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Showing results for tags 'offedit'.
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Heya all, On our server we have this ingame map editor called offedit, which has quite some options to manipulate objects and stuff. For example "mcol", which toggles objects (only colled objects by default) to remove their collision. So lately i was wondering, is it possible to make a similar script for objects that break by default? So with that, you can remove/suppress the break animation. Would the game engine allow us to do that? I know that the default map editor has such an option, but i don't know if it would work in a scripted form. And nope, i don't have LUA knowledge, but i do like to think about possibilities.. Regards, n0rt0x
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- offedit
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Offedit2 was made to allow flexibility of the offedit script. I made a collision toggle, and a scale function to the original script, and it was not able to save. I wasn't able to make it save. So I recreated the entire resource and called it offedit2. I originally asked Offroader23 (Owner of the original offedit) to help me fix the script, but he was unable to due to inexperience. If you look at his code closely he is just saving a single function as a string to a file. This new offedit saves multiple values in a table, and then the table saves to a .json file. I hope you enjoy. Link to offedit2