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SUPERNATUR4L

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Vic

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  1. tentei no server nao funcionou coloquei no cliente ele retornou "Você não tem a elementData necessária. Tecla liberada." tentei colocar o setelementdata no cliente mas nao consegui no meu cliente tem um elemntdata mas ele bloqueia as teclas o tempo todo vou deixar o cliente aqui em baixo ok tbm tentei usar um event e não consegui se conseguir ajudar agradeço muiti local screenW, screenH = guiGetScreenSize() local resW, resH = 1920,1080 local res2, resH2 = 1366, 768 local x, y = (screenW/resW), (screenH/resH) local sx, sy = (screenW/res2), (screenH/resH2) local dxfont0_MontserratBoldItalic = dxCreateFont("assets/font/MontserratBoldItalic.ttf", y*24) local dxfont1_MontserratSemiBold = dxCreateFont("assets/font/MontserratSemiBold.ttf", y*13) local dxfont2_MontserratSemiBold = dxCreateFont("assets/font/MontserratSemiBold.ttf", y*10) local dxfont3_MontserratSemiBold = dxCreateFont("assets/font/MontserratSemiBold.ttf", y*15) local dxfont4_MontserratSemiBold = dxCreateFont("assets/font/MontserratSemiBold.ttf", y*11) Scroll1 = dxCreateTexture("assets/img/Scroll1.png", "argb") Scroll2 = dxCreateTexture("assets/img/Scroll2.png", "argb") PosSlots = {} PosSlotsBau = {} Chest = false -- local colors = {} local textures = {} local sizes = {} local text_width = {} local fonts = {} local _dxDrawRectangle = dxDrawRectangle local function dxDrawRectangle(x, y, w, h, color, post) return _dxDrawRectangle(sx * x, sy * y, sx * w, sy * h, color, post) end local _dxDrawImage = dxDrawImage local function dxDrawImage(x, y, w, h, image, ...) return _dxDrawImage(sx * x, sy * y, sx * w, sy * h, image, ...) end local _dxDrawText = dxDrawText local function dxDrawText( text, x, y, w, h, color, scale, font, assignX, assingY, ...) return _dxDrawText(text, sx * x, sy * y, sx * w, sy * h, color, scale, font, assignX, assingY, ...) end local _dxCreateTexture = dxCreateTexture local function dxCreateTexture(directory) if not textures[directory] then textures[directory] = _dxCreateTexture(directory) end return textures[directory] end local _dxCreateFont = dxCreateFont local function dxCreateFont(directory, tamanho) if not fonts[directory.."_"..tamanho] then fonts[directory.."_"..tamanho] = _dxCreateFont(directory, sy * tamanho) end return fonts[directory.."_"..tamanho] end local _dxGetTextSize = dxGetTextSize local function dxGetTextSize(text, widthText, scaleFont, font, identify) if not sizes[text.."_"..identify] then sizes[text.."_"..identify] = _dxGetTextSize(text, sx * widthText, sy * scaleFont, font) --print(text, sx * sizes[text.."_"..identify]) end return sizes[text.."_"..identify] end local buttons = {} local function roundedRectangle(x, y, width, height, radius, color, colorStroke, sizeStroke, postGUI) if width == 0 then width = 1 end if height == 0 then height = 1 end local sla = width + height + radius if (not buttons[sla]) then colorStroke = tostring(colorStroke) sizeStroke = tostring(sizeStroke) local raw = string.format([[ <svg width='%s' height='%s' fill='none' xmlns='http://www.w3.org/2000/svg'> <mask id='path_inside' fill='#FFFFFF' > <rect width='%s' height='%s' rx='%s' /> </mask> <rect