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Showing results for tags 'environment'.
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I've edited bonsai's script wrapper and using it, it looks like this: local env = {} local _createObject = createObject local _setTimer = setTimer local _addEventHandler = addEventHandler outputChatBox = function() end triggerServerEvent = function() end createObject = function(...) local object = _createObject(...) setElementDimension(object, dimension) table.insert(wrapper.objects, object) return object end function newClientEnvironment() env = table.copy(_G, true) local metatable = { __index = function(self, index) return rawget(_G, index) end, __newindex = function(_G, index, value) rawset(_G, index, value) end } setmetatable(env, metatable) _outputChatBox('created new Environment') end and this is how a script is loaded: function loadScript(scriptData) local loaded = loadstring(scriptData) setfenv(loaded, env) local ex = pcall(loaded) end The problem is the functions re-defined above interfere with my main script that is using this wrapper. i can just use this wrapper as a separate script but then i'll have to reload two scripts rather than 1, and i dont want that. any ideas? and thank you for reading
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- environment
- lua
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