],tostring(item[7]).." x"..tostring(item[11])) guiSetText(baseCPanel.label[9],tostring(item[8]).." x"..tostring(item[12])) elseif number == 2 then guiSetText(baseCPanel.label[15],tostring(item[1])) guiSetText(baseCPanel.label[16],tostring(item[3])) guiSetText(baseCPanel.label[18],tostring(item[5]).." x"..tostring(item[9])) guiSetText(baseCPanel.label[19],tostring(item[6]).." x"..tostring(item[10])) guiSetText(baseCPanel.label[20],tostring(item[7]).." x"..tostring(item[11])) guiSetText(baseCPanel.label[21],tostring(item[8]).." x"..tostring(item[12])) end end end gridlistnumber = number end function setTheObjectUnbreakable(object) setObjectBreakable(object,false) end addEvent("setTheObjectUnbreakable",true) addEventHandler("setTheObjectUnbreakable",root,setTheObjectUnbreakable) function takeItemsFromPlayer(theModel) for i, item in ipairs(objectTable) do if theModel == item[2] then setElementData(localPlayer,item[6],getElementData(localPlayer,item[6])-item[10]) setElementData(localPlayer,item[7],getElementData(localPlayer,item[7])-item[11]) setElementData(localPlayer,item[8],getElementData(localPlayer,item[8])-item[12]) end end end function setObjectDamage(weapon,_,_,hitX,hitY,hitZ,hitElement) if weapon ~= 0 then if hitElement and getElementType(hitElement) == "object" then for i, object in ipairs(objectTable) do if getElementModel(hitElement) == object[2] then setElementData(hitElement,"object.health",getElementData(hitElement,"object.health")-1) triggerServerEvent("onObjectDamage",root,hitElement,getElementData(hitElement,"object.health"),getElementData(hitElement,"bc.ID")) --outputChatBox("Health = "..tostring(getElementData(hitElement,"object.health"))) dxDrawText("Health = "..tostring(getElementData(hitElement,"object.health")),sWidth-375,sHeight-47,sWidth-272,sHeight-12,tocolor(255,255,255,255),1.0) end end if getElementData(hitElement,"object.health") <= 0 then triggerServerEvent("onObjectDestroy",root,hitElement,getElementData(hitElement,"bc.ID")) end end end end addEventHandler("onClientPlayerWeaponFire",root,setObjectDamage) --[[Events]]-- addEventHandler ( "onClientGUIClick", baseCPanel.button[1], handleObSpawn, false ) addEventHandler ( "onClientGUIClick", baseCPanel.button[2], handleObSpawn, false ) --addEventHandler ( "onClientGUIClick", baseCPanel.button[2], handleObDelete, false ) Link to comment
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