opacity='1' width='%s' height='%s' rx='%s' fill='#FFFFFF' stroke='%s' stroke-width='%s' mask='url(#path_inside)'/> </svg> ]], width, height, width, height, radius, width, height, radius, colorStroke, sizeStroke) buttons[sla] = svgCreate(width, height, raw) end if (buttons[sla]) then -- Se já existir um botão com o mesmo Radius, reaproveitaremos o mesmo, para não criar outro. dxSetBlendMode('add') dxDrawImage(x, y, width, height, buttons[sla], 0, 0, 0, color, postGUI or false) dxSetBlendMode('blend') end end -- bindKey('h', 'down', function() triggerServerEvent('OpenPortaMalas', localPlayer, localPlayer) end) addEvent("MST.OpenPM",true) addEventHandler("MST.OpenPM",root,function(id,itensm,itensb, peso, veh) local export = exports["MODInventario"]:InventoryReturnsV() if not Chest then if not export["inventory"] and not export["shop"] then addEventHandler("onClientRender",root,dxChest) Chest = true PosScrollbar = 0 PosScrollbar2 = 0 showCursor(true) ItensMeu = itensm ItensBau = itensb IDBau = id Select = 0 Select2 = 0 EditBox.Create("Quantidade", 649, 359, 66, 29,false, 8,tocolor(255,255,255,0), dxfont1_MontserratBold, "QTD") EditBox.SetVisible("Quantidade",true) PesoConsumidoInv = getConsumed(ItensMeu, "inv") PesoConsumidoBau = getConsumed(ItensBau, "bau") PesoBau = peso Veiculo = veh end end end) addEvent("MST.AttInvPM",true) addEventHandler("MST.AttInvPM",root,function() if Chest then triggerServerEvent("Kings.UpdateID2",localPlayer,localPlayer,IDBau) end end) addEvent("MST.AttPM",true) addEventHandler("MST.AttPM",root,function(itensm, itensb) if Chest then ItensMeu = itensm ItensBau = itensb PesoConsumidoInv = getConsumed(ItensMeu, "inv") PesoConsumidoBau = getConsumed(ItensBau, "bau") end end) bindKey("backspace","down",function() if Chest then removeEventHandler("onClientRender",root,dxChest) Chest = false showCursor(false) EditBox.DestroyEdit("Quantidade") triggerServerEvent('ClosePortaMalas', localPlayer, localPlayer, Veiculo) end end) function getConsumed(table,type) PesoTotal = 0 for i,v in ipairs(table) do if type == "inv" then local Quantidade = v[2] local Peso = v[4] PesoTotal = PesoTotal + (Peso * Quantidade) elseif type == "bau" then local Quantidade = v.Quantidade local Peso = v.Peso PesoTotal = PesoTotal + (Peso * Quantidade) end end return PesoTotal end function getWeigthBag() if getElementData(localPlayer, "VIP") or getElementData(localPlayer, "Staff") then return 50 end return 30 end local poppins = dxCreateFont(":MODInventario/fontes/Poppins-Bold.ttf", 12) -- | :MODInventario/gfx/itens/"..Item..".png" function dxChest() local multPx, multPx2 = 0, 0 local multPy, multPy2 = 0, 0 exports["Blur"]:dxDrawBluredRectangle(x*0, y*0, screenW, screenH, tocolor(255, 255, 255, alpha)) pesoMax = getWeigthBag() if getElementData( localPlayer, 'bag.current' ) then pesoMax = tonumber( getElementData( localPlayer, 'bag.current' ) ) end pesoMax = (pesoMax and pesoMax > 0 and pesoMax or 0) peso = (PesoConsumidoInv and PesoConsumidoInv > 0 and PesoConsumidoInv or 0) roundedRectangle(176, 194, 458, 56, 3, tocolor(19, 16, 16, 142.8), "#ff0000", 0, false) -- | Fundo baixo inventario roundedRectangle(186, 237, 442, 9, 3, tocolor(19, 16, 16, 142.8), "#ff0000", 0, false) -- | Fundo barrinha roundedRectangle(186, 237, 442/pesoMax*peso, 9, 3, tocolor(66, 73, 73, 255), "#ff0000", 0, false) -- | Barrinha dxDrawText((verifyFloor(peso) and peso..".00" or peso).." / "..