How to compute Velocity vector of Vehicle turret relative to Global World?
I did some calculations and this is what I have been able to reach:
local lrotX, lrotY = getVehicleTurretPosition(occupiedVehicle)
-- Compute local 3D vector from bearing and elevation math
local tVx,tVy,tVz = math.cos(lrotX) * math.cos(lrotY), math.sin(lrotX) * math.cos(lrotY), math.sin(lrotY)
Maybe I need to calculate the difference of rotation angles turret and my vehicle, and then to compute Vector by formula above?