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Showing results for tags 'ماركر سيارات'.
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السلام عليكم لدي ماركر سيارات للقروب يشتغل وكل شي بس في مشكلة انو لما اجي اخذ سيارة او طيارة ما يرسبن ليش ممكن تصلحولي اياه السيرفر addEvent("spawningVehicle", true) local groupName = '[ARMY]' local activeVehicles = {} local playersVehicles = {} local occupiedVehicles = {} local activeTimers = {} local Intruders = {} local function addVehicleToDestroyList(vehicleNumber) activeTimers[vehicleNumber] = setTimer( function(vehicleNumber) destroyElement(activeVehicles[vehicleNumber]) activeVehicles[vehicleNumber] = nil activeTimers[vehicleNumber] = nil for i,v in pairs(playersVehicles) do if v == vehicleNumber then playersVehicles[i] = nil break end end end, 30000, 1, vehicleNumber ) end local function removeVehicleFromDestroyList(vehicleNumber) if isTimer(activeTimers[vehicleNumber]) then killTimer(activeTimers[vehicleNumber]) activeTimers[vehicleNumber] = nil end end addEventHandler("spawningVehicle", root, function(model, planes) local poo = { {1529.85669, 25.99903, 42.6171}, {1529.85669, 25.99903, 42.6171} } local x, y, z = 0, 0, 0 local rx, ry, rz = 0, 0, 0 if planes then x, y, z = unpack(poo[math.random(#poo)]) rx, ry, rz = 0.3275146484375, 359.78839111328, 271.46984863281 else x, y, z = 1598.17749, -262.16455, 51.722 rx, ry, rz = 359.54382324219, 359.99975585938, 3.48193359375 end if playersVehicles[client] then destroyElement(activeVehicles[playersVehicles[client]]) removeVehicleFromDestroyList(playersVehicles[client]) playersVehicles[client] = nil end local vehicle = #activeVehicles + 1 activeVehicles[vehicle] = createVehicle(model, x, y, z, rx, ry, rz) setVehicleColor(activeVehicles[vehicle], 0, 0, 255) warpPedIntoVehicle(client, activeVehicles[vehicle]) addVehicleUpgrade(activeVehicles[vehicle], 1010) playersVehicles[client] = vehicle occupiedVehicles[vehicle] = nil end ) addEventHandler("onVehicleExit", root, function(player, seat) if seat == 0 then if playersVehicles[player] then addVehicleToDestroyList(playersVehicles[player]) occupiedVehicles[playersVehicles[player]] = nil else for i,v in pairs(activeVehicles) do if v == source then addVehicleToDestroyList(i) occupiedVehicles[i] = nil end end end end end ) addEventHandler("onVehicleEnter", root, function(player, seat) if seat == 0 then if playersVehicles[player] then removeVehicleFromDestroyList(playersVehicles[player]) occupiedVehicles[playersVehicles[player]] = true else for i,v in pairs(activeVehicles) do if v == source then removeVehicleFromDestroyList(i) occupiedVehicles[i] = true break end end end end end ) addEventHandler("onVehicleStartEnter", root, function(player, seat) for i,v in pairs(activeVehicles) do if v == source then if getElementData(player, "Group") ~= "[ARMY]" then outputChatBox("This vehicle is only for "..