(verifyFloor(pesoMax) and pesoMax..".00" or pesoMax), 187, 217, 100, 19, tocolor(255, 255, 255, alpha), 1, poppins, "left", "top", false, false, false, false, false) roundedRectangle(188, 187, 110, 25, 5, tocolor(66, 73, 73, alpha), "#ff0000", 0, false) -- | Fundo inventario dxDrawText("INVENTÁRIO", 205, 189, 75, 18, tocolor(255, 255, 255, alpha), 1, poppins, "left", "top", false, false, false, false, false) roundedRectangle(176, 251, 458, 348, 3, tocolor(0, 0, 0, 51), "#ff0000", 0, false) -- | Fundo Slots roundedRectangle(649, 359, 66, 29, 3, tocolor(0, 0, 0, 51), "#ff0000", 0, false) -- | Scroll roundedRectangle(628, 251 + (12 * PosScrollbar), 6, 41, 3, tocolor(66, 73, 73, 255), "#ff0000", 0, false) -- | Slots for i = 1, 15 do roundedRectangle(182 + (multPx * 89), 260 + (multPy * 113), 83, 107, 10, tocolor(19, 16, 16, 142.8), "#ff0000", 0, false) PosSlots[i] = {182 + (multPx * 89), 260 + (multPy * 113)} i = i + PosScrollbar if ItensMeu[i] then if Select ~= i then local Item = ItensMeu[i][1] local Quantidade = ItensMeu[i][2] local Peso = (ItensMeu[i][4] and (ItensMeu[i][4] * ItensMeu[i][2]) or "0.0") local width = dxGetTextSize(Quantidade.."x", 10, 1, poppins, 1) local posXQuant = (182 + (multPx * 89) + (83/2)) - (width) local posX = (182 + (multPx * 89) + (83/2)) - (80/2) local posY = (260 + (multPy * 113) + (107/2)) - (80/2) roundedRectangle(199 + (multPx * 89), 361 + (multPy * 113), 49, 2, 3, tocolor(66, 73, 73, 255), "#ff0000", 0, false) dxDrawImage(posX, posY, 80, 80, ":MODInventario/gfx/itens/"..Item..".png", 0, 0, 0, tocolor(255, 255, 255, 255), false) if i > 5 then dxDrawText(string.sub(""..Peso.."", 1, 3), 186 + (multPx * 89), 264 + (multPy * 113), 15, 20, tocolor(255, 255, 255, alpha), 1, poppins, "left", "top", false, false, false, false, false) dxDrawText(Quantidade.."x", posXQuant + 37, 264 + (multPy * 113), 16, 19, tocolor(255, 255, 255, alpha), 1, poppins, "left", "top", false, false, false, false, false) else roundedRectangle(182 + (multPx * 89), 260 + (multPy * 113), 20, 19, 5, tocolor(66, 73, 73, 255), "#ff0000", 0, false) dxDrawText(i, 188 + (multPx * 89), 259 + (multPy * 113), 15, 20, tocolor(255, 255, 255, alpha), 1, poppins, "left", "top", false, false, false, false, false) dxDrawText(Quantidade.."x", posXQuant + 37, 264 + (multPy * 113), 16, 19, tocolor(255, 255, 255, alpha), 1, poppins, "left", "top", false, false, false, false, false) end else local Item = ItensMeu[Select][1] local xc, yc = getCursorPosition() local cursorx, cursory = xc*screenW, yc*screenH dxDrawImage(cursorx - 27, cursory - 27, 80, 80, ":MODInventario/gfx/itens/"..Item..".png", 0, 0, 0, tocolor(255, 255, 255, 255), true) end end multPx = multPx + 1 if multPx == 5 then multPx = 0 multPy = multPy + 1 end end -- | Parte do Bau roundedRectangle(732, 195, 458, 56, 3, tocolor(19, 16, 16, 142.8), "#ff0000", 0, false) -- | Fundo baixo Bau roundedRectangle(741, 186, 62, 25, 5, tocolor(66, 73, 73, alpha), "#ff0000", 0, false) -- | Fundo Bau dxDrawText("PORTA-MALAS", 759, 190, 26, 18, tocolor(255, 255, 255, alpha), 1, poppins, "left", "top", false, false, false, false, false) roundedRectangle(740, 237, 442, 9, 3, tocolor(19, 16, 16, 142.8), "#ff0000", 0, false) -- | Fundo barrinha roundedRectangle(740, 237, 442/PesoBau*PesoConsumidoBau, 9, 3, tocolor(66, 73, 73, 255), "#ff0000", 0, false) -- | Barrinha dxDrawText((verifyFloor(PesoConsumidoBau) and PesoConsumidoBau..".00" or PesoConsumidoBau).." / "..