Okay well for example:
I wanna have zebra skin on my infernus while other infernus does not have it
I got a modeler to make me a custom UV mapped infernus, and a little demo script, the best he could, of the shader apply script using links I gave him.
But the problem is, what he made me, applies to every existing infernus in the GTA SA world, instead of individual infernus.
Anybody willing to take a crack at this?
Or does anyone know how to apply the shader to individial infernus successfully?
If someone can give me this script, or fix the one provided, and wrap individual infernus with custom shader, I have scripters ready to implement the options for choosing skins.
On Dutchmans release post, he mentions that the script is easy to work with...
Someone plz help?
Super helpful links:
https://community.multitheftauto.com/index.php?p=resources&s=details&id=14436
https://forum.multitheftauto.com/topic/96136-rel-texture-replacement-shader-car-wraps-etc/
https://wiki.multitheftauto.com/wiki/EngineApplyShaderToWorldTexture
https://forum.multitheftauto.com/topic/80564-adding-mutiple-skins-on-one-model/
https://forum.multitheftauto.com/topic/80796-solved-shader/