pepsi18 Posted November 9, 2017 Posted November 9, 2017 (edited) How can I make the blur shader green as in the image texture ScreenTexture; float Angle = 0; float BlurAmount = 0.001; sampler ImageSampler = sampler_state { Texture = <ScreenTexture>; }; float4 main( float2 uv : TEXCOORD) : COLOR { float4 output = 0; float2 offset; int count = 24; sincos(Angle, offset.y, offset.x); offset *= BlurAmount; for(int i=0; i<count; i++) { output += tex2D(ImageSampler, uv - offset * i); } output /= count; return output; }; technique MotionBlur { pass P1 { PixelShader = compile ps_2_0 main(); } } Edited November 9, 2017 by pepsi18
Dzsozi (h03) Posted November 10, 2017 Posted November 10, 2017 I think this would do the trick. https://community.multitheftauto.com/index.php?p=resources&s=details&id=7545 Or maybe just draw a barely visible vignette like, white (so you can set the color via script) image?
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