AliAlanzi Posted December 11, 2017 Share Posted December 11, 2017 الحين انا عندي لوحه ابيها لمن اكتب الامر تفتح ببس لمن اكتب الامر ما تفتح اللوحه وش السبب؟ addEventHandler("onClientResourceStart", resourceRoot, function() window1 = guiCreateWindow(509, 175, 311, 452, "Revive Panel", false) guiWindowSetSizable(window1, false) guiSetVisible( window1 ,false) gridlist = guiCreateGridList(13, 26, 288, 341, false, window1) guiGridListAddColumn(gridlist, "Players", 0.9) Button1 = guiCreateButton(17, 379, 139, 63, "Revive Player", false, window1) Button2 = guiCreateButton(166, 379, 135, 63, "Close", false, window1) guiGridListClear(gridlist) end ) addCommandHandler('rp', function () guiSetVisible(window1,not guiGetVisible(window1)) showCursor(guiGetVisible(window1)) changeGridListToPlayersAround ( gridlist, 1, 5 ) end ) addEventHandler ( "onClientGUIClick",root, function () if (source == Button2) then guiSetVisible( window1 ,false) showCursor(false) end end ) addEventHandler ( "onClientGUIClick",root, function () if (source == Button1) then guiSetVisible( window1 ,false) showCursor(false) setElementHealth ( player,100) end end ) function isElementInRange(ele, x, y, z, range) if isElement(ele) and type(x) == "number" and type(y) == "number" and type(z) == "number" and type(range) == "number" then return getDistanceBetweenPoints3D(x, y, z, getElementPosition(ele)) <= range -- returns true if it the range of the element to the main point is smaller than (or as big as) the maximum range. end return false end function changeGridListToPlayersAround ( gridlist, column, range ) if type ( column ) == 'number' and type ( range ) == 'number' and getElementType ( gridlist ) == 'gui-gridlist' then guiGridListClear ( gridlist ) for i,v in ipairs ( getElementsByType ( 'player' ) ) do if ( v == getLocalPlayer ( ) ) then return end local x,y,z = getElementPosition ( localPlayer ) if isElementInRange ( v, x, y, z, range ) then local row = guiGridListAddRow ( gridlist ) guiGridListSetItemText ( gridlist, row, column, getPlayerName ( v ), false, false ) end end return true else return false end end function refreshgirdlist () for _,v in ipairs ( getElementsByType ( "player" ) ) do x,y,z = getElementPosition(localPlayer) x1,y1,z1 = getElementPosition(v) Distance = getDistanceBetweenPoints3D (x,y,z,x1,y1,z1) if Distance <= 50 then end و انا ابي اللاعبين القريبين من فقط اغير number if isElement(ele) and type(x) == "number" and type(y) == "number" and type(z) == "number" and type(range) == "number" then Link to comment
King12 Posted December 12, 2017 Share Posted December 12, 2017 (edited) -- Client side addEventHandler("onClientResourceStart", resourceRoot, function() window1 = guiCreateWindow(509, 175, 311, 452, "Revive Panel", false) guiWindowSetSizable(window1, false) guiSetVisible( window1 ,false) gridlist = guiCreateGridList(13, 26, 288, 341, false, window1) guiGridListAddColumn(gridlist, "Players", 0.9) Button1 = guiCreateButton(17, 379, 139, 63, "Revive Player", false, window1) Button2 = guiCreateButton(166, 379, 135, 63, "Close", false, window1) guiGridListClear(gridlist) end ) addCommandHandler('rp', function () guiSetVisible(window1,not guiGetVisible(window1)) showCursor(guiGetVisible(window1)) changeGridListToPlayersAround ( gridlist, 1, 5 ) end ) -- Close button addEventHandler ( "onClientGUIClick",root, function () if (source == Button2) then guiSetVisible( window1 ,false) showCursor(false) end end ) -- Health button addEventHandler ( "onClientGUIClick", resourceRoot, function () if (source == Button1) then local gRow, gColumn =( guiGridListGetSelectedItem ( gridlist ) ) if gRow >= 0 then local PlayerName = guiGridListGetSelectedItemText ( gridlist ) local target = getPlayerFromName(PlayerName) triggerServerEvent("onPlayerHealed", resourceRoot, target) guiSetVisible( window1 ,false) showCursor(false) else outputChatBox("Select a player to heal!", 0, 255, 0) end end end) -- [[ Useful functions ]] -- function guiGridListGetSelectedItemText ( gridList, column ) local item = guiGridListGetSelectedItem ( gridList ) if item then return guiGridListGetItemText ( gridList, item, column or 1 ) end return false end function isElementInRange(ele, x, y, z, range) if isElement(ele) and type(x) == "number" and type(y) == "number" and type(z) == "number" and type(range) == "number" then return getDistanceBetweenPoints3D(x, y, z, getElementPosition(ele)) <= range -- returns true if it the range of the element to the main point is smaller than (or as big as) the maximum range. end return false end function changeGridListToPlayersAround ( gridlist, column, range ) if type ( column ) == 'number' and type ( range ) == 'number' and getElementType ( gridlist ) == 'gui-gridlist' then guiGridListClear ( gridlist ) for i,v in ipairs ( getElementsByType ( 'player' ) ) do if ( v ~= localPlayer ) then local x, y, z = getElementPosition ( localPlayer ) if isElementInRange ( v, x, y, z, range ) then local row = guiGridListAddRow ( gridlist ) return guiGridListSetItemText ( gridlist, row, column, getPlayerName ( v ), false, false ) end end end else return false end end function refreshgirdlist () for _,v in ipairs ( getElementsByType ( "player" ) ) do x,y,z = getElementPosition(localPlayer) x1,y1,z1 = getElementPosition(v) Distance = getDistanceBetweenPoints3D (x,y,z,x1,y1,z1) if Distance <= 50 then end end end -- Server side addEvent("onPlayerHealed", true) addEventHandler("onPlayerHealed", resourceRoot, function (target) if isElement (target) then outputChatBox( string.gsub(getPlayerName(target), "#%x%x%x%x%x%x", "") .. " has been healed.", client, 0, 255, 0, true) setElementHealth( target, 100 ) end end) ما تأكدت من سالفة المسافة لكن المفروض أن حركتك تضبط زي ماسويتها أنت, وبالنسبه للوحة تفتح عندي بدون مشاكل. Edited December 12, 2017 by King12 Link to comment
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