---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- RESOLUÇÃO
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local screenW, screenH = guiGetScreenSize()
local resW, resH = 1360,768
local x, y = (screenW/resW), (screenH/resH)
local font = dxCreateFont("files/fontt3.ttf", 9)
local font2 = dxCreateFont("files/fontt2.ttf", 7.9)
local font3 = dxCreateFont("files/fontt4.ttf", 7)
local font4 = dxCreateFont("files/fontt2.ttf", 8)
local font5 = dxCreateFont("files/fontt4.ttf", 18)
local font_1 = dxCreateFont("files/fontt3.ttf", 9)
local font_2 = dxCreateFont("files/fontt3.ttf", 7)
local font_5 = dxCreateFont("files/fontt4.ttf", 9)
local font_6 = dxCreateFont("files/fontt4.ttf", 8)
local font_1 = dxCreateFont("files/fontt2.ttf", 7.9)
local font_2 = dxCreateFont("files/fontt4.ttf", 7)
local font_3 = dxCreateFont("files/fontt2.ttf", 8)
local font_4 = dxCreateFont("files/fontt4.ttf", 9)
local font_5 = dxCreateFont("files/fontt4.ttf", 8)
local visiblebau = false
local objbau = nil
local bauid = nil
local bautag = nil
local baupos = nil
local baudist = nil
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- DX
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function acdxbaus()
if visiblebau == true then
dxDrawACRectangle("#2a692fH#ffffff ABRIR", baupos[1], baupos[2], baupos[3] + 0.3, 0.8, tocolor(255, 255, 255, 130), tocolor(30, 30, 30, 100), 1.0, font_5)
end
end
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- DX BAU
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
selected = nil
selected2 = nil
qntd = {}
table.insert(qntd, "QTD")
function dxmenub1()
local Inv1 = convert(getElementData(localPlayer, "Inventário:Slots")) or "0"
local Inv2 = convert(getElementData(localPlayer, "Inventário:Max")) or "0"
local Inv3 = convert(getElementData(objbau, "Bau:Slots")) or 0
local Inv4 = convert(getElementData(objbau, "Bau:Max")) or 0
local QTD = table.concat(qntd)
dxDrawRectangle(x*0, y*0, x*3000, y*3000, tocolor(0, 0, 0, 120))
dxDrawText("PESO: "..Inv1.." / "..Inv2.."", x*610+1, y*15+1, x*610+1, y*200+1, tocolor(0, 0, 0), 1.0, font_3, "right", "center", false, false, true, true, false)
dxDrawText("#525252PESO#ffffff: #bebebe"..Inv1.."#ffffff / #bebebe"..Inv2.."", x*610, y*15, x*610, y*200, tocolor(255, 255, 255), 1.0, font_3, "right", "center", false, false, true, true, false)
roundedRectangle2(x*100, y*120, x*519, y*3, tocolor(45, 45, 45))
if Inv1 >= 1 then
roundedRectangle2(x*100, y*120, x*519/Inv2*Inv1, y*3, tocolor(30, 30, 30))
end
---
dxDrawText("PESO: "..Inv3.." / "..Inv4.."", x*1275+1, y*15+1, x*1275+1, y*200+1, tocolor(0, 0, 0), 1.0, font_3, "right", "center", false, false, true, true, false)
dxDrawText("#525252PESO#ffffff: #bebebe"..Inv3.."#ffffff / #bebebe"..Inv4.."", x*1275, y*15, x*1275, y*200, tocolor(255, 255, 255), 1.0, font_3, "right", "center", false, false, true, true, false)
roundedRectangle2(x*770, y*120, x*519, y*3, tocolor(45, 45, 45))
if Inv3 >= 1 then
roundedRectangle2(x*770, y*120, x*519/Inv4*Inv3, y*3, tocolor(30, 30, 30))
end
--- < QTD > ---
roundedRectangle2(x*650, y*150, x*90, y*35, tocolor(255, 255, 255, 10), tocolor(33, 33, 33, 120))
dxDrawText(convertNumber(QTD), x*695, y*140, x*695, y*200, tocolor(255, 255, 255, 150), 1.0, font_3, "center", "center", false, false, true, true, false)
items2 = exports.acrp:ACGetItens()
local column2, row2 = y*0, y*0
