ZuKi|R Posted November 1, 2017 Share Posted November 1, 2017 Hello, they help me with this problem no as him aria but help need a hand, which is that I want to do is that each true time example each 1 minute repeat this funcion, but I do this and does not do it only repeats once. Already it try of some ways but only repeats once, some suggestion or an error that have ? ------------------- ---Off Element Data setTimer ( function() setElementData(bossDeady[ID][12],"boss",false)end,5000,1) setTimer ( function()removeElementData(bossDeady[ID][12],"boss.name") end,5000,1) setTimer ( function()removeElementData(bossDeady[ID][12],"health") end,5000,1) setTimer ( function()setElementAlpha(bossDeady[ID][12],4) end,5000,1) setTimer ( function() setPedOnFire(bossDeady[ID][12], true) end,5000,1) --- On Element Data setTimer ( function()setElementData(bossDeady[ID][12],"boss",true) end,9000,1) setTimer ( function()setElementAlpha(bossDeady[ID][12],255)end,9000,1) setTimer ( function()setElementData(bossDeady[ID][12],"boss.name",name) end,9000,1) setTimer ( function()setElementData(bossDeady[ID][12],"health",health)end,9000,1) setTimer ( function()setPedOnFire(bossDeady[ID][12], false)end,9000,1) Link to comment
Storm-Hanma Posted November 2, 2017 Share Posted November 2, 2017 It will be helpful if u tell me what u looking for exactly ? Then only I can help Link to comment
ZuKi|R Posted November 2, 2017 Author Share Posted November 2, 2017 6 hours ago, Khadeer143 said: It will be helpful if u tell me what u looking for exactly ? Then only I can help what I want to do is that all this code is repeated every 1 minute. Link to comment
Moderators IIYAMA Posted November 2, 2017 Moderators Share Posted November 2, 2017 (edited) function bossEffect1 (ID) ---Off Element Data if isElement(bossDeady[ID][12]) then setElementData(bossDeady[ID][12],"boss",false) removeElementData(bossDeady[ID][12],"boss.name") removeElementData(bossDeady[ID][12],"health") setElementAlpha(bossDeady[ID][12],4) setPedOnFire(bossDeady[ID][12], true) setTimer (bossEffect2, 4000, 1, ID) end end function bossEffect2 (ID) --- On Element Data if isElement(bossDeady[ID][12]) then setElementData(bossDeady[ID][12],"boss",true) setElementAlpha(bossDeady[ID][12],255) setElementData(bossDeady[ID][12],"boss.name",name) setElementData(bossDeady[ID][12],"health",health) setPedOnFire(bossDeady[ID][12], false) end end function executeBoss (ID) setTimer (bossEffect1, 5000, 1, ID) end executeBoss (ID) -- start the boss setTimer(executeBoss, 60000, 0, ID) -- start the boss over 60 seconds and infinity times = 0. Please mind the performance man, too much timers can cause a lot of lagg if not used correctly. Edited November 2, 2017 by IIYAMA Link to comment
ZuKi|R Posted November 2, 2017 Author Share Posted November 2, 2017 1 hour ago, IIYAMA said: function bossEffect1 (ID) ---Off Element Data if isElement(bossDeady[ID][12]) then setElementData(bossDeady[ID][12],"boss",false) removeElementData(bossDeady[ID][12],"boss.name") removeElementData(bossDeady[ID][12],"health") setElementAlpha(bossDeady[ID][12],4) setPedOnFire(bossDeady[ID][12], true) setTimer (bossEffect2, 4000, 1, ID) end end function bossEffect2 (ID) --- On Element Data if isElement(bossDeady[ID][12]) then setElementData(bossDeady[ID][12],"boss",true) setElementAlpha(bossDeady[ID][12],255) setElementData(bossDeady[ID][12],"boss.name",name) setElementData(bossDeady[ID][12],"health",health) setPedOnFire(bossDeady[ID][12], false) end end function executeBoss (ID) setTimer (bossEffect1, 5000, 1, ID) end executeBoss (ID) -- start the boss setTimer(executeBoss, 60000, 0, ID) -- start the boss over 60 seconds and infinity times = 0. Please mind the performance man, too much timers can cause a lot of lagg if not used correctly. Oh, I see rightly, thank you very much and I understand what to use many SetTimer 1 Link to comment
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