(verifyFloor(PesoBau) and PesoBau..".00" or PesoBau), 748, 217, 100, 19, tocolor(255, 255, 255, alpha), 1, poppins, "left", "top", false, false, false, false, false) roundedRectangle(731, 251, 458, 348, 3, tocolor(0, 0, 0, 51), "#ff0000", 0, false) -- | Fundo Slots Bau -- | Scroll Bau roundedRectangle(1186, 251 + (12 * PosScrollbar2), 6, 41, 3, tocolor(66, 73, 73, 255), "#ff0000", 0, false) -- | Slots Bau for i = 1, 15 do roundedRectangle(738 + (multPx2 * 89), 260 + (multPy2 * 113), 83, 107, 10, tocolor(19, 16, 16, 142.8), "#ff0000", 0, false) PosSlotsBau[i] = {738 + (multPx2 * 89), 260 + (multPy2 * 113)} i = i + PosScrollbar2 if ItensBau[i] then if Select2 ~= i then local Item = ItensBau[i].Item local Quantidade = ItensBau[i].Quantidade local Peso = ItensBau[i].Peso * Quantidade local width = dxGetTextSize(Quantidade.."x", 10, 1, poppins, 1) local posXQuant = (738 + (multPx2 * 89) + (83/2)) - (width) local posX = (738 + (multPx2 * 89) + (83/2)) - (80/2) local posY = (260 + (multPy2 * 113) + (107/2)) - (80/2) roundedRectangle(755 + (multPx2 * 89), 361 + (multPy2 * 113), 49, 2, 3, tocolor(66, 73, 73, 255), "#ff0000", 0, false) dxDrawImage(posX, posY, 80, 80, ":MODInventario/gfx/itens/"..Item..".png", 0, 0, 0, tocolor(255, 255, 255, 255), false) if i > 5 then dxDrawText(string.sub(""..Peso.."", 1, 3), 744 + (multPx2 * 89), 264 + (multPy2 * 113), 15, 20, tocolor(255, 255, 255, alpha), 1, poppins, "left", "top", false, false, false, false, false) dxDrawText(Quantidade.."x", posXQuant + 37, 264 + (multPy2 * 113), 16, 19, tocolor(255, 255, 255, alpha), 1, poppins, "left", "top", false, false, false, false, false) else roundedRectangle(738 + (multPx2 * 89), 260 + (multPy2 * 113), 20, 19, 5, tocolor(66, 73, 73, 255), "#ff0000", 0, false) dxDrawText(i, 744 + (multPx2 * 89), 259 + (multPy2 * 113), 15, 20, tocolor(255, 255, 255, alpha), 1, poppins, "left", "top", false, false, false, false, false) dxDrawText(Quantidade.."x", posXQuant + 37, 264 + (multPy2 * 113), 16, 19, tocolor(255, 255, 255, alpha), 1, poppins, "left", "top", false, false, false, false, false) end else local Item = ItensBau[Select2].Item local xc, yc = getCursorPosition() local cursorx, cursory = xc*screenW, yc*screenH dxDrawImage(cursorx - 27, cursory - 27, 80, 80, ":MODInventario/gfx/itens/"..Item..".png", 0, 0, 0, tocolor(255, 255, 255, 255), true) end end multPx2 = multPx2 + 1 if multPx2 == 5 then multPx2 = 0 multPy2 = multPy2 + 1 end end -- | Selected if Select ~= 0 or Select2 ~= 0 then local selected = Select ~= 0 and ItensMeu or Select2 ~= 0 and ItensBau local numberSelected = Select ~= 0 and Select or Select2 ~= 0 and Select2 local Item = Select and selected[numberSelected][1] or selected[numberSelected].Item local Nome = Select and selected[numberSelected][3] or selected[numberSelected].Nome local Quantidade = Select and selected[numberSelected][2] or selected[numberSelected].Quantidade local Peso = Select and (selected[numberSelected][4] and (selected[numberSelected][4] * selected[numberSelected][2]) or "0.0") or selected[numberSelected].Peso * Quantidade local width = dxGetTextSize(Nome, 75, 1, poppins, 1) local posName = (187 + (90/2) - (width/2)) roundedRectangle(179, 615, 