local limitColumn2 = 4
local itemsToDisplay2 = #items2
local distanceBetweenBoxes2 = 5
local distanceBetweenBoxes22 = 5
local distanceBetweenBoxes33 = 5
local itemWidth2 = x*100
local itemHeight2 = y*120
for i2 = 1, itemsToDisplay2 do
itemHere2 = items2[i2]
if itemHere2 then
if getElementData(localPlayer, itemHere2[2]) >= 1 then
local x22 = column2 * (itemWidth2 + distanceBetweenBoxes2)
local y22 = y*row2 * (itemHeight2 + distanceBetweenBoxes2)
local x33 = column2 * (itemWidth2 + distanceBetweenBoxes22)
local y33 = row2 * (itemHeight2 + distanceBetweenBoxes33)
if (selected2 == i2) then
local cX, cY = getCursorPosition()
cX, cY = screenW * cX, screenH * cY
roundedRectangle3(cX - x*30, cY - y*35, itemWidth2, itemHeight2, tocolor(30, 30, 30), tocolor(33, 33, 33))
roundedRectangle3(cX - x*29, cY + y*65, itemWidth2 - 2, y*15, tocolor(30, 30, 30))
dxDrawImage(cX - x*30, cY - y*30, x*100, y*100, "files/itens/"..itemHere2[4]..".png", 0, 0, 0, tocolor(255, 255, 255), true)
dxDrawText(itemHere2[1], cX + x*130, cY + y*70, cX - x*83, y3, tocolor(255, 255, 255, 130), 1.0, font3, "center", "top", false, false, true, true, false)
dxDrawText(itemHere2[3]*getElementData(localPlayer, itemHere2[2]), cX - x*20, cY - y*30, cX - x*83, y33, tocolor(255, 255, 255, 130), 1.0, font2, "left", "top", false, false, true, true, false)
dxDrawText(convertNumber(getElementData(localPlayer, itemHere2[2])).."x", cX + x*60, cY - y*30, cX + x*65, y33, tocolor(255, 255, 255, 130), 1.0, font2, "right", "top", false, false, true, true, false)
else
roundedRectangle(x22 + x*100, y33 + y*130, itemWidth2, itemHeight2, tocolor(33, 33, 33, 120))
roundedRectangle(x22 + x*100, y33 + y*230, itemWidth2, y*19, tocolor(30, 30, 30))
dxDrawImage(x22 + x*100, y33 + y*133, x*100, y*100, "files/itens/"..itemHere2[4]..".png", 0, 0, 0, tocolor(255, 255, 255), true)
dxDrawText(itemHere2[1], x33 + x*150, y33 + y*478, x33 + x*150, y33, tocolor(255, 255, 255, 130), 1.0, font3, "center", "center", false, false, true, true, false)
dxDrawText(itemHere2[3]*getElementData(localPlayer, itemHere2[2]), x33 + x*105, y33 + y*280, x33 + x*105, y33, tocolor(255, 255, 255, 130), 1.0, font2, "left", "center", false, false, true, true, false)
dxDrawText(convertNumber(getElementData(localPlayer, itemHere2[2])).."x", x33 + x*195, y33 + y*280, x33 + x*195, y33, tocolor(255, 255, 255, 130), 1.0, font2, "right", "center", false, false, true, true, false)
--- < INFO ITENS > ---
if isCursorOnElement(x22 + x*100, y33 + y*130, itemWidth2, itemHeight2) then
roundedRectangle(x*615, y*670, x*180+2, y*85+2, tocolor(23, 23, 23))
roundedRectangle(x*615, y*670, x*180, y*85, tocolor(33, 33, 33))
dxDrawRectangle(x*625, y*700, x*160, y*1, tocolor(255, 255, 255, 70), true)
dxDrawText(itemHere2[1], x*705+1, y*1332+1, x*705+1, y*40+1, tocolor(0, 0, 0, 150), 1.0, font_5, "center", "center", false, false, true, true, false)
dxDrawText(itemHere2[1], x*705, y*1332, x*705, y*40, tocolor(255, 255, 255, 200), 1.0, font_5, "center", "center", false, false, true, true, false)
if itemHere2[5] == 0 then
dxDrawText("Tipo: "..itemHere2[6].." | Máx: S/L", x*630+1, y*1400+1, x*630+1, y*40+1, tocolor(0, 0, 0, 130), 1.0, font_6, "left", "center", false, false, true, true, false)
dxDrawText("#294f91Tipo: #bebebe"..itemHere2[6].." | #294f91Máx: #bebebeS/L", x*630, y*1400, x*630, y*40, tocolor(255, 255, 255, 200), 1.0, font_6, "left", "center", false, false, true, true, false)
