So this script doesnt work. It is Client-side and it has worked on my previous roleplay servers but now it does nothing
local burnoutTimer = {}
local player = localPlayer
function popTheTires(player)
setVehicleWheelStates(getPedOccupiedVehicle(player),-1, 1,-1, 1)
end
function burnoutTheTires(player,key)
if (key == "accelerate" and getPedControlState (player,"brake_reverse") == true) or (key == "brake_reverse" and getPedControlState (player,"accelerate") == true) then
burnoutTimer[player] = setTimer(popTheTires,2000,1,player)
end
end
function unpressedTheKeys(player)
if (isTimer(burnoutTimer[player])) then
killTimer(burnoutTimer[player])
end
end
for i,v in ipairs(getElementsByType("player")) do
--bindKey("accelerate","down",burnoutTheTires)
--bindKey("brake_reverse","down",burnoutTheTires)
bindKey("accelerate","up",unpressedTheKeys)
bindKey("brake_reverse","up",unpressedTheKeys)
end
function joinBinds()
bindKey("accelerate","down",burnoutTheTires)
bindKey("brake_reverse","down",burnoutTheTires)
bindKey("accelerate","up",unpressedTheKeys)
bindKey("brake_reverse","up",unpressedTheKeys)
end
addEventHandler("onClientResourceStart",getRootElement(getThisResource()),joinBinds)
i have tried everything in my knowledge but nothing seems to work. Can somebody help?