Sawos Posted January 13, 2018 Posted January 13, 2018 (edited) local friends = { ["Emergency"] = true, } function friendy () for index, theTeam in ipairs(friends) do if ( getTeamFriendlyFire ( theTeam ) == false ) then setTeamFriendlyFire ( theTeam, true ) end end end addEventHandler("onClientPlayerDamage", getRootElement(), friendy) Well, i wanted to restrict The Emergency team from getting Killed by each other for an exemple, The Scripts works fine without any Warnings/Errors But It's not running Correctly, there has to be a mistake. The Second Part : I've made a script in the past days experiencing The "setWeaponProperty" with some weapons such as M4/minigun Damage, i thought by deleting the script, the weapon damage should have been refreshed, but still NOT, so i'm asking for a little Help if someone can help me out to Get it back like every weapon used to be. Thank you. Edited January 13, 2018 by Saw^^
idarrr Posted January 13, 2018 Posted January 13, 2018 As you can see, function setTeamFriendlyFire is server only function so it doesn't work on client. 1
idarrr Posted January 13, 2018 Posted January 13, 2018 Just now, Saw^^ said: It's Server sided. onClientPlayerDamage won't trigger on server, you can use onPlayerDamage on server side code.
URBAN Posted January 14, 2018 Posted January 14, 2018 (edited) local friends = { ["Emergency"] = true, } function onStart () for index, theTeam in ipairs(friends) do if (getTeamFriendlyFire(getTeamFromName(theTeam)) == false) then setTeamFriendlyFire(getTeamFromName(theTeam),true) end end end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), onStart) setTeamFriendlyFire and getTeamFriendlyFire wants team, not team name. So u need to use getTeamFromName. And also you should call this function in onResourceStart --- function onStart () for i = 0,46 do setWeaponProperty(i,"poor","damage",getOriginalWeaponProperty(i,"poor","damage")) setWeaponProperty(i,"std","damage",getOriginalWeaponProperty(i,"std" "damage")) setWeaponProperty(i,"pro","damage",getOriginalWeaponProperty(i,"pro","damage")) end end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), onStart) This code will revert all weapons damages to original. Edited January 14, 2018 by URBAN added answer of 2nd question 1
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