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Found 1 result

  1. xRGamingx

    Muted

    Hello my friends I need help with a mute system And I made a dxDrawText so that the time the player takes mute leaves --Client --local function() local screenW, screenH = guiGetScreenSize() dxDrawText("Muted time min: 12", screenW * 0.0078, screenH * 0.6094, screenW * 0.2727, screenH * 0.6484, tocolor(255, 0, 0, 255), 1.00, "bankgothic", "left", "top", false, false, false, false, false) end ----Server function mute (player, time, rz) local times = getRealTime () local day = times.monthday local mes = times.month local yea = times.year local sec = times.second local min = times.minute local hou = times.hour local el = getPlayerFromName (player) local ad = getPlayerName (source) if el and rz then if time and tonumber(time) ~= nil then if getElementData(el, "Lv") <= getElementData(source, "Lv") then if not isPlayerMuted (el) then setPlayerMuted (el, true) local respeto = getPedStat (el, 64) setPedStat (el, 64, respeto-15) if not isGuestAccount (getPlayerAccount(el)) then executeSQLQuery("INSERT INTO Punish (Date, Element, Admin, Time, Reason) VALUES ('["..hou..":"..min..":"..sec.."("..day.."/"..(mes+1).."/"..yea..")]', '"..getAccountName(getPlayerAccount(el)).."', '"..ad.."', '"..time.." Min', '[Mute]"..rz.."')") end outputChatBox (ad.." Muted to "..player.." "..tonumber(time).." Min by: ("..rz..").", root, 255, 0, 0) setElementData (el, "NGtimeMute", time) setElementData(el,"NGGangMute",true) outputDebugString (ad.." Muted to "..player.." "..tonumber(time).." Min by: ("..rz..").") setTimer (desmutar, time*60*1000, 1, el) else setPlayerMuted (el, false) setElementData(el,"NGGangMute",false) outputChatBox (ad.." Break to "..player, root, 255, 0, 0) outputDebugString (ad.." Break to "..player) setElementData (source, "NGTimeMute", 0) end else --outputChatBox (".", source, 255, 0, 0) end end else".", source, 255, 0,0) end end addEvent ("mute", true) addEventHandler ("mute", root, mute) function desmutar (player) if player and isElement(player) then if isPlayerMuted(player) then setPlayerMuted (player, false) setElementData (player, "NGTiempoMute", 0) outputChatBox (getPlayerName(player).."(FinISH del Mute)", root, 0, 255, 0) outputDebugString (getPlayerName(player).." It was desmutado (Finish Mute)") end end end -------------------------------------------------------------------------------- Mute Evade Fix addEventHandler ("onPlayerQuit", root, function () if not isGuestAccount(getPlayerAccount(source)) then if isPlayerMuted (source) then setAccountData (getPlayerAccount(source), "NGMuteEvade", getElementData(source, "NGtimeMute")) else setAccountData (getPlayerAccount(source), "NGMuteEvade", 0) end end end) addEventHandler ("onPlayerLogin", root, function () local ismute = getAccountData (getPlayerAccount(source), "NGMuteEvade") if ismute then if tonumber(ismute) >= 1 then setPlayerMuted(source, true) setElementData (source, "NGtimeMute", ismute) setTimer (desmutar, ismute*60*1000, 1, source) outputChatBox ("[Console] Muted to "..getPlayerName(source).." "..ismute.." Min by: (Evade the Last Mute).", root, 255, 0, 0) end end end) Img:
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