193, 77, 5, tocolor(19, 16, 16, 142.8), "#ff0000", 0, false) roundedRectangle(187, 605, 90, 23, 5, tocolor(66, 73, 73, 255), "#ff0000", 0, false) dxDrawText(Nome, posName, 607, 75, 18, tocolor(255, 255, 255, alpha), 1, poppins, "left", "top", false, false, false, false, false) dxDrawImage(182, 638, 49, 45, ":MODInventario/gfx/itens/"..Item..".png", 0, 0, 0, tocolor(255, 255, 255, 255), false) dxDrawText("PESO: "..string.sub(""..Peso.."", 1, 3), 241, 641, 36, 18, tocolor(255, 255, 255, alpha), 1, poppins, "left", "top", false, false, false, false, false) dxDrawText("MAXIMO: "..Quantidade, 241, 659, 36, 18, tocolor(255, 255, 255, alpha), 1, poppins, "left", "top", false, false, false, false, false) end end addEventHandler("onClientClick",root,function(b,s) if Chest then if b == "left" then if s == "down" then for i = 1,#PosSlots do if isCursorOnElement(sx*PosSlots[i][1], sy*PosSlots[i][2], x*138, y*152) then if ItensMeu[i + PosScrollbar] then Select = i + PosScrollbar end end end for i = 1,#PosSlotsBau do if isCursorOnElement(sx*PosSlotsBau[i][1], sy*PosSlotsBau[i][2], x*138, y*152) then if ItensBau[i + PosScrollbar2] then Select2 = i + PosScrollbar2 end end end elseif s == "up" then local Quantidade = (EditBox.GetText("Quantidade") ~= "" and tonumber(EditBox.GetText("Quantidade")) or 1) if Select ~= 0 then for i = 1, #PosSlotsBau do if isCursorOnElement(sx*PosSlotsBau[i][1], sy*PosSlotsBau[i][2], sx*83, sy*107) then local Item = ItensMeu[Select][1] local QuantidadeT = ItensMeu[Select][2] if QuantidadeT >= Quantidade then local PesoAdd = ItensMeu[Select][4] * Quantidade local PesoLivre = PesoBau - PesoConsumidoBau if PesoLivre >= PesoAdd then triggerServerEvent("Kings.AddPM",localPlayer,IDBau,Item,Quantidade) end end end end elseif Select2 ~= 0 then for i = 1, #PosSlots do if isCursorOnElement(sx*PosSlots[i][1], sy*PosSlots[i][2], sx*83, sy*107) then local Item = ItensBau[Select2].Item local QuantidadeT = ItensBau[Select2].Quantidade if QuantidadeT >= Quantidade then triggerServerEvent("Kings.RemovePM",localPlayer,IDBau,Item,Quantidade) end end end end Select = 0 Select2 = 0 end end end end) function ScrollBar(b) if Chest then if isCursorOnElement(sx*166, sy*186, sx*549, sy*506) then if b == "mouse_wheel_up" and PosScrollbar > 0 then PosScrollbar = PosScrollbar - 5 elseif b == "mouse_wheel_down" and PosScrollbar < 25 then PosScrollbar = PosScrollbar + 5 end elseif isCursorOnElement(sx*732, sy*195, sx*549, sy*506) then if b == "mouse_wheel_up" and PosScrollbar2 > 0 then PosScrollbar2 = PosScrollbar2 - 5 elseif b == "mouse_wheel_down" and PosScrollbar2 < 25 then PosScrollbar2 = PosScrollbar2 + 5 end end end end bindKey("mouse_wheel_up", "down", ScrollBar) bindKey("mouse_wheel_down", "down", ScrollBar) function verifyFloor(number) return not ((number - math.floor(number)) == 0) end function isCursorOnElement(x, y, w, h) if (not isCursorShowing()) then return false end local mx, my = getCursorPosition() local fullx, fully = guiGetScreenSize() cursorx, cursory = mx*fullx, my*fully if cursorx > x and cursorx < x + w and cursory > y and cursory < y + h then return true else return false end end function dxDrawRoundedRectangle(x, y, rx, ry, color, radius) rx = rx - radius * 2 ry = ry - radius * 2 x = x + radius y = y + radius if (rx >= 0) and (ry >= 0) then dxDrawRectangle(x, y, rx, ry, color) dxDrawRectangle(x, y - radius, rx, radius, color) dxDrawRectangle(x, y + ry, rx, radius, color) dxDrawRectangle(x - radius, y, radius, ry, color) dxDrawRectangle(x + rx, y, radius, ry, color) dxDrawCircle(x, y, radius, 180, 270, color, color, 7) dxDrawCircle(x + rx, y, radius, 270, 360, color, color, 7) dxDrawCircle(x + rx, y + ry, radius, 0, 90, color, color, 7) dxDrawCircle(x, y + ry, radius, 90, 180, color, color, 7) end end function ChestReturnsV( ... ) local visibles = { chest = Chest, } return visibles end
  2. addEventHandler("onClientKey", root, function (button, press) if getElementData(getLocalPlayer(),"Porta-Malas") == true then if button == "F1" or button == "F2" or button == "F3" or button == "F4" or button == "F5" or button == "F6" or button == "F7" or button == "b" or button == "F9" or button == "F10" or button == "F11" or button == "F12" then cancelEvent() end end end ) tentei bloquer os f1 ao f12 e nao funcionou ajuda?
  3. Quero colocar um comando para bloquear o F1 , F2 , F3 NO PORTA MALAS , ja tentei alguns mais nao está funcionando ajudem por favor db = dbConnect("sqlite", "db/dados.db") dbExec(db, "CREATE TABLE IF NOT EXISTS Itens (ID, Item, Quantidade)") Query = dbQuery(db, "SELECT * FROM Itens") Result = dbPoll(Query, -1) TableItens = Result PM = {} function getVehicleProximo (player) local target = nil for _,v in ipairs(getElementsByType('vehicle')) do local posp = {getElementPosition(player)} local posv = {getElementPosition(v)} if getDistanceBetweenPoints3D(posp[1], posp[2], posp[3], posv[1], posv[2], posv[3]) <= 3 then target = v end end if target ~= nil then return target else return false end end addEvent('OpenPortaMalas', true) addEventHandler('OpenPortaMalas', root, function(player) local veiculo = getVehicleProximo(player) if veiculo ~= false then if getElementData(veiculo, 'veh:status') == true then return end if isPedInVehicle(player) then return end local model = getElementModel(veiculo) if Config.Veiculos[model] then if not getElementData(getVehicleProximo(player), 'Porta-Malas') then local Itens = exports["MODInventario"]:formatItens(getItensPM(getVehiclePlateText(getVehicleProximo(player))), "bau") local ItensInv = exports["MODInventario"]:getItensPlayer(player) triggerClientEvent(player, "MST.OpenPM",player, getVehiclePlateText(getVehicleProximo(player)), ItensInv, Itens, Config.Veiculos[model], getVehicleProximo(player)) setElementData(getVehicleProximo(player), 'Porta-Malas', true) setVehicleDoorOpenRatio(getVehicleProximo(player), 1, 1, 1500) end end end end) addEvent('ClosePortaMalas', true) addEventHandler('ClosePortaMalas', root, function(player, vehicle) if vehicle then setElementData(vehicle, 'Porta-Malas', nil) setVehicleDoorOpenRatio(vehicle, 1, 0, 1500) end end) function clearID(id) for i,v in ipairs(TableItens) do if v.ID == id then table.remove(TableItens, i) end end dbExec(db, "DELETE FROM Itens WHERE ID = ?", id) end addEvent("MST.ClearID2",true) addEventHandler("MST.ClearID2",root,clearID) function isObjectInTableACLGroups(player,acls) for i,v in ipairs(acls) do if aclGetGroup(v[1]) then if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)), aclGetGroup(v[1])) then return true,v[2] end end end return false end function searchResult(id, item) for i,v in ipairs(TableItens) do if v.ID == id and v.Item == item then return i end