Mr.unpredictable. Posted December 27, 2017 Share Posted December 27, 2017 I used scene2res to convert vice city map to mm, It loads just fine but the issue is it doesn't restore backs collisions to objects in other maps which doesn't use custom objects anyone know what could be the reason for this issue also sorry if i posted this in wrong board Link to comment
Storm-Hanma Posted December 28, 2017 Share Posted December 28, 2017 @CodyJ(L) may help you Link to comment
Mr.unpredictable. Posted December 28, 2017 Author Share Posted December 28, 2017 3 hours ago, Khadeer143 said: @CodyJ(L) may help you Is he active on this forum? Link to comment
Slim Posted December 28, 2017 Share Posted December 28, 2017 (edited) Is it happening to the objects that were previously replaced? Edited December 28, 2017 by Justin|X5| Link to comment
Mr.unpredictable. Posted December 28, 2017 Author Share Posted December 28, 2017 (edited) 2 minutes ago, Justin|X5| said: Is it happening to the objects that were previously replaced? @Justin|X5| only those Objects are losing collision which were used in the map The custom maps works fine but it effects other maps Edited December 28, 2017 by Mr.unpredictable. Link to comment
TwicH Posted December 28, 2017 Share Posted December 28, 2017 im playing on a race server with this exact problem, my custom objects work but it bugs the object for the next map, i also tried engineRestoreCOL but it does nothing and the only fix i know is to restart MTA tldr: i think its a bug in mta Link to comment
Mr.unpredictable. Posted December 28, 2017 Author Share Posted December 28, 2017 3 minutes ago, TwicH said: im playing on a race server with this exact problem, my custom objects work but it bugs the object for the next map, i also tried engineRestoreCOL but it does nothing and the only fix i know is to restart MTA tldr: i think its a bug in mta yeah i think it's mta bug Link to comment
Slim Posted December 28, 2017 Share Posted December 28, 2017 Just restore the .COL files manually, by extracting them from IMGtool and loading them in just as you would a modded .COL, but with the default. I once removed the legs on this road piece you see here and it bugged the servers because I was replacing the ID 8557 which is the road piece itself, (vgshseing27), you could replace a different object like a basketball for example, and it won't effect any important objects later in the server. Link to comment
Mr.unpredictable. Posted December 28, 2017 Author Share Posted December 28, 2017 (edited) 1 hour ago, Justin|X5| said: Just restore the .COL files manually, by extracting them from IMGtool and loading them in just as you would a modded .COL, but with the default. I once removed the legs on this road piece you see here and it bugged the servers because I was replacing the ID 8557 which is the road piece itself, (vgshseing27), you could replace a different object like a basketball for example, and it won't effect any important objects later in the server. that's something i did today but for some reason it's effects other objects too btw i used scene2res and later changed all models to the ones which we don't sue in the server but still many objects got bugged. only fix was removing the custom map itself Edited December 28, 2017 by Mr.unpredictable. Link to comment
Mr.unpredictable. Posted December 30, 2017 Author Share Posted December 30, 2017 After searching for a while i came across a bug report https://bugs.mtasa.com/view.php?id=8012 This is what i'm facing right now Link to comment
Mr.unpredictable. Posted January 1, 2018 Author Share Posted January 1, 2018 sorry for double posting , after experimenting for a while i found out the problem, There are some objects ids which are bugged and if you use those ids it bugs too many objects for example if you replace any object with 4027 id it will make many objects collision less, to test it you can check the object id 3997 it will lose its collision untill you restart mta sa Topic can be locked now Link to comment
Slim Posted January 2, 2018 Share Posted January 2, 2018 (edited) So what method did you use to restore the collision files? Edited January 2, 2018 by Justin|X5| Link to comment
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