else
dxDrawText("Tipo: "..itemHere2[6].." | Máx: "..itemHere2[5], x*630+1, y*1400+1, x*630+1, y*40+1, tocolor(0, 0, 0, 130), 1.0, font_6, "left", "center", false, false, true, true, false)
dxDrawText("#294f91Tipo: #bebebe"..itemHere2[6].." | #294f91Máx: #bebebe"..itemHere2[5], x*630, y*1400, x*630, y*40, tocolor(255, 255, 255, 200), 1.0, font_6, "left", "center", false, false, true, true, false)
end
dxDrawText("Peso: "..itemHere2[3], x*630+1, y*1435+1, x*630+1, y*40+1, tocolor(0, 0, 0, 130), 1.0, font_6, "left", "center", false, false, true, true, false)
dxDrawText("#294f91Peso: #bebebe"..itemHere2[3], x*630, y*1435, x*630, y*40, tocolor(255, 255, 255, 200), 1.0, font_6, "left", "center", false, false, true, true, false)
end
end
column2 = column2 + 1
if (column2 > limitColumn2) then
column2 = 0
row2 = row2 + 1
end
end
end
end
--- < ITENS - 2 > ---
items = exports.acrp:ACGetItens()
local column, row = y*0, y*0
local limitColumn = 4
local itemsToDisplay = #items
local distanceBetweenBoxes = 5
local distanceBetweenBoxes2 = 5
local distanceBetweenBoxes3 = 5
local itemWidth = x*100
local itemHeight = y*120
for i = 1, itemsToDisplay do
itemHere = items[i]
if itemHere then
if getElementData(objbau, itemHere[2]) >= 1 then
local x2 = column * (itemWidth + distanceBetweenBoxes)
local y2 = y*row * (itemHeight + distanceBetweenBoxes)
local x3 = column * (itemWidth + distanceBetweenBoxes2)
local y3 = row * (itemHeight + distanceBetweenBoxes3)
if (selected == i) then
local cX, cY = getCursorPosition()
cX, cY = screenW * cX, screenH * cY
roundedRectangle3(cX - x*30, cY - y*35, itemWidth, itemHeight, tocolor(30, 30, 30), tocolor(33, 33, 33))
roundedRectangle3(cX - x*29, cY + y*65, itemWidth - 2, y*15, tocolor(30, 30, 30))
dxDrawImage(cX - x*30, cY - y*30, x*100, y*100, "files/itens/"..itemHere[4]..".png", 0, 0, 0, tocolor(255, 255, 255), true)
dxDrawText(itemHere[1], cX + x*130, cY + y*70, cX - x*83, y3, tocolor(255, 255, 255, 130), 1.0, font_2, "center", "top", false, false, true, true, false)
dxDrawText(itemHere[3]*getElementData(objbau, itemHere[2]), cX - x*20, cY - y*30, cX - x*83, y3, tocolor(255, 255, 255, 130), 1.0, font_1, "left", "top", false, false, true, true, false)
dxDrawText(convertNumber(getElementData(objbau, itemHere[2])).."x", cX + x*60, cY - y*30, cX + x*65, y3, tocolor(255, 255, 255, 130), 1.0, font_1, "right", "top", false, false, true, true, false)
else
roundedRectangle(x2 + x*770, y3 + y*130, itemWidth, itemHeight, tocolor(33, 33, 33, 120))
roundedRectangle(x2 + x*770, y3 + y*230, itemWidth - 2, y*19, tocolor(30, 30, 30))
dxDrawImage(x2 + x*773, y3 + y*143, x*90, y*90, "files/itens/"..itemHere[4]..".png", 0, 0, 0, tocolor(255, 255, 255), true)
dxDrawText(itemHere[1], x3 + x*820, y3 + y*478, x3 + x*820, y3, tocolor(255, 255, 255, 130), 1.0, font_2, "center", "center", false, false, true, true, false)
dxDrawText(itemHere[3], x3 + x*775, y3 + y*280, x3 + x*775, y3, tocolor(255, 255, 255, 130), 1.0, font_1, "left", "center", false, false, true, true, false)
dxDrawText(convertNumber(getElementData(objbau, itemHere[2])).."x", x3 + x*865, y3 + y*280, x3 + x*865, y3, tocolor(255, 255, 255, 130), 1.0, font_1, "right", "center", false, false, true, true, false)
--- < INFO ITENS > ---
