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  1. Bueno ise una arma que se le crea un objecto osea ala katana, lo que yo quiero hacer es que si no es la katana que no aparesca la funcion osea que si se agarra la katana si aparesca y si es otra arma por ejemplo una m4 el objecto no aparezca. function fire() local x, y, z = getElementPosition(localPlayer) fx4 = createObject ( 1337, 5540.6654, 1020.55122, 1240.545, 90, 0, 0 ) exports.bone_attach:attachElementToBone(fx4,localPlayer,12,-0.5,0,0.1,0,0,0) end addCommandHandler("fire", fire)
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