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  1. Opa tudo bom ^^ , é que estou tendo um conflito com dois scripts no momento que seria com o inventario do carro e o script de prisão quando o individuo vai pro porta malas e ele consegue acessar o porta malas assim travando o carro . gostaria de fazer com que assim que o mesmo for preso ele n consiguir acessar nada nem o mouseclicker nem cancelar anim de afogado . function ColocarNaViatura (source) local Jogador = getElementData(source, "TS:Abordando") if Jogador then local cx, cy, cz = getElementPosition ( Jogador ) local px, py, pz = getElementPosition ( source ) local distancia = getDistanceBetweenPoints3D ( cx, cy, cz, px, py, pz ) if distancia >= 2 then triggerClientEvent(source, "addNotification", root, "#0037FF✘#ffffffINFO#0037FF✘➺ #ffffffChegue mais perto do jogador !", "info") return end local viatura = VeiculoPolicial[source] if VeiculoPolicial[source] then triggerClientEvent(Jogador, "addNotification", root, "#0037FF✘#ffffffINFO#0037FF✘➺ #ffffffO policial te colocou na viatura !", "info") attachElements (Jogador, viatura, 0.2, -1.5, 0, 0,0,90) setPedAnimation(Jogador, "ped", "CAR_dead_LHS", false, false) local RotVX, RotVY, RotVZ = getElementRotation(viatura) setElementRotation(Jogador, RotVX, RotVY, RotVZ + 65) end end end addEvent ( "TS:ColocarNaViatura", true ) addEventHandler ( "TS:ColocarNaViatura", root, ColocarNaViatura)
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