if isCursorOnElement(x2 + x*770, y3 + y*130, itemWidth, itemHeight) then
roundedRectangle(x*615, y*670, x*180+2, y*85+2, tocolor(23, 23, 23))
roundedRectangle(x*615, y*670, x*180, y*85, tocolor(33, 33, 33))
dxDrawRectangle(x*625, y*700, x*160, y*1, tocolor(255, 255, 255, 70), true)
dxDrawText(itemHere[1], x*705+1, y*1332+1, x*705+1, y*40+1, tocolor(0, 0, 0, 150), 1.0, font_5, "center", "center", false, false, true, true, false)
dxDrawText(itemHere[1], x*705, y*1332, x*705, y*40, tocolor(255, 255, 255, 200), 1.0, font_5, "center", "center", false, false, true, true, false)
if itemHere[5] == 0 then
dxDrawText("Tipo: "..itemHere[6].." | Máx: S/L", x*630+1, y*1400+1, x*630+1, y*40+1, tocolor(0, 0, 0, 130), 1.0, font_5, "left", "center", false, false, true, true, false)
dxDrawText("#294f91Tipo: #bebebe"..itemHere[6].." | #294f91Máx: #bebebeS/L", x*630, y*1400, x*630, y*40, tocolor(255, 255, 255, 200), 1.0, font_5, "left", "center", false, false, true, true, false)
else
dxDrawText("Tipo: "..itemHere[6].." | Máx: "..itemHere[5], x*630+1, y*1400+1, x*630+1, y*40+1, tocolor(0, 0, 0, 130), 1.0, font_5, "left", "center", false, false, true, true, false)
dxDrawText("#294f91Tipo: #bebebe"..itemHere[6].." | #294f91Máx: #bebebe"..itemHere[5], x*630, y*1400, x*630, y*40, tocolor(255, 255, 255, 200), 1.0, font_5, "left", "center", false, false, true, true, false)
end
dxDrawText("Peso: "..itemHere2[3], x*630+1, y*1435+1, x*630+1, y*40+1, tocolor(0, 0, 0, 130), 1.0, font_5, "left", "center", false, false, true, true, false)
dxDrawText("#294f91Peso: #bebebe"..itemHere2[3], x*630, y*1435, x*630, y*40, tocolor(255, 255, 255, 200), 1.0, font_5, "left", "center", false, false, true, true, false)
end
end
column = column + 1
if (column > limitColumn) then
column = 0
row = row + 1
end
end
end
end
end
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- ABRIR
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function abrirbau()
if isEventHandlerAdded("onClientRender", root, acdxbaus) then
if visiblebau == true and isElement(getElementData(objbau, "AC-BauCol")) then
local Tag = getElementData(objbau, "AC-BauTag")
if Tag then
if getElementData(localPlayer, "AC-Grupo") == ""..Tag.."" then
if getElementData(localPlayer, "AC:ProcuradoT") == false then
addEventHandler("onClientRender", root, dxmenub1)
removeEventHandler("onClientRender", root, acdxbaus)
showCursor(true)
else
exports.ac_msgbox:ACMsgBox("Você está procurado.", "aviso")
end
end
end
end
end
end
bindKey("h", "down", abrirbau)
---
function fecharesc()
if isEventHandlerAdded("onClientRender", root, dxmenub1) and digqtd == false then
removeEventHandler("onClientRender", root, dxmenub1)
showCursor(false)
qntd = {}
table.insert(qntd, "QTD")
selected = nil
selected2 = nil
end
end
bindKey("backspace", "down", fecharesc)
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- CLICKS
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
digqtd = false
function dxclickss(_, state)
if state == "down" then
if isEventHandlerAdded("onClientRender", root, dxmenub1) then
--- < QTD > --
if isCursorOnElement(x*650, y*150, x*90, y*30) then
digqtd = true
if table.concat(qntd) == "QTD" then
table.remove(qntd, #qntd)
end
end
if not isCursorOnElement(x*650, y*150, x*90, y*30) then
digqtd = false
end
end
end
end
addEventHandler("onClientClick", root, dxclickss)
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- EVENT SET
