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Showing results for tags 'traffic'.
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Hello community, I have CrystalMV's traffic system and i need to make it responsive - peds will respond to being aimed at, will jump out of path of car, will get angry if attacked (not always) and will check for collisions, so if they hit something or someone they simply go around it and continue it's path. They're just dumb as hell. I'm willing to pay up to 20$ (for now). (PaySafeCard or another payment option). Thanks!
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This is maybe a stupid question but maybe some one have a traffic objects map? or where it can be parsed? I have checkout an IDE, IPL files from original GTA:SA game, but i didn't found where it can be defined (dynamic traffic object with positon and rotation, i guess it maybe stored in gta3.img, right?). local aObjectIDs = { 3855; -- GAY_TRAFFIC_LIGHT 1262; -- MTraffic4 mitraffic 1263; -- MTraffic3 mitraffic 1283; -- MTraffic1 mitraffic 1284; -- MTraffic2 mitraffic 1315; -- trafficlight1 1350; -- CJ_TRAFFIC_LIGHT4 CJ_traffic 1351; -- CJ_TRAFFIC_LIGHT5 CJ_traffic 1352; -- CJ_TRAFFIC_LIGHT3 CJ_traffic }; I want to make a workaround to fix this issue: https://bugs.mtasa.com/view.php?id=9387 I Need check if vehicle near the traffic object and get object rotation.