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  1. Is this correct for disable warp for freeroam and how to add option in f1 panel? function warpStatus(player,cmd) if player then if (getElementData(player,"warp.status") == false) then setElementData(player, "warp.status", true) outputChatBox("You have enabled your warping", player) else setElementData(player, "warp.status", false) outputChatBox("You have disabled warping", player) end end end addCommandHandler("warpstatus", warpStatus) function warpMe(targetPlayer) if (getElementData(targetPlayer,"warp.status") == false) then if isPedDead(source) then spawnMe() end local vehicle = getPedOccupiedVehicle(targetPlayer) if not vehicle then -- target player is not in a vehicle - just warp next to him local x, y, z = getElementPosition(targetPlayer) clientCall(source, 'setPlayerPosition', x + 2, y, z) else -- target player is in a vehicle - warp into it if there's space left if getPedOccupiedVehicle(source) then --removePlayerFromVehicle(source) outputChatBox('Get out of your vehicle first.', source) return end local numseats = getVehicleMaxPassengers(vehicle) for i=0,numseats do if not getVehicleOccupant(vehicle, i) then if isPedDead(source) then local x, y, z = getElementPosition(vehicle) spawnMe(x + 4, y, z + 1) end warpPedIntoVehicle(source, vehicle, i) return end end outputChatBox('No free seats left in ' .. getPlayerName(targetPlayer) .. 's vehicle.', source, 255, 0, 0) end local interior = getElementInterior(targetPlayer) setElementInterior(source, interior) setCameraInterior(source, interior) end function warpStatus(player,cmd) if player then if (getElementData(player,"warp.status") == false) then setElementData(player, "warp.status", true) outputChatBox("You have enabled your warping", player) else setElementData(player, "warp.status", false) outputChatBox("You have disabled warping", player) end end end addCommandHandler("warpstatus", warpStatus) function warpMe(targetPlayer) if (getElementData(targetPlayer,"warp.status") == false) then if isPedDead(source) then spawnMe() end local vehicle = getPedOccupiedVehicle(targetPlayer) if not vehicle then -- target player is not in a vehicle - just warp next to him local x, y, z = getElementPosition(targetPlayer) clientCall(source, 'setPlayerPosition', x + 2, y, z) else -- target player is in a vehicle - warp into it if there's space left if getPedOccupiedVehicle(source) then --removePlayerFromVehicle(source) outputChatBox('Get out of your vehicle first.', source) return end local numseats = getVehicleMaxPassengers(vehicle) for i=0,numseats do if not getVehicleOccupant(vehicle, i) then if isPedDead(source) then local x, y, z = getElementPosition(vehicle) spawnMe(x + 4, y, z + 1) end warpPedIntoVehicle(source, vehicle, i) return end end outputChatBox('No free seats left in ' .. getPlayerName(targetPlayer) .. 's vehicle.', source, 255, 0, 0) end local interior = getElementInterior(targetPlayer) setElementInterior(source, interior) setCameraInterior(source, interior) end
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