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function onHitdoorcol(hitElement, dim)
if hitElement ~= localPlayer then
else
if dim then
if getElementData(source, "AC-BauId") and isElement(getElementData(source, "AC-BauCol")) then
if getElementData(localPlayer, "AC-Grupo") == ""..getElementData(source, "AC-BauTag").."" then
objbau = getElementData(source, "AC-BauCol")
bauid = getElementData(source, "AC-BauId")
bautag = getElementData(source, "AC-BauTag")
baupos = fromJSON(getElementData(source, "AC-BauPos"))
baudist = getElementData(source, "AC-BauDist")
visiblebau = true
if not isEventHandlerAdded("onClientRender", root, acdxbaus) then
addEventHandler ("onClientRender", root, acdxbaus)
end
end
end
end
end
end
addEventHandler("onClientColShapeHit", root, onHitdoorcol)
---
function onLeavedoorcol(hitElement, dim)
if hitElement ~= localPlayer then
else
if getElementData(source, "AC-BauId") ~= colissionbau then
if dim then
objbau = nil
bauid = nil
bautag = nil
baupos = nil
baudist = nil
visiblebau = false
if isEventHandlerAdded("onClientRender", root, acdxbaus) then
removeEventHandler ("onClientRender", root, acdxbaus)
end
if isEventHandlerAdded("onClientRender", root, dxmenub1) then
removeEventHandler("onClientRender", root, dxmenub1)
showCursor(false)
qntd = {}
table.insert(qntd, "QTD")
selected = nil
selected2 = nil
end
end
end
end
end
addEventHandler("onClientColShapeLeave", root, onLeavedoorcol)
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- CLICKS INV
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function clicksinv()
if isEventHandlerAdded("onClientRender", root, dxmenub1) then
if (selected == nil) then
items = exports.acrp:ACGetItens()
local column, row = y*0, y*0
local limitColumn = 4
local itemsToDisplay = #items
local distanceBetweenBoxes = 5
local distanceBetweenBoxes2 = 5
local distanceBetweenBoxes3 = 5
local itemWidth = x*100
local itemHeight = y*120
for i = 1, itemsToDisplay do
itemHere = items[i]
if getElementData(objbau, itemHere[2]) >= 1 then
if itemHere then
local x2 = column * (itemWidth + distanceBetweenBoxes)
local y2 = y*row * (itemHeight + distanceBetweenBoxes)
local x3 = column * (itemWidth + distanceBetweenBoxes2)
local y3 = row * (itemHeight + distanceBetweenBoxes3)
if isCursorOnElement(x2 + x*770, y3 + y*130, itemWidth, itemHeight) then
selected = i
end
column = column + 1
if (column > limitColumn) then
column = 0
row = row + 1
end
end
end
end
else
items = exports.acrp:ACGetItens()
local column, row = y*0, y*0
local limitColumn = 4
local itemsToDisplay = #items
local distanceBetweenBoxes = 5
local distanceBetweenBoxes2 = 5
local distanceBetweenBoxes3 = 5
local itemWidth = x*100
local itemHeight = y*120
for i = 1, itemsToDisplay do
itemHere = items[i]
if getElementData(objbau, itemHere[2]) >= 1 then
if itemHere then
local x2 = column * (itemWidth + distanceBetweenBoxes)
local y2 = y*row * (itemHeight + distanceBetweenBoxes)
local x3 = column * (itemWidth + distanceBetweenBoxes2)
local y3 = row * (itemHeight + distanceBetweenBoxes3)
--- < COMPRAR > ---
if selected == i then
if isCursorOnElement(x*100, y*130, x*500, y*500) then
if table.concat(qntd) == "" then
selected = nil
else
if table.concat(qntd) == " " then
selected = nil
else
if table.concat(qntd) == "QTD" then
selected = nil
else
