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PedBank1 = createPed (0,879.64978, -1028.60767, 31.90541,180)
wep = givePedWeapon(PedBank1,31,10000, true)
setPedArmor (PedBank1,50)
zone = createColCuboid(883.79004, -1038.33118, 30.90541, 7.3719482421875, 6.88134765625, 1.9)
function dimensionChecker (theElement, matchingDimension)
x, y, z = getElementPosition(localPlayer)
setPedControlState(PedBank1, "aim_weapon",true)
setPedControlState(PedBank1, "fire", true)
setPedAimTarget (PedBank1, x, y, z )
setPedCameraRotation (PedBank1, x, y, z , true)
outputChatBox("Fire!",255,0,0)
end
addEventHandler ("onClientColShapeHit", zone, dimensionChecker)
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function dimensionCheckerLev (theElement, matchingDimension)
x, y, z = getElementPosition(localPlayer)
setPedControlState(PedBank1, "aim_weapon",false)
setPedControlState(PedBank1, "fire", false)
setPedCameraRotation (PedBank1, x, y, z , false)
setPedControlState(PedBank1, "aim_weapon",false)
outputChatBox("StopFire",0,200,0)
end
addEventHandler ("onClientColShapeLeave", zone, dimensionCheckerLev)
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