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Found 1 result

  1. xRGamingx

    checkpoint

    Hello friends, I need your help! I explain that I have an event panel to create careers for players on my freeroam server Through the panel I must create all racing checkpoint. And what I want to achieve is that when the player passes over the point, that disappears and the next checkpoint comes out I leave my code tell me how I can achieve this Or if they have a similar panel, I would like them to contribute with the ---Server blip = {} marker = {} function event () call(getResourceFromName("guitext"),"outputServerGuiText",root,"An event was placed on your Map",0,255,0) local x, y, z = getElementPosition (source) local maxBlip = #blip -- with this you have the contents of the table. local maxMarker = #marker blip[maxBlip + 1] = createBlip (x, y, z, 49) marker[maxMarker + 1] = createMarker (x, y, z, "checkpoint", 2, 135, 191, 255, 200) end addEvent ("event", true) addEventHandler ("event", root, event)
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