triggerServerEvent("AC-TirarBaú", localPlayer, localPlayer, objbau, itemHere[1], table.concat(qntd))
selected = nil
end
end
end
elseif not isCursorOnElement(x*100, y*130, x*500, y*500) then
selected = nil
end
end
column = column + 1
if (column > limitColumn) then
column = 0
row = row + 1
end
end
end
end
end
end
end
bindKey("mouse1", "both", clicksinv)
---
function clicksinv2()
if isEventHandlerAdded("onClientRender", root, dxmenub1) then
if (selected2 == nil) then
items = exports.acrp:ACGetItens()
local column, row = y*0, y*0
local limitColumn = 4
local itemsToDisplay = #items
local distanceBetweenBoxes = 5
local distanceBetweenBoxes2 = 5
local distanceBetweenBoxes3 = 5
local itemWidth = x*100
local itemHeight = y*120
for i = 1, itemsToDisplay do
itemHere = items[i]
if itemHere then
if itemHere and getElementData(localPlayer, itemHere[2]) >= 1 then
local x2 = column * (itemWidth + distanceBetweenBoxes)
local y2 = y*row * (itemHeight + distanceBetweenBoxes)
local x3 = column * (itemWidth + distanceBetweenBoxes2)
local y3 = row * (itemHeight + distanceBetweenBoxes3)
if isCursorOnElement(x2 + x*100, y3 + y*130, itemWidth, itemHeight) then
selected2 = i
end
column = column + 1
if (column > limitColumn) then
column = 0
row = row + 1
end
end
end
end
else
items = exports.acrp:ACGetItens()
local column, row = y*0, y*0
local limitColumn = 4
local itemsToDisplay = #items
local distanceBetweenBoxes = 5
local distanceBetweenBoxes2 = 5
local distanceBetweenBoxes3 = 5
local itemWidth = x*100
local itemHeight = y*120
for i = 1, itemsToDisplay do
itemHere = items[i]
if itemHere then
if itemHere and getElementData(localPlayer, itemHere[2]) >= 1 then
local x2 = column * (itemWidth + distanceBetweenBoxes)
local y2 = row * (itemHeight + distanceBetweenBoxes)
local x3 = column * (itemWidth + distanceBetweenBoxes2)
local y3 = row * (itemHeight + distanceBetweenBoxes3)
--- < USAR > ---
if selected2 == i then
--- < LIXO > ---
if isCursorOnElement(x*770, y*130, x*500, y*500) then
if table.concat(qntd) == "" then
selected2 = nil
else
if table.concat(qntd) == " " then
selected2 = nil
else
if table.concat(qntd) == "QTD" then
selected2 = nil
else
triggerServerEvent("AC-ColocarBaú", localPlayer, localPlayer, objbau, itemHere[1], table.concat(qntd))
selected2 = nil
end
end
end
elseif not isCursorOnElement(x*770, y*130, x*500, y*500) then
selected2 = nil
end
end
column = column + 1
if (column > limitColumn) then
column = 0
row = row + 1
end
end
end
end
end
end
end
bindKey("mouse1", "both", clicksinv2)
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- VARIÁVEL
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
function dxDrawACRectangle(text, x, y, z, distance, color, color2, scale, font)
if (getDistanceBetweenPoints3D(x, y, z, getElementPosition(getLocalPlayer()))) < distance then
local rx = {getScreenFromWorldPosition( x, y, z )}
local x2 = dxGetTextWidth(text, 1.0, font, true)
if rx[1] and rx[2] and rx[3] then
dxDrawRectangle(rx[1] - (10 + (0.5 * x2)), rx[2], x2 + 20, 25, color2)
dxDrawText(text, rx[1], rx[2] + 27, rx[1], rx[2], color, scale, font, "center", "center", false, false, false, true, false)
end
end
end
---
function convertNumber ( number )
local formatted = number
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1.%2')
if ( k==0 ) then
break
end
end
return formatted
end
---
function convert ( number )
