Tulip Posted January 12, 2018 Share Posted January 12, 2018 "Boss" السلام عليكم , ابي مبرمج محترف - يضبط كود على الـ "Boss"انا عندي منطقه في الماب ، يرسبن فيها الـ ابي إذا كان فيه لاعبين مثلاً . واللاعب الثاني مايشوفه "Boss" اللاعب الاول يظهر له والعكس ( خاص فيه والناس الثانين مايشوفونه "Boss"إذا رسبن يكون لكل شخص "Boss"اختصار الكلام ( الـ safecol = createColCuboid ( -63.11791229248,1454.3334960938, 17.640625, 255, 255, 255 ) local hillRadar = createRadarArea ( -63.11791229248,1454.3334960938, 200, 200, 181, 0, 0, 255 ) setElementData (hillRadar, "zombieProof", true) function Nemesis ( ) nemesi = exports [ "slothBot" ]:spawnBot ( 6.9355959892273,1526.8051757813,14.00937461853, 90, math.random ( 300, 303 ), 0, 0, Nemesis, 38, "hunting", true ) setElementDimension (nemesi, 9 ) setElementModel ( nemesi, 107 ) nemesiscorvo = (createBlipAttachedTo ( nemesi, 0 )) exports.extra_health:setElementExtraHealth(nemesi, 15000) end addEventHandler("onResourceStart", resourceRoot, Nemesis) Timer = {} function money (theKiller) if (source == nemesi) then if theKiller == nil or theKiller == false then exports["TopBarChat"]:sendClientMessage ( "Nemesis has defeated by unknown player~zombies.", root, 255, 0, 0 ) exports["TopBarChat"]:sendClientMessage ( "Nemesis will return again soon!", root, 255, 0, 0 ) Timer[source] = setTimer(Nemesis, 300000, 1) destroyElement (nemesiscorvo) else killerName = getPlayerName(theKiller) weapon = getPedWeapon(theKiller) wr, wg, wb = getPlayerNametagColor(theKiller) exports.killmessages:outputMessage ( {killerName,{"padding",width=3},{"icon",id=weapon or 0},{"padding",width=3},{"color",r=255,g=255,b=0},"The Nemesis"},getRootElement(),wr,wg,wb ) givePlayerMoney(theKiller,300000) exports["TopBarChat"]:sendClientMessage ( getPlayerName ( theKiller ) .. " Has killed the nemesis and won 300000$ !", root, 0, 255, 0 ) exports["TopBarChat"]:sendClientMessage ( "Nemesis will return again soon!", root, 255, 0, 0 ) exports.levelsys:givePlayerExp ( theKiller, 3000 ) destroyElement (nemesiscorvo) Timer[source] = setTimer(Nemesis, 300000, 1) end end end addEvent("onBotWasted", true) addEventHandler("onBotWasted", getRootElement(), money) function Nemesisreturn() exports["TopBarChat"]:sendClientMessage ("WARNING : Nemesis has been appeared in hell zone, who will defeat him ?!", root, 255, 0, 0 ) end addEvent("onBotSpawned", true) addEventHandler("onBotSpawned", getRootElement(), Nemesisreturn) Link to comment
Doffy Posted January 13, 2018 Share Posted January 13, 2018 13 hours ago, Tulip said: "Boss" السلام عليكم , ابي مبرمج محترف - يضبط كود على الـ "Boss"انا عندي منطقه في الماب ، يرسبن فيها الـ ابي إذا كان فيه لاعبين مثلاً . واللاعب الثاني مايشوفه "Boss" اللاعب الاول يظهر له والعكس ( خاص فيه والناس الثانين مايشوفونه "Boss"إذا رسبن يكون لكل شخص "Boss"اختصار الكلام ( الـ safecol = createColCuboid ( -63.11791229248,1454.3334960938, 17.640625, 255, 255, 255 ) local hillRadar = createRadarArea ( -63.11791229248,1454.3334960938, 200, 200, 181, 0, 0, 255 ) setElementData (hillRadar, "zombieProof", true) function Nemesis ( ) nemesi = exports [ "slothBot" ]:spawnBot ( 6.9355959892273,1526.8051757813,14.00937461853, 90, math.random ( 300, 303 ), 0, 0, Nemesis, 38, "hunting", true ) setElementDimension (nemesi, 9 ) setElementModel ( nemesi, 107 ) nemesiscorvo = (createBlipAttachedTo ( nemesi, 0 )) exports.extra_health:setElementExtraHealth(nemesi, 15000) end addEventHandler("onResourceStart", resourceRoot, Nemesis) Timer = {} function money (theKiller) if (source == nemesi) then if theKiller == nil or theKiller == false then exports["TopBarChat"]:sendClientMessage ( "Nemesis has defeated by unknown player~zombies.", root, 255, 0, 0 ) exports["TopBarChat"]:sendClientMessage ( "Nemesis will return again soon!", root, 255, 0, 0 ) Timer[source] = setTimer(Nemesis, 300000, 1) destroyElement (nemesiscorvo) else killerName = getPlayerName(theKiller) weapon = getPedWeapon(theKiller) wr, wg, wb = getPlayerNametagColor(theKiller) exports.killmessages:outputMessage ( {killerName,{"padding",width=3},{"icon",id=weapon or 0},{"padding",width=3},{"color",r=255,g=255,b=0},"The Nemesis"},getRootElement(),wr,wg,wb ) givePlayerMoney(theKiller,300000) exports["TopBarChat"]:sendClientMessage ( getPlayerName ( theKiller ) .. " Has killed the nemesis and won 300000$ !", root, 0, 255, 0 ) exports["TopBarChat"]:sendClientMessage ( "Nemesis will return again soon!", root, 255, 0, 0 ) exports.levelsys:givePlayerExp ( theKiller, 3000 ) destroyElement (nemesiscorvo) Timer[source] = setTimer(Nemesis, 300000, 1) end end end addEvent("onBotWasted", true) addEventHandler("onBotWasted", getRootElement(), money) function Nemesisreturn() exports["TopBarChat"]:sendClientMessage ("WARNING : Nemesis has been appeared in hell zone, who will defeat him ?!", root, 255, 0, 0 ) end addEvent("onBotSpawned", true) addEventHandler("onBotSpawned", getRootElement(), Nemesisreturn) اولا استخدم <> ثانيا يلزمك تبدل كل هي الاكواد وتحطها بالكلنت وتعدل عليها شوي حاول ولو ما عرفت نساعدك Link to comment
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