Hukaeshi Posted January 2, 2018 Share Posted January 2, 2018 vehicleBlips = {} addEventHandler( "onClientElementStreamIn", getRootElement(), function() if getElementType( source ) == "vehicle" then setTimer( function( v ) vehicleBlips[v] = createBlipAttachedTo( v, 0, 1, 0, 0, 255, 150, 0 ) end, 100, 1, source ) end end ) function blip() if getElementType( source ) == "vehicle" then if vehicleBlips[source] then destroyElement( vehicleBlips[source] ) vehicleBlips[source] = nil end end removeEventHandler("onClientElementStreamOut", source, blip) removeEventHandler("onClientElementDestroy", source, blip) end addEventHandler( "onClientElementStreamOut", getRootElement(), blip ) Como puedo hacer que cuando un vehiculo se le de destroy, el blip de este desaparesca. Link to comment
Melbourne Posted January 2, 2018 Share Posted January 2, 2018 onClientElementDestroy debe funcionarte, úsalo pero con addEventHandler. Link to comment
Hukaeshi Posted January 2, 2018 Author Share Posted January 2, 2018 remplazo el removeEventHandler por addEventHandler? Link to comment
Melbourne Posted January 2, 2018 Share Posted January 2, 2018 function blip() if getElementType( source ) == "vehicle" then if vehicleBlips[source] then destroyElement( vehicleBlips[source] ) vehicleBlips[source] = nil end end end addEventHandler( "onClientElementDestroy", getRootElement(), blip ) 1 Link to comment
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