return tonumber(("%.1f"?format(number))
end
---
function isCursorOnElement( posX, posY, width, height )
if isCursorShowing( ) then
local mouseX, mouseY = getCursorPosition( )
local clientW, clientH = guiGetScreenSize( )
local mouseX, mouseY = mouseX * clientW, mouseY * clientH
if ( mouseX > posX and mouseX < ( posX + width ) and mouseY > posY and mouseY < ( posY + height ) ) then
return true
end
end
return false
end
---
function convertTime(ms)
local min = math.floor(ms/60000)
local sec = math.floor((ms/1000)%60)
return min, sec
end
---
function isEventHandlerAdded( sEventName, pElementAttachedTo, func )
if
type( sEventName ) == 'string' and
isElement( pElementAttachedTo ) and
type( func ) == 'function'
then
local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo )
if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then
for i, v in ipairs( aAttachedFunctions ) do
if v == func then
return true
end
end
end
end
return false
end
---
function roundedRectangle(x, y, w, h, borderColor, bgColor, postGUI)
if (x and y and w and h) then
if (not borderColor) then
borderColor = tocolor(0, 255, 0, 200);
end
if (not bgColor) then
bgColor = borderColor;
end
--> Background
dxDrawRectangle(x, y, w, h, bgColor, true);
--> Border
dxDrawRectangle(x + 2, y - 1, w - 4, 1, borderColor, true); -- top
dxDrawRectangle(x + 2, y + h, w - 4, 1, borderColor, true); -- bottom
dxDrawRectangle(x - 1, y + 2, 1, h - 4, borderColor, true); -- left
dxDrawRectangle(x + w, y + 2, 1, h - 4, borderColor, true); -- right
end
end
---
function roundedRectangle2(x, y, w, h, borderColor, bgColor, type)
if (x and y and w and h) then
if (not borderColor) then
borderColor = tocolor(0, 255, 0, 200);
end
if (not bgColor) then
bgColor = borderColor;
end
--> Background
dxDrawRectangle(x, y, w, h, bgColor, true);
--> Border
dxDrawRectangle(x - 1, y - 1, w + 1, 1, borderColor, true); -- top
dxDrawRectangle(x - 1, y + h, w + 1, 1, borderColor, true); -- bottom
dxDrawRectangle(x - 1, y, 1, h, borderColor, true); -- left
dxDrawRectangle(x + w, y - 1, 1, h + 2, borderColor, true); -- right
end
end
---
function roundedRectangle3(x, y, w, h, borderColor, bgColor, type)
if (x and y and w and h) then
if (not borderColor) then
borderColor = tocolor(0, 255, 0, 200);
end
if (not bgColor) then
bgColor = borderColor;
end
--> Background
dxDrawRectangle(x, y, w, h, bgColor, true);
--> Border
dxDrawRectangle(x - 1, y - 1, w + 1, 5, borderColor, true); -- top
dxDrawRectangle(x - 1, y + h, w + 6, 5, borderColor, true); -- bottom
dxDrawRectangle(x - 1, y, 5, h, borderColor, true); -- left
dxDrawRectangle(x + w, y - 1, 5, h + 2, borderColor, true); -- right
end
end
---
local alfabetLacinski = {
["1"] = {true, 1},
["2"] = {true, 1},
["3"] = {true, 1},
["4"] = {true, 1},
["5"] = {true, 1},
["6"] = {true, 1},
["7"] = {true, 1},
["8"] = {true, 1},
["9"] = {true, 1},
["0"] = {true, 1},
}
function dxdigitarqtd(character)
if isEventHandlerAdded("onClientRender", root, dxmenub1) then
if digqtd == true then
if alfabetLacinski[character] then
table.insert(qntd, character)
end
end
end
end
addEventHandler("onClientCharacter", root, dxdigitarqtd)
---
function apagar()
if isEventHandlerAdded("onClientRender", root, dxmenub1) then
if digqtd == true then
table.remove(qntd, #qntd)
end
end
end
bindKey("backspace", "down", apagar)
I tried to put it like this same error continues