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collision are not getting restored back to orginal files


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Posted

I used scene2res to convert vice city map to mm, It loads just fine but the issue is it doesn't restore backs collisions to objects in other maps which doesn't use custom objects 

anyone know what could be the reason for this issue also sorry if i posted this in wrong board

Posted (edited)
2 minutes ago, Justin|X5| said:

Is it happening to the objects that were previously replaced?
 

@Justin|X5| only those Objects are losing collision which were used in the map

The custom maps works fine but it  effects other maps 

Edited by Mr.unpredictable.
Posted

im playing on a race server with this exact problem, my custom objects work but it bugs the object for the next map, i also tried engineRestoreCOL but it does nothing and the only fix i know is to restart MTA

tldr: i think its a bug in mta

Posted
3 minutes ago, TwicH said:

im playing on a race server with this exact problem, my custom objects work but it bugs the object for the next map, i also tried engineRestoreCOL but it does nothing and the only fix i know is to restart MTA

tldr: i think its a bug in mta

yeah i think it's mta bug

Posted

Just restore the .COL files manually, by extracting them from IMGtool and loading them in just as you would a modded .COL, but with the default.
I once removed the legs on this road piece you see here and it bugged the servers because I was replacing the ID 8557 which is the road piece itself, (vgshseing27), you could replace a different object like a basketball for example, and it won't effect any important objects later in the server.
8557_w.jpg

Posted (edited)
1 hour ago, Justin|X5| said:

Just restore the .COL files manually, by extracting them from IMGtool and loading them in just as you would a modded .COL, but with the default.
I once removed the legs on this road piece you see here and it bugged the servers because I was replacing the ID 8557 which is the road piece itself, (vgshseing27), you could replace a different object like a basketball for example, and it won't effect any important objects later in the server.
8557_w.jpg

that's something i did today but for some reason it's effects other objects too

 

btw i used scene2res and later changed all models to the ones which we don't sue in the server but still many objects got bugged.

only fix was removing the custom map itself

Edited by Mr.unpredictable.
Posted

sorry for double posting , after experimenting for a while i found out the problem, There are some objects ids which are bugged and if you use those ids it bugs too many objects 

 

for example if you replace any object with 4027 id it will make many objects collision less, to test it you can check the object id 3997 it will lose its collision untill you restart mta sa

Topic can be locked now 

 

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