MontiVante Posted October 10, 2017 Share Posted October 10, 2017 hello friends I need a help in a script that there is an error that does not let me work what I want to do with that script is to be able to make a cylinder so that when a player goes to the military base in find the cylinder and put the point fixed and give him the skin that is assigned by the clan and I need help in order to serve local Marker1 = createMarker ( 1246.4675292969, 338.46069335938, 18.5546875, "cylinder", 3, 0, 0, 255, 100) function Skinc (sourcee1) local playerr = getPlayerFromName(sourcee1) if getPlayerTeam(playerr) = getTeamFromName("Militar")) then outputChatBox (getPlayerName(playerr) .. ' is not Militar Member!', source, 255, 0, 0 ) return end setElementModel ( playerr, 17 ) outputChatBox (getPlayerName(playerr) .. ' #00FF00Has been giving a Militar Skin', source, 255, 0, 0) end addEvent( "Skinc", true) addEventHandler( "Skinc", getRootElement (), Marker1, Skinc ) Link to comment
AE. Posted October 10, 2017 Share Posted October 10, 2017 (edited) 4 minutes ago, santinet12 said: hello friends I need a help in a script that there is an error that does not let me work what I want to do with that script is to be able to make a cylinder so that when a player goes to the military base in find the cylinder and put the point fixed and give him the skin that is assigned by the clan and I need help in order to serve if getPlayerTeam(playerr) == getTeamFromName("Militar")) then addEventHandler( "Skinc", getRootElement (), Skinc ) Edited October 10, 2017 by 3laa33 Link to comment
MontiVante Posted October 10, 2017 Author Share Posted October 10, 2017 I did what you did and it did not work Link to comment
AE. Posted October 10, 2017 Share Posted October 10, 2017 1 minute ago, santinet12 said: I did what you did and it did not work if getPlayerTeam(playerr) ~= getTeamFromName("Militar")) then try this Link to comment
MontiVante Posted October 10, 2017 Author Share Posted October 10, 2017 has not worked to a could not make me the function but have the cylinder "marker" Link to comment
AE. Posted October 10, 2017 Share Posted October 10, 2017 this is server side or client side? Link to comment
Ahmed Ly Posted October 10, 2017 Share Posted October 10, 2017 (edited) function Skinc (sourcee1) playerr = getPlayerFromName(sourcee1) if getPlayerTeam( playerr ) and getTeamName( getPlayerTeam( playerr ) ) == 'Militar' then setElementModel (playerr, 17 ) outputChatBox (""..getPlayerName(playerr) .. ' #00FF00Has been giving a Militar Skin', source, 255, 0, 0,true) else outputChatBox (""..getPlayerName(playerr) .. ' is not Militar Member!', source, 255, 0, 0,true) end end end addEvent( "Skinc", true) addEventHandler( "Skinc",root, Skinc ) Edited October 10, 2017 by Ahmed Ly Link to comment
AE. Posted October 10, 2017 Share Posted October 10, 2017 (edited) local Marker1 = createMarker ( 1246.4675292969, 338.46069335938, 18.5546875, "cylinder", 3, 0, 0, 255, 100) function Skinc (playerr) if isElement(playerr) and getElementType(playerr) == "player" then if getPlayerTeam(playerr) ~= getTeamFromName("Militar")) then outputChatBox (getPlayerName(playerr) .. ' is not Militar Member!', source, 255, 0, 0 ) return end setElementModel ( playerr, 17 ) outputChatBox (getPlayerName(playerr) .. ' #00FF00Has been giving a Militar Skin', source, 255, 0, 0) end addEventHandler( "onMarkerHit", Marker1, Skinc ) Edited October 10, 2017 by 3laa33 Link to comment
MaurO^ Posted October 13, 2017 Share Posted October 13, 2017 local Marker1 = createMarker ( 1246.4675292969, 338.46069335938, 18.5546875, "cylinder", 3, 0, 0, 255, 100) function Skinc (hitElement) if(getElementType(hitElement) == "player") then if getPlayerTeam(hitElement) ~= getTeamFromName("Militar") then outputChatBox (getPlayerName(hitElement) .. ' is not Militar Member!', hitElement, 255, 0, 0, true ) else setElementModel ( hitElement, 17 ) outputChatBox (getPlayerName(hitElement) .. ' #00FF00Has been giving a Militar Skin', hitElement, 255, 0, 0, true) end end end addEventHandler( "onMarkerHit", Marker1, Skinc ) Link to comment
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