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  1. Olá pessoal, boa noite, bom eu gostaria saber se tem alguma forma de identificar a resolução dos jogadores e aplicar na label, ou seja, ajustar de acordo com a resolução do player, fiz uma label de exemplo aqui: Código: addEventHandler( "onClientResourceStart", resourceRoot, function() label1 = guiCreateLabel(105, 696, 211, 19, "Teste 1", false) guiSetFont(label1, "default-bold-small") -- label2 = guiCreateLabel(81, 677, 211, 19, "Teste 2", false) guiSetFont(label2, "default-bold-small") end ) Fiz essa label na resolução 1280x720, queria ajustar para todas as resoluções, tem pessoas que usam 800x600 então isso fica desproporcional.
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