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  1. AreaVerde\greenzone.lua:5: Bad argument @ 'addEventHandler' ['onClientPlayerDamage' whith this function is alrealdy handled] [DUP x72] addEventHandler ("onResourceStart", getRootElement(), function() setTimer (moneyZoneTimerFunction, 2500, 0) local allGreenzones = getElementsByType ("radararea") for i,v in ipairs (allGreenzones) do local r,g,b,a = getRadarAreaColor (v) if (r == 0) and (g == 255) and (b == 0) and (a == 127) then setRadarAreaFlashing ( v, true ) local x,y = getElementPosition (v) local sx,sy = getRadarAreaSize (v) local col = createColCuboid (x,y, -50, sx,sy, 7500) setElementID (col, "greenzoneColshape") end end end) addEventHandler ("onColShapeHit", getRootElement(), function(hitElement, matchingDimension) if (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then outputChatBox ("", hitElement, 255, 0, 0, true) toggleControl (hitElement, "fire", false) toggleControl (hitElement, "next_weapon", false) toggleControl (hitElement, "previous_weapon", false) toggleControl (hitElement, "sprint", true) toggleControl (hitElement, "aim_weapon", false) toggleControl (hitElement, "vehicle_fire", false) showPlayerHudComponent (hitElement, "ammo", false) showPlayerHudComponent (hitElement, "weapon", false) triggerClientEvent (hitElement, "enableGodMode", hitElement) end if (source == moneyZoneCol) and (getElementType (hitElement) == "vehicle") then setElementVelocity (hitElement, 0, 0, 0) setElementPosition (hitElement, 2018.33, 1534.77, 12.37) setVehicleRotation (hitElement, 0,0,270) if (getVehicleOccupant (hitElement, 0)) then outputChatBox ("", getVehicleOccupant (hitElement, 0), 255, 0, 0, false) end end end) addEventHandler ("onColShapeLeave", getRootElement(), function(leaveElement, matchingDimension) if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then outputChatBox ("", leaveElement, 255, 0, 0, false) toggleControl (leaveElement, "fire", true) toggleControl (leaveElement, "next_weapon", true) toggleControl (leaveElement, "previous_weapon", true) toggleControl (leaveElement, "sprint", true) toggleControl (leaveElement, "aim_weapon", true) toggleControl (leaveElement, "vehicle_fire", true) showPlayerHudComponent (leaveElement, "ammo", false) showPlayerHudComponent (leaveElement, "weapon", false) triggerClientEvent (leaveElement, "disableGodMode", leaveElement) end end) --money zone col moneyZoneCol = createColCuboid (1993.12, 1519.14, -100, 17.43, 54.24, 117) --stop moneyzone col function moneyZoneTimerFunction () local allPlayersInCol = getElementsWithinColShape (moneyZoneCol, "player") for i,v in ipairs (allPlayersInCol) do givePlayerMoney (v, 5) end end -- marker bij hospital
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