ZuKi|R Posted November 25, 2017 Share Posted November 25, 2017 Hello, I want to do so that when an user die do not lose the experiences in the arms Some suggestion or help ? code local spawnWeapon = 31 local spawnAmmo = 1000 local spawnWeapon1 = 25 local spawnAmmo1 = 1000 local spawnWeapon2 = 28 local spawnAmmo2 = 1000 local spawnWeapon3 = 33 local spawnAmmo3 = 500 local spawnWeapon4 = 22 local spawnAmmo4 = 1000 local money = 1000 function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerSkin = getAccountData (theCurrentAccount, "s.skin") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local z = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerTem = getAccountData (theCurrentAccount, "funmodev2-tem") spawnPlayer (source, playerX, playerY, tonumber(z)+1, 0, playerSkin, playerInt, playerDim, playerTem) setPlayerMoney (source, getAccountData (theCurrentAccount, "funmodev2-money")) setTimer (setElementHealth, 500, 1, source, getAccountData (theCurrentAccount, "funmodev2-health")) setTimer (setPedArmor, 500, 1, source, getAccountData (theCurrentAccount, "funmodev2-armor")) setTimer (setPlayerWantedLevel, 100, 1, source, getAccountData (theCurrentAccount, "funmodev2-wantedlevel")) setPedFightingStyle ( source, getAccountData (theCurrentAccount, "pelea") ) setPedStat (source, 69, getAccountData (theCurrentAccount, "pistola") ) setPedStat (source, 70, getAccountData (theCurrentAccount, "silenciadora") ) setPedStat (source, 71, getAccountData (theCurrentAccount, "deagle") ) setPedStat (source, 72, getAccountData (theCurrentAccount, "shangon") ) setPedStat (source, 73, getAccountData (theCurrentAccount, "recortado")) setPedStat (source, 74, getAccountData (theCurrentAccount, "spaz12")) setPedStat (source, 75, getAccountData (theCurrentAccount, "uzi")) setPedStat (source, 76, getAccountData (theCurrentAccount, "mp5")) setPedStat (source, 77, getAccountData (theCurrentAccount, "ak")) setPedStat (source, 78, getAccountData (theCurrentAccount, "m4")) setPedStat (source, 79, getAccountData (theCurrentAccount, "sniper")) setPedStat (source, 22, getAccountData (theCurrentAccount, "stamina")) setPedStat (source, 23, getAccountData (theCurrentAccount, "musculo")) setPedStat (source, 230, getAccountData (theCurrentAccount, "bici")) setPedStat (source, 229, getAccountData (theCurrentAccount, "moto")) setPedStat (source, 64, getAccountData (theCurrentAccount, "[R]~Nivel Usuario") ) if getAccountData (theCurrentAccount, "arrestado") == "true" then setTimer (setElementData, 500, 1, source, "tiempoEnJail", getElementData (source, "PuntosDeArresto")) setElementModel (source, 49) setElementInterior (source, 0) setElementDimension (source, 0) setTimer (triggerClientEvent, 500, 1, source, "ponerElTiempo", source, source) call(getResourceFromName("guitext"),"outputServerGuiText",source,"No intentes escapar!",255,0,0) else setElementData (source, "tiempoEnJail", 0) end if getAccountData (theCurrentAccount, "conTiempo") == "see" then setElementData (source, "tiempoEnJail", getAccountData (theCurrentAccount, "tiempoTranscurrido") ) setElementModel (source, 49) setElementInterior (source, 0) setElementDimension (source, 0) setTimer (triggerClientEvent, 500, 1, source, "ponerElTiempo", source) else setElementData (source, "tiempoEnJail", 0) end local team = getPlayerTeam(source) if team then else end else setElementData (source, "primera_vez", "true") spawnPlayer (source, 369.94140625, -2044.984375, 7.671875, 14, 0) setPlayerMoney(source,1000) setElementModel (source, 136) setTimer(giveWeapon, 5000, 1, source, spawnWeapon, spawnAmmo) setTimer(giveWeapon, 5000, 1, source, spawnWeapon1, spawnAmmo1) setTimer(giveWeapon, 5000, 1, source, spawnWeapon2, spawnAmmo2) setTimer(giveWeapon, 5000, 1, source, spawnWeapon3, spawnAmmo3) setTimer(giveWeapon, 5000, 1, source, spawnWeapon4, spawnAmmo4) setTimer(setPlayerMoney, 5000, 