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Found 2 results

  1. Hello ! I recently made a weapon that shoots explosives. I thought about adding an object in the form of decoration using the bone attach resource. Everything go well until I realized that , when the player dies, the object stayed stuck and was not destroyed. Here you have the code function activArmas( player ) if (getElementData (player, "Armactivada") == false) then setElementData (player, "Armactivada", true) outputChatBox( "Activaste el arma", player, 100, 0, 0 ) else setElementData (player, "Armactivada", false) outputChatBox( "Desactivaste el arma", player, 100, 0, 0 ) end end addCommandHandler("activar", activArmas) local frascote = {} function setObjectInWeapon( previousWeaponID, currentWeaponID ) if (getElementData (source, "Armactivada") == true) then if ( currentWeaponID == 31 ) then exports.bone_attach:attachElementToBone(frascote[source],source,12,-0.09,0,-0.03,0,2,40) elseif ( previousWeaponID == 31 ) then exports.bone_attach:detachElementFromBone( frascote[source] ) destroyElement( frascote[source] ) end end end addEventHandler("onPlayerWeaponSwitch", root, setObjectInWeapon) function wast() if (getElementData (source, "Armactivada") == true) then destroyElement( frascote[source] ) --Here i have my problem. end end addEventHandler("onPlayerWasted", root, wast) Sorry for repost the topic but the spanish community is not than active . Thanks a lot !
  2. Buenas, tengo un ligero problema con un script: Mi idea es hacer que un jugador pueda colocarse una especie de casco en la cabeza (obviamente), ya tengo listo todo con el tema del bone_attach y eso, solo que el objeto (el casco en este caso, usé un microondas), no posee colisiones, y cuando activo dichas colisiones el ped se bugea, junto con la cámara, no se puede caminar y termina traspasando el suelo y bugeándose horriblemente, y mi objetivo es que las balas choquen con el microondas evitando el daño en la cabeza. Mi pregunta, ¿Es posible activar las colisiones del casco (microondas) para que resista las balas, pero que a su vez no bugee al jugador ni a la cámara?
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