[ARMY].." group!", player, 0, 0, 255) cancelEvent() else if seat == 0 and occupiedVehicles[i] then outputChatBox("You cannot take this vehicle as someone in it already!", player, 255, 0, 0) cancelEvent() end end break end end end ) addEventHandler("onVehicleExplode", root, function() for i,v in pairs(activeVehicles) do if v == source then removeVehicleFromDestroyList(i) activeVehicles[i] = nil occupiedVehicles[i] = nil setTimer(destroyElement, 2000, 1, source) for k,s in pairs(playersVehicles) do if i == s then playersVehicles[k] = nil break end end break end end end ) الكلنت local groupName = '[ARMY]' local sx, sy = guiGetScreenSize() mainWindow = guiCreateWindow((sx-438)/2, (sy-487)/2, 438, 487, " Vehicles", false) guiWindowSetSizable(mainWindow, false) guiSetAlpha(mainWindow, 1.00) guiSetVisible(mainWindow, false) mainTab = guiCreateTabPanel(0.02, 0.04, 0.96, 0.90, true, mainWindow) local vehicles = { cars = { tab = guiCreateTab("Cars", mainTab), list = { {"Patriot", 470}, {"Enforcer", 433}, {"Cheetah", 415}, {"Bullet", 541}, {"Infernus", 411}, {"Sultan", 560}, {"Turismo", 451}, {"Comet", 480}, {"Huntley", 579}, {"Flash", 565}, } }, bikes = { tab = guiCreateTab("Bikes", mainTab), list = { {"NRG-511", 522}, {"PCJ-600", 461}, {"Sanchez", 468} } }, planes = { tab = guiCreateTab("Planes", mainTab), list = { {"Sparrow", 488}, {"Maverick", 487} ,{"Leviathan", 417} } } }vehicles.cars.gridlist = guiCreateGridList(0.05, 0.02, 0.89, 0.95, true, vehicles.cars.tab) table.insert(vehicles.cars, guiGridListAddColumn(vehicles.cars.gridlist, "Cars", 0.9)) vehicles.bikes.gridlist = guiCreateGridList(0.05, 0.02, 0.89, 0.95, true, vehicles.bikes.tab) table.insert(vehicles.bikes, guiGridListAddColumn(vehicles.bikes.gridlist, "Bikes", 0.9)) vehicles.planes.gridlist = guiCreateGridList(0.05, 0.02, 0.89, 0.95, true, vehicles.planes.tab) table.insert(vehicles.planes, guiGridListAddColumn(vehicles.planes.gridlist, "Planes", 0.9)) notice = guiCreateLabel(0.02, 0.94, 0.96, 0.03, "Press (Enter) to take your vehicle", true, mainWindow) guiLabelSetColor(notice, 0, 255, 0) guiLabelSetHorizontalAlign(notice, "center", false) guiLabelSetVerticalAlign(notice, "center") for i,v in pairs(vehicles) do for _,k in ipairs(v.list) do local row = guiGridListAddRow(v.gridlist) guiGridListSetItemText(v.gridlist, row, v[1], k[1], false, false) end end local vehiclesMarker = createColSphere(1599.05750,-276.72305,50.7229, 2) createMarker(1599.05750,-276.72305,50.7229,"cylinder",2,0,255,255,255) addEventHandler("onClientColShapeHit", vehiclesMarker, function(hitElement) if hitElement == localPlayer and getElementData(hitElement, "Group") == "[ARMY]" and not isPedInVehicle(hitElement) then guiSetVisible(mainWindow, true) showCursor(true) bindKey("enter", "down", selectVehicle) end end,false ) addEventHandler("onClientColShapeLeave", vehiclesMarker, function(leaveElement) if leaveElement == localPlayer and getElementData(leaveElement, "Group") == "[ARMY]" and not isPedInVehicle(leaveElement) then guiSetVisible(mainWindow, false) showCursor(false) unbindKey("enter", "down", selectVehicle) end end, false ) function selectVehicle() for i,v in pairs(vehicles) do local tab = v.tab if guiGetSelectedTab(mainTab) == tab then local gridlist = v.gridlist if guiGridListGetSelectedItem(gridlist) ~= -1 then local row = guiGridListGetSelectedItem(gridlist) local vehName = guiGridListGetItemText(gridlist, row, v[1]) for _,k in ipairs(v.list) do if k[1] == vehName then if i == "planes" then triggerServerEvent("spawningVehicle", localPlayer, k[2], true) else triggerServerEvent("spawningVehicle", localPlayer, k[2], false) end unbindKey("enter", "down", selectVehicle) break end end guiSetVisible(mainWindow, false) showCursor(false) break end end end end والسلام عليكم ورحمة الله وبركاتو يعني بأختصار انو اخذ السيارة او طيارةة او الدباب ما بس ما تظهر او تبين