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ENG: Hello. I am working on implementation of Fastman Limit Adjuster encryption in client (namely game_sa module). To support encryption (enhanced IMG archives), I need to call a custom function to load IMG archives ( CD ) in GTA SA is a function like ( LoadCdDirectory ) in FLA is a function:/ /// Loads CD directory in GTA SA. Works only if enhanced IMG archives are enabled! F92_LA_API void LoadCdDirectoryInGTASA( tImgDescriptorInGTASA *pIMGdescriptor, int imgId, tGTASAimgLoadingCall* pLoadingCall ); The question is whether there is already a hook function to load the archives of the standard GTA SA ( approximate name ~ LoadCdDirectory ). In the MTA client source code, in particular in the module game_sa pored in game_sa could not find exactly the hook for loading the IMG archive itself. RU: Здравствуйте. Занимаюсь внедрением шифровки от Fastman Limit Adjuster в клиент( а именно модуль game_sa ). Чтобы шифровка поддерживалась(enhanced IMG archives), мне надо вызвать кастомную функцию подгрузки IMG архивов ( CD ) в GTA SA это функция типо ( LoadCdDirectory ) в FLA это функция: //// Loads CD directory in GTA SA. Works only if enhanced IMG archives are enabled! F92_LA_API void LoadCdDirectoryInGTASA( tImgDescriptorInGTASA *pIMGdescriptor, int imgId, tGTASAimgLoadingCall* pLoadingCall ); Вопрос заключаеться в том, есть ли уже хук функции подгрузки архивов стандартной GTA SA ( примерное название ~ LoadCdDirectory ). В клиенте МТА, в частности в модуле game_sa Порылся в game_sa не смог найти именно хука подгурзки самого IMG архива
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Hello. Tell me please, What functions do I need to intercept to manipulate functions that load information from img containers and convert them into engine objects (GTA SA). I understood the Streaming system, but it only sends requests. I looked through a lot of MTA source code, but I did not find it suitable. I came to the conclusion that the developers probably did not intercept them, or I did not find them. I would be very grateful if someone could help) I'm sorry for google translate.
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