se getElementModel(v) == 596 então
setVehicleHandling(v, "mass", 1600)
setVehicleHandling(v, "turnMass", 3000)
setVehicleHandling(v, "dragCoeff", 2)
setVehicleHandling(v, " centerOfMass", { 0, 0.45, -0.4 } )
setVehicleHandling(v, "percentSubmerged", 75)
setVehicleHandling(v, "tractionMultiplier", 0.7)
setVehicleHandling(v, "tractionLoss", 1.2)
setVehicleHandling(v, "tractionBias", 0.52 )
setVehicleHandling(v, "numberOfGears",5)
setVehicleHandling(v, "maxVelocity", 240)
setVehicleHandling(v, "engineAcceleration", 17)
setVehicleHandling(v, "engineInertia", 20)
setVehicleHandling(v, "driveType", "awd")
setVehicleHandling(v, "engineType", "gasolina")
setVehicleHandling(v, "brakeDeceleration ", 9999)
setVehicleHandling(v, "ABS", false)
setVehicleHandling(v, "steeringLock", 35)
setVehicleHandling(v, "suspensionForceLevel", 1)
setVehicleHandling(v, "suspensionDamping", 0.1)
setVehicleHandling(v, "suspensionHighSpeedDamping ", 0.)
setVehicleHandling(v, "suspensionUpperLimit", 0.3)
setVehicleHandling(v, "suspensionLowerLimit", -0.05)
setVehicleHandling(v, "suspensionFrontRearBias", 0.4)
setVehicleHandling(v, "suspensionAntiDiveMultiplier", 0.5)
setVehicleHandling(v, "seatOffsetDistance", 0.2)
setVehicleHandling(v, "collisionDam 1Multiplier" )
setVehicleHandling(v, "monetário", 25000)
setVehicleHandling(v, "modelFlags", 0x40000001)
setVehicleHandling(v, "handlingFlags", 0x10308803)
setVehicleHandling(v, "headLight", 0)
setVehicleHandling(v, "tailLight",1)
setVehicleHandling(v, "animGroup", 0)
fim
fim
function loadHandlings2()
for k, v in ipairs(getElementsByType("vehicle")) do
loadHandling2(v)
end
end
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), loadHandlings2)
addEventHandler("onVehicleEnter", root, function(player)
--setVehicleHandling(fonte, falso)
loadHandling2(origem)
fim)
--[[
function resetHandling()
for k, v in ipairs(getElementsByType("vehicle")) do
for k1,v1 in ipairs(setModelHandling(getVehicleModel(v))) do
-- setVehicleHandling(v, k1, nil)
end
end
end
addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), resetHandling)]]--
teste ae