TorNix~|nR Posted December 17, 2017 Posted December 17, 2017 (edited) Hello guys, I made this script, but when a player wasted or quit, it doesn't destroy ? help please? mark = createMarker( -2066.05, 1430.57, 6.10, "cylinder", 2, 120, 62, 62, 150 ) local vehicles99ui = {} function fun(hitPlayer) local x, y, z = getElementPosition(source) if hitPlayer and getElementType(hitPlayer) == "player" and not isPedInVehicle (hitPlayer) then if ( getPlayerTeam ( hitPlayer ) == getTeamFromName ( "L.K.S" ) ) then if isElement(vehicles99ui) then destroyElement(vehicles99ui) end vehicles99ui = createVehicle(461, -2088.01, 1369.97, 6.10) setVehicleColor (vehicles99ui, 120, 62, 62, 120, 62, 62) warpPedIntoVehicle(hitPlayer, vehicles99ui) else outputChatBox ("",hitPlayer, 120, 62, 62, true) end end end addEventHandler("onMarkerHit",mark,fun) addEventHandler("onPlayerQuit", root, function() if isElement(vehicles99ui) then destroyElement(vehicles99ui) vehicles99ui = nil end end) addEventHandler("onPlayerWasted", root, function() if isElement(vehicles99ui) then destroyElement(vehicles99ui) vehicles99ui = nil end end) Edited December 17, 2017 by TorNix~|nR
Dimos7 Posted December 17, 2017 Posted December 17, 2017 Vehicles99ui is a table Asus you have made it try to remove where you defind it as table 1
TorNix~|nR Posted December 17, 2017 Author Posted December 17, 2017 Thanks, but can you help me more?
Dimos7 Posted December 17, 2017 Posted December 17, 2017 Try remove 2 line and see if work if not /debugscipt 3 and post the errors or warnings 1
TorNix~|nR Posted December 17, 2017 Author Posted December 17, 2017 Oww, it's working, thank you so much 1
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