1, source, money) setTimer (triggerClientEvent, 1000, 1, source, "onPrimera", source) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onLogout () cancelEvent() call(getResourceFromName("guitext"),"outputServerGuiText",source, "El logout esta desactivado",255,0,0) end addEventHandler ("onPlayerLogout", getRootElement(), onLogout) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "s.skin", tostring (getElementModel (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "job", getElementData(source, "Trabajo")) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "equipo", getTeamName (getPlayerTeam(source))) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "PuntosDeArresto", getElementData (source,"PuntosDeArresto")) if not isPedDead(source) then local string_temporal = "" for index=0,12 do local weapon = getPedWeapon(source, index) local ammo = getPedTotalAmmo(source, index) string_temporal = string_temporal..tostring(index).."="..tostring(weapon)..","..tostring(ammo)..";" end setAccountData(getPlayerAccount(source), "sxroleplay.armasymunicion", string_temporal) else setAccountData (account, "funmodev2-health", "0") end setAccountData (account, "pelea", getPedFightingStyle(source)) setAccountData (account, "pistola", getPedStat(source, 69)) setAccountData (account, "silenciadora", getPedStat(source, 70)) setAccountData (account, "deagle", getPedStat(source, 71)) setAccountData (account, "shangon", getPedStat(source, 72)) setAccountData (account, "recortado", getPedStat(source, 73)) setAccountData (account, "spaz12", getPedStat(source, 74)) setAccountData (account, "uzi", getPedStat(source, 75)) setAccountData (account, "mp5", getPedStat(source, 76)) setAccountData (account, "ak", getPedStat(source, 77)) setAccountData (account, "m4", getPedStat(source, 78)) setAccountData (account, "sniper", getPedStat(source, 79)) setAccountData (account, "stamina", getPedStat(source, 22)) setAccountData (account, "musculo", getPedStat(source, 23)) setAccountData (account, "bici", getPedStat(source, 230)) setAccountData (account, "moto", getPedStat(source, 229)) setAccountData (account, "[R]~Nivel Usuario", getPedStat(source, 64)) setAccountData (account, "nivelmedico", getElementData(source, "mediclevel")) setAccountData (account, "nivelpolicial", getElementData(source, "polilevel")) setAccountData (account, "abolevel", getElementData (source, "abolevel")) setAccountData (account, "PilotoLevel", getElementData (source, "PilotoLevel") ) setAccountData (account, "VecesArrestado", getElementData (source, "VecesArrestado")) setAccountData (account, "BancosRobados", getElementData (source, "BancosRobados")) setAccountData (account, "VecesMuerto", getElementData (source, "VecesMuerto")) setAccountData (account, "Aseinatos", getElementData (source, "Aseinatos")) setAccountData (account, "LadronDeAutosExitosos", getElementData (source, "LadronDeAutosExitosos")) setAccountData (account, "BancosFracasados", getElementData (source, "BancosFracasados")) setAccountData (account, "Headshots", getElementData (source, "Headshots")) setAccountData (account, "MarcadosAsesinados", getElementData (source, "MarcadosAsesinados")) setAccountData (account, "VehiculosMisteriososRobados", getElementData (source, "VehiculosMisteriososRobados")) end end end addEvent ("onPlayerQuitSave", true) addEventHandler ("onPlayerQuit", getRootElement(), onQuit) addEventHandler ("onPlayerQuitSave", getRootElement(), onQuit) function onStop () for k, v in ipairs (getElementsByType("player")) do if not (isGuestAccount (getPlayerAccount (v))) then triggerEvent ("onPlayerQuitSave", v) end end end addEventHandler ("onResourceStop", resourceRoot, onStop) Link to comment
JahKno Posted November 25, 2017 Share Posted November 25, 2017 You can save all the necessary data you want saved upon death to a database. Link to comment
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