pleas help
warning: medic1\client.lua:33: bad argument @ 'addEventHandler' [expected element at argument 2 got nil mta]
GUIEditor = {
button = {}
}
local spaaa
addEventHandler("onClientResourceStart", resourceRoot,
function()
spaaa = guiCreateButton(494, 849, 309, 73, "spawn", false)
guiSetVisible ( spaaa,false)
end
)
function ahmed()
guiSetVisible (spaaa,true)
showCursor(true)
end
addCommandHandler("aa",ahmed)
--addEventHandler("onClientPlayerWasted",root,ahmed)
-- onClientPlayerWasted soon
function spaw(button)
--local x, y , z = getElementPosition (theplayer)
if button == "left" then
setElementHealth(localPlayer,100)
local a,z,y = 1182.58582, -1323.69434, 13.57902
setElementPosition (localPlayer,1182.58582, -1323.69434, 13.57902)
guiSetVisible ( spaaa,false)
showCursor(false)
end
end
--addCommandHandler("bb",spaw)
addEventHandler( "onClientGUIClick", spaaa, spaw, false )
--1182.58582, -1323.69434, 13.57902
function createMinigunWeapon()
-- Create the weapon 1 meter above the player
local x, y, z = getElementPosition(localPlayer)
local weapon = createWeapon("minigun", x + 1, y, z)
-- Give it some ammo and fire it
setWeaponClipAmmo(weapon, 99999)
setWeaponState(weapon, "firing")
-- Optionally adjust for model rotation (this value will be different for other weapons)
setWeaponProperty(weapon, "fire_rotation", 0, -30, 0)
end
addCommandHandler("createminigun", createMinigunWeapon)
--[[GUIEditor = {
button = {},
window = {}
}
GUIEditor.window[1] = guiCreateWindow(174, 135, 490, 299, "", false)
guiWindowSetSizable(GUIEditor.window[1], false)
guiSetVisible(GUIEditor.window[1], true)
showCursor (true)
GUIEditor.button[1] = guiCreateButton(449, 29, 27, 35, "X", false, GUIEditor.window[1])
function hidegui()
guiSetVisible(GUIEditor.window[1], false)
showCursor ( false )
end
addEventHandler ( "onClientGUIClick", GUIEditor.button[1], hidegui, false ) ]]