end return false end function getItensPM(id) Table = {} for i,v in ipairs(TableItens) do if v.ID == id then table.insert(Table, v) end end return Table end function InsertResult(id,item,quantidade) dbExec(db, "INSERT INTO Itens (ID, Item, Quantidade) VALUES (?,?,?)", id, item, quantidade) table.insert(TableItens, {ID = id, Item = item, Quantidade = quantidade}) end function UpdateResult(id,item,quantidade, type) local Index = searchResult(id, item) if Index then local Quantidade = TableItens[Index].Quantidade if type == "add" then dbExec(db, "UPDATE Itens SET Quantidade = ? WHERE ID = ? AND Item = ?", Quantidade + quantidade, id, item) TableItens[Index].Quantidade = TableItens[Index].Quantidade + quantidade elseif type == "remove" then dbExec(db, "UPDATE Itens SET Quantidade = ? WHERE ID = ? AND Item = ?", Quantidade - quantidade, id, item) TableItens[Index].Quantidade = TableItens[Index].Quantidade - quantidade end end end function DeleteReuslt(id, item) dbExec(db, "DELETE FROM Itens WHERE ID = ? AND Item = ?", id,item) local Index = searchResult(id, item) if Index then table.remove(TableItens, Index) end end function GiveItem(id,item,quantidade) local Index = searchResult(id, item) if Index then UpdateResult(id, item, quantidade, "add") exports["MODInventario"]:GiveAndTakeAndGetItem("take",source,item, quantidade) UpdateID(source,id) else InsertResult(id, item, quantidade) exports["MODInventario"]:GiveAndTakeAndGetItem("take",source,item, quantidade) UpdateID(source,id) end addEvent("Kings.AddPM",true) addEventHandler("Kings.AddPM",root,GiveItem) function TakeItem(id,item,quantidade) local Index = searchResult(id, item) if Index then local Quantidade = TableItens[Index].Quantidade if Quantidade == quantidade then local result = exports["MODInventario"]:GiveAndTakeAndGetItem("give",source,item, quantidade) if result then DeleteReuslt(id, item) UpdateID(source,id) end elseif Quantidade > quantidade then local result = exports["MODInventario"]:GiveAndTakeAndGetItem("give",source,item, quantidade) if result then UpdateResult(id, item, quantidade, "remove") UpdateID(source,id) end end end end addEvent("Kings.RemovePM",true) addEventHandler("Kings.RemovePM",root,TakeItem) function UpdateID(player, id) local Itens = exports["MODInventario"]:formatItens(getItensPM(id), "bau") local ItensInv = exports["MODInventario"]:getItensPlayer(player) triggerClientEvent(player, "MST.AttPM",player,ItensInv,Itens) end addEvent("Kings.UpdateID2",true) addEventHandler("Kings.UpdateID2",root,UpdateID) end se alguem tiver ideia de codigo me ajuda por favor addEventHandler("onClientKey", root, function (button, press) if getElementData(getLocalPlayer(),"Porta-Malas") == true then if button == "F1" or button == "F2" or button == "F3" or button == "F4" or button == "F5" or button == "F6" or button == "F7" or button == "b" or button == "F9" or button == "F10" or button == "F11" or button == "F12" then cancelEvent() end end end ) testei esse comando mas nao funcionou, nao retorna nada no debuscript 3 e nao bloqueias os f's alguem conseguir me ajudar agradeço
  4. Estou com um script de porta malas e preciso bloquear do f1 ao f12 e bloquear tbm a tecla : ' , que abre o inventario alguem pode ajudar com o comando ? ja testei alguns comandos e não funcionaram
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